Lines Matching refs:outv
14 layout(location = 0) out vec4 outv;30 outv = foo(s);31 outv += texture(s2d, vec2(0.5));35 ++outv;38 outv = 2 * outv;39 ++outv;42 --outv;47 outv *= 3.0;49 outv.x < 10.0 ?50 outv = sin(outv) :51 outv = cos(outv);