Lines Matching refs:mediump

11 ERROR: 0:27: '=' :  cannot convert from ' const float' to ' temp mediump 4-component vector of uint'
115 ERROR: 0:380: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector o…
118 ERROR: 0:384: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector o…
121 ERROR: 0:389: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector o…
163 0:23 'v' ( temp mediump 4-component vector of float)
167 0:23 'i' ( uniform mediump int)
168 0:23 'c2D' ( smooth in mediump 2-component vector of float)
171 0:28 'v4' ( temp mediump 4-component vector of float)
177 0:28 'c2D' ( smooth in mediump 2-component vector of float)
180 0:29 'iv4' ( temp mediump 4-component vector of int)
193 0:30 'iv4' ( temp mediump 4-component vector of int)
203 0:30 'i' ( uniform mediump int)
205 0:31 'iv4' ( temp mediump 4-component vector of int)
218 0:32 'iv4' ( temp mediump 4-component vector of int)
231 0:33 'iv4' ( temp mediump 4-component vector of int)
242 0:34 'iv4' ( temp mediump 4-component vector of int)
250 0:34 'i' ( uniform mediump int)
256 0:42 'outp' ( out mediump 4-component vector of float)
264 0:42 'c2D' ( smooth in mediump 2-component vector of float)
267 0:43 'outp' ( out mediump 4-component vector of float)
279 0:44 'outp' ( out mediump 4-component vector of float)
291 0:45 'outp' ( out mediump 4-component vector of float)
305 0:48 Pre-Increment ( temp mediump 4-component vector of float)
306 0:48 'outp' ( out mediump 4-component vector of float)
308 0:50 move second child to first child ( temp mediump int)
309 0:50 'sum' ( temp mediump int)
319 0:59 move second child to first child ( temp mediump 3-component vector of uint)
320 0:59 'um3' ( temp mediump 3-component vector of uint)
321 0:59 mix ( global mediump 3-component vector of uint)
322 0:59 Construct uvec3 ( temp mediump 3-component vector of uint)
323 0:59 Convert int to uint ( temp mediump uint)
324 0:59 'i' ( uniform mediump int)
325 0:59 Construct uvec3 ( temp mediump 3-component vector of uint)
326 0:59 Convert int to uint ( temp mediump uint)
327 0:59 'i' ( uniform mediump int)
331 0:60 move second child to first child ( temp mediump 4-component vector of int)
332 0:60 'im4' ( temp mediump 4-component vector of int)
333 0:60 mix ( global mediump 4-component vector of int)
334 0:60 Construct ivec4 ( temp mediump 4-component vector of int)
335 0:60 'i' ( uniform mediump int)
336 0:60 Construct ivec4 ( temp mediump 4-component vector of int)
337 0:60 'i' ( uniform mediump int)
359 0:102 textureSize ( global highp 2-component vector of int, operation at mediump)
360 0:102 's2dms' ( uniform mediump sampler2DMS)
367 0:104 imageQuerySize ( global highp 3-component vector of int, operation at mediump)
368 0:104 'i3D' (layout( binding=4) readonly uniform mediump image3D)
371 0:105 imageQuerySize ( global highp 2-component vector of int, operation at mediump)
372 0:105 'iCube' (layout( binding=5) uniform mediump imageCube)
375 0:106 imageQuerySize ( global highp 3-component vector of int, operation at mediump)
376 0:106 'i2DA' (layout( binding=6) uniform mediump image2DArray)
379 0:107 imageQuerySize ( global highp 2-component vector of int, operation at mediump)
380 0:107 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2…
385 0:167 move second child to first child ( temp mediump 4-component vector of float)
386 0:167 'v' ( temp mediump 4-component vector of float)
387 0:167 add ( temp mediump 4-component vector of float)
388 0:167 v: direct index for structure ( in mediump 4-component vector of float)
389 … 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in str…
392 0:167 vAnon: direct index for structure (layout( location=13) centroid in mediump 4-comp…
393 … 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in…
396 0:168 vector scale second child into first child ( temp mediump 4-component vector of float)
397 0:168 'v' ( temp mediump 4-component vector of float)
398 0:168 f: direct index for structure ( in mediump float)
399 0:168 direct index ( temp block{ in mediump float f})
400 0:168 'arrayedInst' ( in 4-element array of block{ in mediump float f})
405 0:169 vector scale second child into first child ( temp mediump 4-component vector of float)
406 0:169 'v' ( temp mediump 4-component vector of float)
407 0:169 f: direct index for structure ( in mediump float)
408 0:169 indirect index ( temp block{ in mediump float f})
409 0:169 'arrayedInst' ( in 4-element array of block{ in mediump float f})
410 0:169 'i' ( uniform mediump int)
440 0:210 move second child to first child ( temp mediump 2-component vector of float)
441 0:210 'h' ( noContraction temp mediump 2-component vector of float)
442 0:210 fma ( global mediump 2-component vector of float)
443 0:210 'inf' ( smooth in mediump 2-component vector of float)
444 0:210 'ing' ( smooth in mediump 2-component vector of float)
445 0:210 'h' ( noContraction temp mediump 2-component vector of float)
455 0:211 'inf' ( smooth in mediump 2-component vector of float)
476 0:220 move second child to first child ( temp mediump 2-component vector of float)
477 0:220 'h' ( noContraction temp mediump 2-component vector of float)
478 0:220 fma ( global mediump 2-component vector of float)
479 0:220 'inf' ( smooth in mediump 2-component vector of float)
480 0:220 'ing' ( smooth in mediump 2-component vector of float)
481 0:220 'h' ( noContraction temp mediump 2-component vector of float)
491 0:221 'inf' ( smooth in mediump 2-component vector of float)
517 0:223 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
565 0:258 move second child to first child ( temp mediump 2-component vector of float)
566 0:258 'a2' ( temp mediump 2-component vector of float)
567 0:258 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
582 0:261 move second child to first child ( temp mediump int)
583 0:261 'n' ( temp mediump int)
593 0:271 move second child to first child ( temp mediump 2-component vector of float)
594 0:271 'a2' ( temp mediump 2-component vector of float)
595 0:271 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
610 0:274 move second child to first child ( temp mediump int)
611 0:274 'n1' ( temp mediump int)
615 0:275 move second child to first child ( temp mediump int)
616 0:275 'n2' ( temp mediump int)
623 0:289 'P' ( uniform mediump 2-component vector of int)
624 0:289 'dati' ( temp mediump int)
627 0:290 'P' ( uniform mediump 2-component vector of int)
628 0:290 'datu' ( temp mediump uint)
631 0:291 'P' ( uniform mediump 2-component vector of int)
632 0:291 'dati' ( temp mediump int)
635 0:292 'P' ( uniform mediump 2-component vector of int)
636 0:292 'datu' ( temp mediump uint)
639 0:293 'P' ( uniform mediump 2-component vector of int)
640 0:293 'dati' ( temp mediump int)
643 0:294 'P' ( uniform mediump 2-component vector of int)
644 0:294 'datu' ( temp mediump uint)
647 0:295 'P' ( uniform mediump 2-component vector of int)
648 0:295 'dati' ( temp mediump int)
651 0:296 'P' ( uniform mediump 2-component vector of int)
652 0:296 'datu' ( temp mediump uint)
655 0:297 'P' ( uniform mediump 2-component vector of int)
656 0:297 'dati' ( temp mediump int)
659 0:298 'P' ( uniform mediump 2-component vector of int)
660 0:298 'datu' ( temp mediump uint)
663 0:299 'P' ( uniform mediump 2-component vector of int)
664 0:299 'dati' ( temp mediump int)
667 0:300 'P' ( uniform mediump 2-component vector of int)
668 0:300 'datu' ( temp mediump uint)
671 0:301 'P' ( uniform mediump 2-component vector of int)
672 0:301 'dati' ( temp mediump int)
675 0:302 'P' ( uniform mediump 2-component vector of int)
676 0:302 'datu' ( temp mediump uint)
679 0:303 'P' ( uniform mediump 2-component vector of int)
680 0:303 'datf' ( temp mediump float)
683 0:304 'P' ( uniform mediump 2-component vector of int)
686 0:304 'dati' ( temp mediump int)
689 0:305 'P' ( uniform mediump 2-component vector of int)
692 0:305 'datu' ( temp mediump uint)
698 0:322 'P' ( uniform mediump 2-component vector of int)
699 0:322 'dati' ( temp mediump int)
702 0:323 'P' ( uniform mediump 2-component vector of int)
703 0:323 'datu' ( temp mediump uint)
706 0:324 'P' ( uniform mediump 2-component vector of int)
707 0:324 'dati' ( temp mediump int)
710 0:325 'P' ( uniform mediump 2-component vector of int)
711 0:325 'datu' ( temp mediump uint)
714 0:326 'P' ( uniform mediump 2-component vector of int)
715 0:326 'dati' ( temp mediump int)
718 0:327 'P' ( uniform mediump 2-component vector of int)
719 0:327 'datu' ( temp mediump uint)
722 0:328 'P' ( uniform mediump 2-component vector of int)
723 0:328 'dati' ( temp mediump int)
726 0:329 'P' ( uniform mediump 2-component vector of int)
727 0:329 'datu' ( temp mediump uint)
730 0:330 'P' ( uniform mediump 2-component vector of int)
731 0:330 'dati' ( temp mediump int)
734 0:331 'P' ( uniform mediump 2-component vector of int)
735 0:331 'datu' ( temp mediump uint)
738 0:332 'P' ( uniform mediump 2-component vector of int)
739 0:332 'dati' ( temp mediump int)
742 0:333 'P' ( uniform mediump 2-component vector of int)
743 0:333 'datu' ( temp mediump uint)
746 0:334 'P' ( uniform mediump 2-component vector of int)
747 0:334 'dati' ( temp mediump int)
750 0:335 'P' ( uniform mediump 2-component vector of int)
751 0:335 'datu' ( temp mediump uint)
754 0:336 'P' ( uniform mediump 2-component vector of int)
755 0:336 'datf' ( temp mediump float)
758 0:337 'P' ( uniform mediump 2-component vector of int)
761 0:337 'dati' ( temp mediump int)
764 0:338 'P' ( uniform mediump 2-component vector of int)
767 0:338 'datu' ( temp mediump uint)
770 0:340 'P' ( uniform mediump 2-component vector of int)
771 0:340 'dati' ( temp mediump int)
774 0:341 'P' ( uniform mediump 2-component vector of int)
775 0:341 'datu' ( temp mediump uint)
778 0:342 'P' ( uniform mediump 2-component vector of int)
779 0:342 'datf' ( temp mediump float)
783 0:355 interpolateAtCentroid ( global mediump 2-component vector of float)
784 0:355 'colorfc' ( centroid flat in mediump 2-component vector of float)
785 0:356 interpolateAtSample ( global mediump 2-component vector of float)
786 0:356 'colorfc' ( centroid flat in mediump 2-component vector of float)
789 0:357 interpolateAtOffset ( global mediump 2-component vector of float)
790 0:357 'colorfc' ( centroid flat in mediump 2-component vector of float)
797 0:376 move second child to first child ( temp mediump 2-component vector of float)
798 0:376 'res2' ( temp mediump 2-component vector of float)
799 0:376 interpolateAtCentroid ( global mediump 2-component vector of float)
800 0:376 'colorfc' ( centroid flat in mediump 2-component vector of float)
801 0:377 move second child to first child ( temp mediump 4-component vector of float)
802 0:377 'res4' ( temp mediump 4-component vector of float)
803 0:377 interpolateAtCentroid ( global mediump 4-component vector of float)
804 0:377 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
805 0:378 move second child to first child ( temp mediump 4-component vector of float)
806 0:378 'res4' ( temp mediump 4-component vector of float)
807 0:378 interpolateAtCentroid ( global mediump 4-component vector of float)
808 0:378 'colorfsi' ( flat sample in mediump 4-component vector of float)
809 0:379 move second child to first child ( temp mediump float)
810 0:379 'res' ( temp mediump float)
811 0:379 interpolateAtCentroid ( global mediump float)
812 0:379 'scalarIn' ( smooth in mediump float)
813 0:380 'res3' ( temp mediump 3-component vector of float)
814 0:381 move second child to first child ( temp mediump 3-component vector of float)
815 0:381 'res3' ( temp mediump 3-component vector of float)
816 0:381 interpolateAtCentroid ( global mediump 3-component vector of float)
817 0:381 direct index ( smooth sample temp mediump 3-component vector of float)
818 0:381 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
821 0:382 move second child to first child ( temp mediump 2-component vector of float)
822 0:382 'res2' ( temp mediump 2-component vector of float)
823 0:382 interpolateAtCentroid ( global mediump 2-component vector of float)
824 0:382 vector swizzle ( temp mediump 2-component vector of float)
825 0:382 direct index ( smooth sample temp mediump 3-component vector of float)
826 0:382 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
834 0:384 'res3' ( temp mediump 3-component vector of float)
835 0:385 move second child to first child ( temp mediump 3-component vector of float)
836 0:385 'res3' ( temp mediump 3-component vector of float)
837 0:385 interpolateAtSample ( global mediump 3-component vector of float)
838 0:385 indirect index ( smooth sample temp mediump 3-component vector of float)
839 0:385 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
840 0:385 'i' ( uniform mediump int)
843 0:386 move second child to first child ( temp mediump 2-component vector of float)
844 0:386 'res2' ( temp mediump 2-component vector of float)
845 0:386 interpolateAtSample ( global mediump 2-component vector of float)
846 0:386 vector swizzle ( temp mediump 2-component vector of float)
847 0:386 direct index ( smooth sample temp mediump 3-component vector of float)
848 0:386 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
858 0:387 move second child to first child ( temp mediump float)
859 0:387 'res' ( temp mediump float)
860 0:387 interpolateAtSample ( global mediump float)
861 0:387 'scalarIn' ( smooth in mediump float)
864 0:389 'res3' ( temp mediump 3-component vector of float)
865 0:390 move second child to first child ( temp mediump 3-component vector of float)
866 0:390 'res3' ( temp mediump 3-component vector of float)
867 0:390 interpolateAtOffset ( global mediump 3-component vector of float)
868 0:390 direct index ( smooth sample temp mediump 3-component vector of float)
869 0:390 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
875 0:391 move second child to first child ( temp mediump 2-component vector of float)
876 0:391 'res2' ( temp mediump 2-component vector of float)
877 0:391 interpolateAtOffset ( global mediump 2-component vector of float)
878 0:391 vector swizzle ( temp mediump 2-component vector of float)
879 0:391 direct index ( smooth sample temp mediump 3-component vector of float)
880 0:391 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
891 0:392 move second child to first child ( temp mediump float)
892 0:392 'res' ( temp mediump float)
893 0:392 interpolateAtOffset ( global mediump float)
894 0:392 add ( temp mediump float)
895 0:392 'scalarIn' ( smooth in mediump float)
896 0:392 'scalarIn' ( smooth in mediump float)
900 0:393 move second child to first child ( temp mediump float)
901 0:393 'res' ( temp mediump float)
902 0:393 interpolateAtOffset ( global mediump float)
903 0:393 'scalarIn' ( smooth in mediump float)
907 0:396 move second child to first child ( temp mediump float)
908 0:396 'res' ( temp mediump float)
909 0:396 interpolateAtCentroid ( global mediump float)
910 0:396 'f' ( temp mediump float)
911 0:397 move second child to first child ( temp mediump 4-component vector of float)
912 0:397 'res4' ( temp mediump 4-component vector of float)
913 0:397 interpolateAtSample ( global mediump 4-component vector of float)
914 0:397 'outp' ( out mediump 4-component vector of float)
921 0:428 'v' ( in mediump 3-component vector of float)
933 0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float)
934 0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float)
935 0:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float)
938 0:? 'samp2dr' ( uniform mediump usampler2DRect)
940 0:? 'c2D' ( smooth in mediump 2-component vector of float)
941 0:? 'i' ( uniform mediump int)
942 0:? 'outp' ( out mediump 4-component vector of float)
946 0:? 'i3D' (layout( binding=4) readonly uniform mediump image3D)
947 0:? 'iCube' (layout( binding=5) uniform mediump imageCube)
948 0:? 'i2DA' (layout( binding=6) uniform mediump image2DArray)
949 0:? 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D)
950 …ock{layout( column_major shared) uniform mediump int foo, layout( binding=2 column_major shared) u…
951 0:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float)
952 0:? 'bigl' ( uniform mediump 4-component vector of float)
953 0:? 'bigout1' (layout( location=40) out mediump 4-component vector of float)
954 0:? 'bigout2' (layout( location=40) out mediump 4-component vector of float)
955 0:? 'neg' ( out mediump 4-component vector of float)
956 …out( column_major std430) buffer block{layout( column_major std430 offset=0) buffer mediump int i})
957 …i' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int i})
958 0:? 'smoothIn' ( smooth in mediump 4-component vector of float)
959 0:? 'flatIn' ( flat in mediump int)
960 0:? 's2dms' ( uniform mediump sampler2DMS)
963 0:? 'mout' ( out mediump 2X3 matrix of float)
966 0:? 'ina' ( smooth in 4-element array of mediump float)
967 0:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float)
968 0:? 'ins' ( smooth in structure{ global mediump float f})
969 0:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f})
970 0:? 'insa' ( smooth in 4-element array of structure{ global mediump float f})
971 0:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f})
972 0:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump flo…
973 0:? 'outbinst' ( out block{ out mediump int a})
974 0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in stru…
975 … 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in…
976 0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float)
977 0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f})
979 0:? 'inf' ( smooth in mediump 2-component vector of float)
980 0:? 'ing' ( smooth in mediump 2-component vector of float)
981 0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
983 0:? 'sIndex' ( uniform mediump int)
985 …major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i})
986 …n_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i})
988 0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int)
1009 0:? 'P' ( uniform mediump 2-component vector of int)
1013 0:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float)
1014 0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float)
1015 0:? 'colorBadFlat' ( flat out mediump 4-component vector of float)
1016 0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float)
1017 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
1018 0:? 'colorfc' ( centroid flat in mediump 2-component vector of float)
1019 0:? 'scalarIn' ( smooth in mediump float)
1020 0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
1021 0:? 'colorSampleBad' ( sample out mediump 4-component vector of float)
1022 0:? 'colorfsi' ( flat sample in mediump 4-component vector of float)
1023 0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
1024 0:? 'badout' ( out mediump 4-component vector of float)
1025 0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float)
1055 0:23 'v' ( temp mediump 4-component vector of float)
1059 0:23 'i' ( uniform mediump int)
1060 0:23 'c2D' ( smooth in mediump 2-component vector of float)
1063 0:28 'v4' ( temp mediump 4-component vector of float)
1069 0:28 'c2D' ( smooth in mediump 2-component vector of float)
1072 0:29 'iv4' ( temp mediump 4-component vector of int)
1085 0:30 'iv4' ( temp mediump 4-component vector of int)
1095 0:30 'i' ( uniform mediump int)
1097 0:31 'iv4' ( temp mediump 4-component vector of int)
1110 0:32 'iv4' ( temp mediump 4-component vector of int)
1123 0:33 'iv4' ( temp mediump 4-component vector of int)
1134 0:34 'iv4' ( temp mediump 4-component vector of int)
1142 0:34 'i' ( uniform mediump int)
1144 0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float)
1145 0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float)
1146 0:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float)
1149 0:? 'samp2dr' ( uniform mediump usampler2DRect)
1151 0:? 'c2D' ( smooth in mediump 2-component vector of float)
1152 0:? 'i' ( uniform mediump int)
1153 0:? 'outp' ( out mediump 4-component vector of float)
1157 0:? 'i3D' (layout( binding=4) readonly uniform mediump image3D)
1158 0:? 'iCube' (layout( binding=5) uniform mediump imageCube)
1159 0:? 'i2DA' (layout( binding=6) uniform mediump image2DArray)
1160 0:? 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D)
1161 …ock{layout( column_major shared) uniform mediump int foo, layout( binding=2 column_major shared) u…
1162 0:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float)
1163 0:? 'bigl' ( uniform mediump 4-component vector of float)
1164 0:? 'bigout1' (layout( location=40) out mediump 4-component vector of float)
1165 0:? 'bigout2' (layout( location=40) out mediump 4-component vector of float)
1166 0:? 'neg' ( out mediump 4-component vector of float)
1167 …out( column_major std430) buffer block{layout( column_major std430 offset=0) buffer mediump int i})
1168 …i' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int i})
1169 0:? 'smoothIn' ( smooth in mediump 4-component vector of float)
1170 0:? 'flatIn' ( flat in mediump int)
1171 0:? 's2dms' ( uniform mediump sampler2DMS)
1174 0:? 'mout' ( out mediump 2X3 matrix of float)
1177 0:? 'ina' ( smooth in 4-element array of mediump float)
1178 0:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float)
1179 0:? 'ins' ( smooth in structure{ global mediump float f})
1180 0:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f})
1181 0:? 'insa' ( smooth in 4-element array of structure{ global mediump float f})
1182 0:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f})
1183 0:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump flo…
1184 0:? 'outbinst' ( out block{ out mediump int a})
1185 0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in stru…
1186 … 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in…
1187 0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float)
1188 0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f})
1190 0:? 'inf' ( smooth in mediump 2-component vector of float)
1191 0:? 'ing' ( smooth in mediump 2-component vector of float)
1192 0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
1194 0:? 'sIndex' ( uniform mediump int)
1196 …major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i})
1197 …n_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i})
1199 0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int)
1220 0:? 'P' ( uniform mediump 2-component vector of int)
1224 0:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float)
1225 0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float)
1226 0:? 'colorBadFlat' ( flat out mediump 4-component vector of float)
1227 0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float)
1228 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
1229 0:? 'colorfc' ( centroid flat in mediump 2-component vector of float)
1230 0:? 'scalarIn' ( smooth in mediump float)
1231 0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
1232 0:? 'colorSampleBad' ( sample out mediump 4-component vector of float)
1233 0:? 'colorfsi' ( flat sample in mediump 4-component vector of float)
1234 0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
1235 0:? 'badout' ( out mediump 4-component vector of float)
1236 0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float)