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dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_equal_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_odd_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_odd_spacing_cw dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_odd_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_cw 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dEQP-GLES31.functional.geometry_shading.basic.primitive_id_in dEQP-GLES31.functional.geometry_shading.basic.primitive_id_in_restarted dEQP-GLES31.functional.geometry_shading.basic.primitive_id dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points dEQP-GLES31.functional.geometry_shading.input.basic_primitive.lines dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_loop dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_strip dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangles dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_strip dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_fan dEQP-GLES31.functional.geometry_shading.input.basic_primitive.lines_adjacency dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_strip_adjacency dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangles_adjacency dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_0 dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_1 dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_2 dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_3 dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_4 dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_5 dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_6 dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_7 dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_8 dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_9 dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_10 dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_11 dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_12 dEQP-GLES31.functional.geometry_shading.conversion.triangles_to_points dEQP-GLES31.functional.geometry_shading.conversion.lines_to_points dEQP-GLES31.functional.geometry_shading.conversion.points_to_lines dEQP-GLES31.functional.geometry_shading.conversion.triangles_to_lines dEQP-GLES31.functional.geometry_shading.conversion.points_to_triangles dEQP-GLES31.functional.geometry_shading.conversion.lines_to_triangles dEQP-GLES31.functional.geometry_shading.emit.points_emit_1_end_1 dEQP-GLES31.functional.geometry_shading.emit.points_emit_1_end_2 dEQP-GLES31.functional.geometry_shading.emit.line_strip_emit_1_end_1 dEQP-GLES31.functional.geometry_shading.emit.line_strip_emit_2_end_1 dEQP-GLES31.functional.geometry_shading.emit.line_strip_emit_1_end_2 dEQP-GLES31.functional.geometry_shading.emit.line_strip_emit_2_end_2 dEQP-GLES31.functional.geometry_shading.emit.line_strip_emit_2_end_2_emit_2_end_0 dEQP-GLES31.functional.geometry_shading.emit.triangle_strip_emit_1_end_1 dEQP-GLES31.functional.geometry_shading.emit.triangle_strip_emit_2_end_1 dEQP-GLES31.functional.geometry_shading.emit.triangle_strip_emit_3_end_1 dEQP-GLES31.functional.geometry_shading.emit.triangle_strip_emit_1_end_2 dEQP-GLES31.functional.geometry_shading.emit.triangle_strip_emit_2_end_2 dEQP-GLES31.functional.geometry_shading.emit.triangle_strip_emit_3_end_2 dEQP-GLES31.functional.geometry_shading.emit.triangle_strip_emit_3_end_2_emit_3_end_0 dEQP-GLES31.functional.geometry_shading.varying.vertex_no_op_geometry_out_1 dEQP-GLES31.functional.geometry_shading.varying.vertex_out_0_geometry_out_1 dEQP-GLES31.functional.geometry_shading.varying.vertex_out_0_geometry_out_2 dEQP-GLES31.functional.geometry_shading.varying.vertex_out_1_geometry_out_0 dEQP-GLES31.functional.geometry_shading.varying.vertex_out_1_geometry_out_2 dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_cubemap dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_3d dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_2d_array dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_2d_multisample_array dEQP-GLES31.functional.geometry_shading.layered.render_to_one_cubemap dEQP-GLES31.functional.geometry_shading.layered.render_to_one_3d dEQP-GLES31.functional.geometry_shading.layered.render_to_one_2d_array dEQP-GLES31.functional.geometry_shading.layered.render_to_one_2d_multisample_array dEQP-GLES31.functional.geometry_shading.layered.render_to_all_cubemap dEQP-GLES31.functional.geometry_shading.layered.render_to_all_3d dEQP-GLES31.functional.geometry_shading.layered.render_to_all_2d_array dEQP-GLES31.functional.geometry_shading.layered.render_to_all_2d_multisample_array dEQP-GLES31.functional.geometry_shading.layered.render_different_to_cubemap dEQP-GLES31.functional.geometry_shading.layered.render_different_to_3d dEQP-GLES31.functional.geometry_shading.layered.render_different_to_2d_array dEQP-GLES31.functional.geometry_shading.layered.render_different_to_2d_multisample_array dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_cubemap dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_3d dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_2d_array dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_2d_multisample_array dEQP-GLES31.functional.geometry_shading.layered.layer_provoking_vertex_cubemap dEQP-GLES31.functional.geometry_shading.layered.layer_provoking_vertex_3d dEQP-GLES31.functional.geometry_shading.layered.layer_provoking_vertex_2d_array dEQP-GLES31.functional.geometry_shading.layered.layer_provoking_vertex_2d_multisample_array dEQP-GLES31.functional.geometry_shading.instanced.geometry_1_invocations dEQP-GLES31.functional.geometry_shading.instanced.geometry_2_invocations dEQP-GLES31.functional.geometry_shading.instanced.geometry_8_invocations dEQP-GLES31.functional.geometry_shading.instanced.geometry_32_invocations dEQP-GLES31.functional.geometry_shading.instanced.geometry_max_invocations dEQP-GLES31.functional.geometry_shading.instanced.geometry_output_different_2_invocations dEQP-GLES31.functional.geometry_shading.instanced.geometry_output_different_8_invocations dEQP-GLES31.functional.geometry_shading.instanced.geometry_output_different_32_invocations dEQP-GLES31.functional.geometry_shading.instanced.geometry_output_different_max_invocations dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_cubemap dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_3d dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_2d_array dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_2d_multisample_array dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_cubemap dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_3d dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_2d_array dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_2d_multisample_array dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_vary_by_attribute dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_vary_by_uniform dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_vary_by_texture dEQP-GLES31.functional.geometry_shading.instanced.draw_2_instances_geometry_2_invocations dEQP-GLES31.functional.geometry_shading.instanced.draw_2_instances_geometry_8_invocations dEQP-GLES31.functional.geometry_shading.instanced.draw_4_instances_geometry_2_invocations dEQP-GLES31.functional.geometry_shading.instanced.draw_4_instances_geometry_8_invocations dEQP-GLES31.functional.geometry_shading.instanced.draw_8_instances_geometry_2_invocations dEQP-GLES31.functional.geometry_shading.instanced.draw_8_instances_geometry_8_invocations dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_lines dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_line_loop dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_line_strip dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_lines_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_line_strip_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_triangles dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_triangle_strip dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_triangle_fan dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_triangles_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_triangle_strip_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_points dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_lines_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_line_strip_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_triangles dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_triangle_strip dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_triangle_fan dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_triangles_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_triangle_strip_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_points dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_lines dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_line_loop dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_line_strip dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_triangles dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_triangle_strip dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_triangle_fan dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_triangles_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_triangle_strip_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_points dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_lines dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_line_loop dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_line_strip dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_lines_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_line_strip_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_triangles_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_triangle_strip_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_points dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_lines dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_line_loop dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_line_strip dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_lines_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_line_strip_adjacency dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_triangles dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_triangle_strip dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_triangle_fan dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_line_loop dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_line_strip dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_triangle_strip dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_triangle_fan dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_arrays dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_arrays_instanced dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_arrays_indirect dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_elements dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_elements_instanced dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_elements_indirect dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_arrays_overflow_single_buffer dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_elements_overflow_single_buffer dEQP-GLES31.functional.sample_shading.state_query.sample_shading_is_enabled dEQP-GLES31.functional.sample_shading.state_query.sample_shading_get_boolean dEQP-GLES31.functional.sample_shading.state_query.sample_shading_get_integer dEQP-GLES31.functional.sample_shading.state_query.sample_shading_get_float dEQP-GLES31.functional.sample_shading.state_query.sample_shading_get_integer64 dEQP-GLES31.functional.sample_shading.state_query.min_sample_shading_value_get_boolean dEQP-GLES31.functional.sample_shading.state_query.min_sample_shading_value_get_integer dEQP-GLES31.functional.sample_shading.state_query.min_sample_shading_value_get_float dEQP-GLES31.functional.sample_shading.state_query.min_sample_shading_value_get_integer64 dEQP-GLES31.functional.sample_shading.state_query.min_sample_shading_value_clamping dEQP-GLES31.functional.sample_shading.min_sample_shading.default_framebuffer_color dEQP-GLES31.functional.sample_shading.min_sample_shading.default_framebuffer_discard dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_2_color dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_2_discard dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_4_color dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_4_discard dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_8_color dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_8_discard dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_16_color dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_16_discard dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_2_color dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_2_discard dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_4_color dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_4_discard dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_8_color dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_8_discard dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_16_color dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_16_discard dEQP-GLES31.functional.blend_equation_advanced.state_query.blend_advanced_coherent_getboolean dEQP-GLES31.functional.blend_equation_advanced.state_query.blend_advanced_coherent_isenabled dEQP-GLES31.functional.blend_equation_advanced.state_query.blend_advanced_coherent_getinteger dEQP-GLES31.functional.blend_equation_advanced.state_query.blend_advanced_coherent_getinteger64 dEQP-GLES31.functional.blend_equation_advanced.state_query.blend_advanced_coherent_getfloat dEQP-GLES31.functional.blend_equation_advanced.state_query.blend_equation_getboolean dEQP-GLES31.functional.blend_equation_advanced.state_query.blend_equation_getinteger dEQP-GLES31.functional.blend_equation_advanced.state_query.blend_equation_getinteger64 dEQP-GLES31.functional.blend_equation_advanced.state_query.blend_equation_getfloat dEQP-GLES31.functional.blend_equation_advanced.state_query.blend_equation_getbooleani_v dEQP-GLES31.functional.blend_equation_advanced.state_query.blend_equation_getintegeri_v dEQP-GLES31.functional.blend_equation_advanced.state_query.blend_equation_getinteger64i_v dEQP-GLES31.functional.blend_equation_advanced.basic.multiply dEQP-GLES31.functional.blend_equation_advanced.basic.screen dEQP-GLES31.functional.blend_equation_advanced.basic.overlay dEQP-GLES31.functional.blend_equation_advanced.basic.darken dEQP-GLES31.functional.blend_equation_advanced.basic.lighten dEQP-GLES31.functional.blend_equation_advanced.basic.colordodge dEQP-GLES31.functional.blend_equation_advanced.basic.colorburn dEQP-GLES31.functional.blend_equation_advanced.basic.hardlight dEQP-GLES31.functional.blend_equation_advanced.basic.softlight dEQP-GLES31.functional.blend_equation_advanced.basic.difference dEQP-GLES31.functional.blend_equation_advanced.basic.exclusion dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_hue dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_saturation dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_color dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_luminosity dEQP-GLES31.functional.blend_equation_advanced.srgb.multiply dEQP-GLES31.functional.blend_equation_advanced.srgb.screen dEQP-GLES31.functional.blend_equation_advanced.srgb.overlay dEQP-GLES31.functional.blend_equation_advanced.srgb.darken dEQP-GLES31.functional.blend_equation_advanced.srgb.lighten dEQP-GLES31.functional.blend_equation_advanced.srgb.colordodge dEQP-GLES31.functional.blend_equation_advanced.srgb.colorburn dEQP-GLES31.functional.blend_equation_advanced.srgb.hardlight dEQP-GLES31.functional.blend_equation_advanced.srgb.softlight dEQP-GLES31.functional.blend_equation_advanced.srgb.difference dEQP-GLES31.functional.blend_equation_advanced.srgb.exclusion dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_hue dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_saturation dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_color dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_luminosity dEQP-GLES31.functional.blend_equation_advanced.msaa.multiply dEQP-GLES31.functional.blend_equation_advanced.msaa.screen dEQP-GLES31.functional.blend_equation_advanced.msaa.overlay dEQP-GLES31.functional.blend_equation_advanced.msaa.darken dEQP-GLES31.functional.blend_equation_advanced.msaa.lighten dEQP-GLES31.functional.blend_equation_advanced.msaa.colordodge dEQP-GLES31.functional.blend_equation_advanced.msaa.colorburn dEQP-GLES31.functional.blend_equation_advanced.msaa.hardlight dEQP-GLES31.functional.blend_equation_advanced.msaa.softlight dEQP-GLES31.functional.blend_equation_advanced.msaa.difference dEQP-GLES31.functional.blend_equation_advanced.msaa.exclusion dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_hue dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_saturation dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_color dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_luminosity dEQP-GLES31.functional.blend_equation_advanced.barrier.multiply 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