Lines Matching refs:numArgs
1769 int numArgs = 0; in createTextureCall() local
1771 texArgs[numArgs++] = parameters.sampler; in createTextureCall()
1772 texArgs[numArgs++] = parameters.coords; in createTextureCall()
1774 texArgs[numArgs++] = parameters.Dref; in createTextureCall()
1776 texArgs[numArgs++] = parameters.component; in createTextureCall()
1780 texArgs[numArgs++] = parameters.granularity; in createTextureCall()
1782 texArgs[numArgs++] = parameters.coarse; in createTextureCall()
1788 …int optArgNum = numArgs; // track which operand, if it exists, is the mask … in createTextureCall()
1789 ++numArgs; // speculatively make room for the mask operand in createTextureCall()
1793 texArgs[numArgs++] = parameters.bias; in createTextureCall()
1797 texArgs[numArgs++] = parameters.lod; in createTextureCall()
1801 texArgs[numArgs++] = parameters.gradX; in createTextureCall()
1802 texArgs[numArgs++] = parameters.gradY; in createTextureCall()
1808 texArgs[numArgs++] = makeFloatConstant(0.0); in createTextureCall()
1818 texArgs[numArgs++] = parameters.offset; in createTextureCall()
1823 texArgs[numArgs++] = parameters.offsets; in createTextureCall()
1827 texArgs[numArgs++] = parameters.sample; in createTextureCall()
1834 texArgs[numArgs++] = parameters.lodClamp; in createTextureCall()
1843 --numArgs; // undo speculative reservation for the mask argument in createTextureCall()
1951 if (optArgNum < numArgs) in createTextureCall()
1953 for (int op = optArgNum + 1; op < numArgs; ++op) in createTextureCall()