Lines Matching refs:lowp

36 …that takes a left-hand operand of type ' global lowp sampler2D' and a right operand of type ' glob…
57 0:57 move second child to first child ( temp lowp 4-component vector of float)
58 0:57 'v' ( temp lowp 4-component vector of float)
59 0:57 texture ( global lowp 4-component vector of float)
60 0:57 's2D' ( uniform lowp sampler2D)
61 0:57 'c2D' ( smooth in lowp 2-component vector of float)
62 0:58 move second child to first child ( temp lowp 4-component vector of float)
63 0:58 'v' ( temp lowp 4-component vector of float)
64 0:58 textureProj ( global lowp 4-component vector of float)
65 0:58 's3D' ( uniform lowp sampler3D)
66 0:58 'c4D' ( smooth temp lowp 4-component vector of float)
67 0:59 move second child to first child ( temp lowp 4-component vector of float)
68 0:59 'v' ( temp lowp 4-component vector of float)
69 0:59 textureLod ( global lowp 4-component vector of float)
70 0:59 's2DArray' ( uniform lowp sampler2DArray)
71 0:59 'c3D' ( smooth in lowp 3-component vector of float)
74 0:60 move second child to first child ( temp lowp float)
75 0:60 'f' ( temp lowp float)
76 0:60 textureOffset ( global lowp float, operation at mediump)
77 0:60 's2DShadow' ( uniform lowp sampler2DShadow)
78 0:60 'c3D' ( smooth in lowp 3-component vector of float)
80 0:60 'c1D' ( smooth in lowp float)
81 0:61 move second child to first child ( temp lowp 4-component vector of float)
82 0:61 'v' ( temp lowp 4-component vector of float)
83 0:61 textureFetch ( global lowp 4-component vector of float, operation at mediump)
84 0:61 's3D' ( uniform lowp sampler3D)
87 0:62 move second child to first child ( temp lowp 4-component vector of float)
88 0:62 'v' ( temp lowp 4-component vector of float)
89 0:62 textureFetchOffset ( global lowp 4-component vector of float, operation at mediump)
90 0:62 direct index ( temp lowp sampler2D)
91 0:62 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
98 0:63 move second child to first child ( temp lowp float)
99 0:63 'f' ( temp lowp float)
100 0:63 textureLodOffset ( global lowp float, operation at mediump)
101 0:63 's2DShadow' ( uniform lowp sampler2DShadow)
102 0:63 'c3D' ( smooth in lowp 3-component vector of float)
103 0:63 'c1D' ( smooth in lowp float)
105 0:64 move second child to first child ( temp lowp 4-component vector of float)
106 0:64 'v' ( temp lowp 4-component vector of float)
107 0:64 textureProjLodOffset ( global lowp 4-component vector of float, operation at mediump)
108 0:64 's2D' ( uniform lowp sampler2D)
109 0:64 'c3D' ( smooth in lowp 3-component vector of float)
110 0:64 'c1D' ( smooth in lowp float)
112 0:65 move second child to first child ( temp lowp 4-component vector of float)
113 0:65 'v' ( temp lowp 4-component vector of float)
114 0:65 textureGrad ( global lowp 4-component vector of float)
115 0:65 'sCube' ( uniform lowp samplerCube)
116 0:65 'c3D' ( smooth in lowp 3-component vector of float)
117 0:65 'c3D' ( smooth in lowp 3-component vector of float)
118 0:65 'c3D' ( smooth in lowp 3-component vector of float)
119 0:66 move second child to first child ( temp lowp float)
120 0:66 'f' ( temp lowp float)
121 0:66 textureGradOffset ( global lowp float, operation at mediump)
122 0:66 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
123 0:66 'c4D' ( smooth temp lowp 4-component vector of float)
124 0:66 'c2D' ( smooth in lowp 2-component vector of float)
125 0:66 'c2D' ( smooth in lowp 2-component vector of float)
127 0:67 move second child to first child ( temp lowp 4-component vector of float)
128 0:67 'v' ( temp lowp 4-component vector of float)
129 0:67 textureProjGrad ( global lowp 4-component vector of float)
130 0:67 's3D' ( uniform lowp sampler3D)
131 0:67 'c4D' ( smooth temp lowp 4-component vector of float)
132 0:67 'c3D' ( smooth in lowp 3-component vector of float)
133 0:67 'c3D' ( smooth in lowp 3-component vector of float)
134 0:68 move second child to first child ( temp lowp 4-component vector of float)
135 0:68 'v' ( temp lowp 4-component vector of float)
136 0:68 textureProjGradOffset ( global lowp 4-component vector of float, operation at mediump)
137 0:68 's2D' ( uniform lowp sampler2D)
138 0:68 'c3D' ( smooth in lowp 3-component vector of float)
139 0:68 'c2D' ( smooth in lowp 2-component vector of float)
140 0:68 'c2D' ( smooth in lowp 2-component vector of float)
142 0:69 move second child to first child ( temp lowp 4-component vector of float)
143 0:69 'v' ( temp lowp 4-component vector of float)
144 0:69 texture ( global lowp 4-component vector of float)
145 0:69 indirect index ( temp lowp sampler2D)
146 0:69 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
148 0:69 'c2D' ( smooth in lowp 2-component vector of float)
151 0:72 texture ( global lowp 4-component vector of int)
152 0:72 'is2D' ( uniform lowp isampler2D)
153 0:72 'c2D' ( smooth in lowp 2-component vector of float)
156 0:73 textureProjOffset ( global lowp 4-component vector of int, operation at mediump)
157 0:73 'is2D' ( uniform lowp isampler2D)
158 0:73 'c4D' ( smooth temp lowp 4-component vector of float)
162 0:74 textureProjLod ( global lowp 4-component vector of int)
163 0:74 'is2D' ( uniform lowp isampler2D)
164 0:74 'c3D' ( smooth in lowp 3-component vector of float)
165 0:74 'c1D' ( smooth in lowp float)
168 0:75 textureProjGrad ( global lowp 4-component vector of int)
169 0:75 'is2D' ( uniform lowp isampler2D)
170 0:75 'c3D' ( smooth in lowp 3-component vector of float)
171 0:75 'c2D' ( smooth in lowp 2-component vector of float)
172 0:75 'c2D' ( smooth in lowp 2-component vector of float)
175 0:76 texture ( global lowp 4-component vector of int)
176 0:76 'is3D' ( uniform lowp isampler3D)
177 0:76 'c3D' ( smooth in lowp 3-component vector of float)
182 0:77 textureLod ( global lowp 4-component vector of int)
183 0:77 'isCube' ( uniform lowp isamplerCube)
184 0:77 'c3D' ( smooth in lowp 3-component vector of float)
185 0:77 'c1D' ( smooth in lowp float)
188 0:78 textureFetch ( global lowp 4-component vector of int, operation at mediump)
189 0:78 'is2DArray' ( uniform lowp isampler2DArray)
200 0:80 textureSize ( global highp 2-component vector of int, operation at lowp)
201 0:80 'sCubeShadow' ( uniform lowp samplerCubeShadow)
205 0:88 'f' ( temp lowp float)
212 0:89 'f' ( temp lowp float)
213 0:91 move second child to first child ( temp lowp 3-component vector of float)
214 0:91 'sc' ( out lowp 3-component vector of float)
215 0:91 c: direct index for structure ( global lowp 3-component vector of float)
216 0:91 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp f…
219 0:92 move second child to first child ( temp lowp float)
220 0:92 'sf' ( out lowp float)
221 0:92 f: direct index for structure ( global lowp float)
222 0:92 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp f…
225 0:94 add ( temp lowp 2-component vector of float)
226 0:94 hyp. sine ( global lowp float)
227 0:94 'c1D' ( smooth in lowp float)
228 0:95 vector-scale ( temp lowp 2-component vector of float)
229 0:95 hyp. cosine ( global lowp float)
230 0:95 'c1D' ( smooth in lowp float)
231 0:95 hyp. tangent ( global lowp 2-component vector of float)
232 0:95 'c2D' ( smooth in lowp 2-component vector of float)
233 0:96 add ( temp lowp 4-component vector of float)
234 0:96 arc hyp. sine ( global lowp 4-component vector of float)
235 0:96 'c4D' ( smooth temp lowp 4-component vector of float)
236 0:96 arc hyp. cosine ( global lowp 4-component vector of float)
237 0:96 'c4D' ( smooth temp lowp 4-component vector of float)
238 0:97 arc hyp. tangent ( global lowp 3-component vector of float)
239 0:97 'c3D' ( smooth in lowp 3-component vector of float)
243 0:110 move second child to first child ( temp lowp 4-component vector of float)
244 0:110 direct index ( temp lowp 4-component vector of float)
245 0:110 'colors' ( out 4-element array of lowp 4-component vector of float)
248 0:110 'c4D' ( smooth temp lowp 4-component vector of float)
249 0:111 move second child to first child ( temp lowp 4-component vector of float)
250 0:111 indirect index ( temp lowp 4-component vector of float)
251 0:111 'colors' ( out 4-element array of lowp 4-component vector of float)
253 0:111 'c4D' ( smooth temp lowp 4-component vector of float)
256 0:117 'inSt2' ( in structure{ global mediump int i, global lowp sampler2D s})
261 0:119 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
262 0:119 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
267 0:120 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
268 0:120 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
272 0:122 move second child to first child ( temp structure{ global mediump int i, global lowp sa…
273 0:122 'inSt2' ( in structure{ global mediump int i, global lowp sampler2D s})
274 0:122 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
276 0:123 'inSt2' ( in structure{ global mediump int i, global lowp sampler2D s})
277 0:123 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
281 0:128 textureOffset ( global lowp float)
282 0:128 's2DShadow' ( uniform lowp sampler2DShadow)
283 0:128 'c3D' ( smooth in lowp 3-component vector of float)
287 0:128 'c1D' ( smooth in lowp float)
288 0:129 textureOffset ( global lowp float)
289 0:129 's2DShadow' ( uniform lowp sampler2DShadow)
290 0:129 'c3D' ( smooth in lowp 3-component vector of float)
294 0:129 'c1D' ( smooth in lowp float)
299 0:134 move second child to first child ( temp lowp float)
300 0:134 'p' ( temp lowp float)
303 0:135 add second child into first child ( temp lowp float)
304 0:135 'p' ( temp lowp float)
307 0:136 add second child into first child ( temp lowp float)
308 0:136 'p' ( temp lowp float)
311 0:137 add second child into first child ( temp lowp float)
312 0:137 'p' ( temp lowp float)
316 0:138 move second child to first child ( temp lowp 3-component vector of float)
317 0:138 'c3' ( temp lowp 3-component vector of float)
322 0:139 add second child into first child ( temp lowp 3-component vector of float)
323 0:139 'c3' ( temp lowp 3-component vector of float)
328 0:140 add second child into first child ( temp lowp 3-component vector of float)
329 0:140 'c3' ( temp lowp 3-component vector of float)
335 0:141 move second child to first child ( temp lowp 2-component vector of float)
336 0:141 'c2' ( temp lowp 2-component vector of float)
340 0:142 add second child into first child ( temp lowp 2-component vector of float)
341 0:142 'c2' ( temp lowp 2-component vector of float)
345 0:143 add second child into first child ( temp lowp 2-component vector of float)
346 0:143 'c2' ( temp lowp 2-component vector of float)
350 0:144 add second child into first child ( temp lowp 2-component vector of float)
351 0:144 'c2' ( temp lowp 2-component vector of float)
356 0:145 move second child to first child ( temp lowp 3X2 matrix of float)
357 0:145 'm32' ( temp lowp 3X2 matrix of float)
366 0:? 's2D' ( uniform lowp sampler2D)
367 0:? 's3D' ( uniform lowp sampler3D)
368 0:? 'sCube' ( uniform lowp samplerCube)
369 0:? 'sCubeShadow' ( uniform lowp samplerCubeShadow)
370 0:? 's2DShadow' ( uniform lowp sampler2DShadow)
371 0:? 's2DArray' ( uniform lowp sampler2DArray)
372 0:? 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
373 0:? 'is2D' ( uniform lowp isampler2D)
374 0:? 'is3D' ( uniform lowp isampler3D)
375 0:? 'isCube' ( uniform lowp isamplerCube)
376 0:? 'is2DArray' ( uniform lowp isampler2DArray)
377 0:? 'us2D' ( uniform lowp usampler2D)
378 0:? 'us3D' ( uniform lowp usampler3D)
379 0:? 'usCube' ( uniform lowp usamplerCube)
380 0:? 'us2DArray' ( uniform lowp usampler2DArray)
381 0:? 'c1D' ( smooth in lowp float)
382 0:? 'c2D' ( smooth in lowp 2-component vector of float)
383 0:? 'c3D' ( smooth in lowp 3-component vector of float)
384 0:? 'c4D' ( smooth temp lowp 4-component vector of float)
389 0:? 'badv' ( noperspective in lowp 4-component vector of float)
390 0:? 'bads' ( smooth in lowp sampler2D)
391 0:? 'badout' ( smooth in structure{ global mediump int i, global lowp sampler2D s})
392 0:? 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f…
393 0:? 'sc' ( out lowp 3-component vector of float)
394 0:? 'sf' ( out lowp float)
395 0:? 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
397 0:? 'colors' ( out 4-element array of lowp 4-component vector of float)
398 0:? 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
399 0:? 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
400 0:? 'fooinv' ( invariant smooth in lowp 4-component vector of float)
413 0:57 move second child to first child ( temp lowp 4-component vector of float)
414 0:57 'v' ( temp lowp 4-component vector of float)
415 0:57 texture ( global lowp 4-component vector of float)
416 0:57 's2D' ( uniform lowp sampler2D)
417 0:57 'c2D' ( smooth in lowp 2-component vector of float)
418 0:58 move second child to first child ( temp lowp 4-component vector of float)
419 0:58 'v' ( temp lowp 4-component vector of float)
420 0:58 textureProj ( global lowp 4-component vector of float)
421 0:58 's3D' ( uniform lowp sampler3D)
422 0:58 'c4D' ( smooth temp lowp 4-component vector of float)
423 0:59 move second child to first child ( temp lowp 4-component vector of float)
424 0:59 'v' ( temp lowp 4-component vector of float)
425 0:59 textureLod ( global lowp 4-component vector of float)
426 0:59 's2DArray' ( uniform lowp sampler2DArray)
427 0:59 'c3D' ( smooth in lowp 3-component vector of float)
430 0:60 move second child to first child ( temp lowp float)
431 0:60 'f' ( temp lowp float)
432 0:60 textureOffset ( global lowp float, operation at mediump)
433 0:60 's2DShadow' ( uniform lowp sampler2DShadow)
434 0:60 'c3D' ( smooth in lowp 3-component vector of float)
436 0:60 'c1D' ( smooth in lowp float)
437 0:61 move second child to first child ( temp lowp 4-component vector of float)
438 0:61 'v' ( temp lowp 4-component vector of float)
439 0:61 textureFetch ( global lowp 4-component vector of float, operation at mediump)
440 0:61 's3D' ( uniform lowp sampler3D)
443 0:62 move second child to first child ( temp lowp 4-component vector of float)
444 0:62 'v' ( temp lowp 4-component vector of float)
445 0:62 textureFetchOffset ( global lowp 4-component vector of float, operation at mediump)
446 0:62 direct index ( temp lowp sampler2D)
447 0:62 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
454 0:63 move second child to first child ( temp lowp float)
455 0:63 'f' ( temp lowp float)
456 0:63 textureLodOffset ( global lowp float, operation at mediump)
457 0:63 's2DShadow' ( uniform lowp sampler2DShadow)
458 0:63 'c3D' ( smooth in lowp 3-component vector of float)
459 0:63 'c1D' ( smooth in lowp float)
461 0:64 move second child to first child ( temp lowp 4-component vector of float)
462 0:64 'v' ( temp lowp 4-component vector of float)
463 0:64 textureProjLodOffset ( global lowp 4-component vector of float, operation at mediump)
464 0:64 's2D' ( uniform lowp sampler2D)
465 0:64 'c3D' ( smooth in lowp 3-component vector of float)
466 0:64 'c1D' ( smooth in lowp float)
468 0:65 move second child to first child ( temp lowp 4-component vector of float)
469 0:65 'v' ( temp lowp 4-component vector of float)
470 0:65 textureGrad ( global lowp 4-component vector of float)
471 0:65 'sCube' ( uniform lowp samplerCube)
472 0:65 'c3D' ( smooth in lowp 3-component vector of float)
473 0:65 'c3D' ( smooth in lowp 3-component vector of float)
474 0:65 'c3D' ( smooth in lowp 3-component vector of float)
475 0:66 move second child to first child ( temp lowp float)
476 0:66 'f' ( temp lowp float)
477 0:66 textureGradOffset ( global lowp float, operation at mediump)
478 0:66 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
479 0:66 'c4D' ( smooth temp lowp 4-component vector of float)
480 0:66 'c2D' ( smooth in lowp 2-component vector of float)
481 0:66 'c2D' ( smooth in lowp 2-component vector of float)
483 0:67 move second child to first child ( temp lowp 4-component vector of float)
484 0:67 'v' ( temp lowp 4-component vector of float)
485 0:67 textureProjGrad ( global lowp 4-component vector of float)
486 0:67 's3D' ( uniform lowp sampler3D)
487 0:67 'c4D' ( smooth temp lowp 4-component vector of float)
488 0:67 'c3D' ( smooth in lowp 3-component vector of float)
489 0:67 'c3D' ( smooth in lowp 3-component vector of float)
490 0:68 move second child to first child ( temp lowp 4-component vector of float)
491 0:68 'v' ( temp lowp 4-component vector of float)
492 0:68 textureProjGradOffset ( global lowp 4-component vector of float, operation at mediump)
493 0:68 's2D' ( uniform lowp sampler2D)
494 0:68 'c3D' ( smooth in lowp 3-component vector of float)
495 0:68 'c2D' ( smooth in lowp 2-component vector of float)
496 0:68 'c2D' ( smooth in lowp 2-component vector of float)
498 0:69 move second child to first child ( temp lowp 4-component vector of float)
499 0:69 'v' ( temp lowp 4-component vector of float)
500 0:69 texture ( global lowp 4-component vector of float)
501 0:69 indirect index ( temp lowp sampler2D)
502 0:69 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
504 0:69 'c2D' ( smooth in lowp 2-component vector of float)
507 0:72 texture ( global lowp 4-component vector of int)
508 0:72 'is2D' ( uniform lowp isampler2D)
509 0:72 'c2D' ( smooth in lowp 2-component vector of float)
512 0:73 textureProjOffset ( global lowp 4-component vector of int, operation at mediump)
513 0:73 'is2D' ( uniform lowp isampler2D)
514 0:73 'c4D' ( smooth temp lowp 4-component vector of float)
518 0:74 textureProjLod ( global lowp 4-component vector of int)
519 0:74 'is2D' ( uniform lowp isampler2D)
520 0:74 'c3D' ( smooth in lowp 3-component vector of float)
521 0:74 'c1D' ( smooth in lowp float)
524 0:75 textureProjGrad ( global lowp 4-component vector of int)
525 0:75 'is2D' ( uniform lowp isampler2D)
526 0:75 'c3D' ( smooth in lowp 3-component vector of float)
527 0:75 'c2D' ( smooth in lowp 2-component vector of float)
528 0:75 'c2D' ( smooth in lowp 2-component vector of float)
531 0:76 texture ( global lowp 4-component vector of int)
532 0:76 'is3D' ( uniform lowp isampler3D)
533 0:76 'c3D' ( smooth in lowp 3-component vector of float)
538 0:77 textureLod ( global lowp 4-component vector of int)
539 0:77 'isCube' ( uniform lowp isamplerCube)
540 0:77 'c3D' ( smooth in lowp 3-component vector of float)
541 0:77 'c1D' ( smooth in lowp float)
544 0:78 textureFetch ( global lowp 4-component vector of int, operation at mediump)
545 0:78 'is2DArray' ( uniform lowp isampler2DArray)
556 0:80 textureSize ( global highp 2-component vector of int, operation at lowp)
557 0:80 'sCubeShadow' ( uniform lowp samplerCubeShadow)
561 0:88 'f' ( temp lowp float)
568 0:89 'f' ( temp lowp float)
569 0:91 move second child to first child ( temp lowp 3-component vector of float)
570 0:91 'sc' ( out lowp 3-component vector of float)
571 0:91 c: direct index for structure ( global lowp 3-component vector of float)
572 0:91 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp f…
575 0:92 move second child to first child ( temp lowp float)
576 0:92 'sf' ( out lowp float)
577 0:92 f: direct index for structure ( global lowp float)
578 0:92 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp f…
581 0:94 add ( temp lowp 2-component vector of float)
582 0:94 hyp. sine ( global lowp float)
583 0:94 'c1D' ( smooth in lowp float)
584 0:95 vector-scale ( temp lowp 2-component vector of float)
585 0:95 hyp. cosine ( global lowp float)
586 0:95 'c1D' ( smooth in lowp float)
587 0:95 hyp. tangent ( global lowp 2-component vector of float)
588 0:95 'c2D' ( smooth in lowp 2-component vector of float)
589 0:96 add ( temp lowp 4-component vector of float)
590 0:96 arc hyp. sine ( global lowp 4-component vector of float)
591 0:96 'c4D' ( smooth temp lowp 4-component vector of float)
592 0:96 arc hyp. cosine ( global lowp 4-component vector of float)
593 0:96 'c4D' ( smooth temp lowp 4-component vector of float)
594 0:97 arc hyp. tangent ( global lowp 3-component vector of float)
595 0:97 'c3D' ( smooth in lowp 3-component vector of float)
597 0:? 's2D' ( uniform lowp sampler2D)
598 0:? 's3D' ( uniform lowp sampler3D)
599 0:? 'sCube' ( uniform lowp samplerCube)
600 0:? 'sCubeShadow' ( uniform lowp samplerCubeShadow)
601 0:? 's2DShadow' ( uniform lowp sampler2DShadow)
602 0:? 's2DArray' ( uniform lowp sampler2DArray)
603 0:? 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
604 0:? 'is2D' ( uniform lowp isampler2D)
605 0:? 'is3D' ( uniform lowp isampler3D)
606 0:? 'isCube' ( uniform lowp isamplerCube)
607 0:? 'is2DArray' ( uniform lowp isampler2DArray)
608 0:? 'us2D' ( uniform lowp usampler2D)
609 0:? 'us3D' ( uniform lowp usampler3D)
610 0:? 'usCube' ( uniform lowp usamplerCube)
611 0:? 'us2DArray' ( uniform lowp usampler2DArray)
612 0:? 'c1D' ( smooth in lowp float)
613 0:? 'c2D' ( smooth in lowp 2-component vector of float)
614 0:? 'c3D' ( smooth in lowp 3-component vector of float)
615 0:? 'c4D' ( smooth temp lowp 4-component vector of float)
620 0:? 'badv' ( noperspective in lowp 4-component vector of float)
621 0:? 'bads' ( smooth in lowp sampler2D)
622 0:? 'badout' ( smooth in structure{ global mediump int i, global lowp sampler2D s})
623 0:? 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f…
624 0:? 'sc' ( out lowp 3-component vector of float)
625 0:? 'sf' ( out lowp float)
626 0:? 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
628 0:? 'colors' ( out 4-element array of lowp 4-component vector of float)
629 0:? 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
630 0:? 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
631 0:? 'fooinv' ( invariant smooth in lowp 4-component vector of float)