Lines Matching refs:lodClamp
67 layout(location = 7) in float lodClamp;
969 sparseTextureClampARB(s2D, c2, lodClamp, texel);
971 sparseTextureClampARB(s3D, c3, lodClamp, texel);
973 sparseTextureClampARB(sCube, c3, lodClamp, texel);
975 sparseTextureClampARB(s2DShadow, c3, lodClamp, texel.x);
977 sparseTextureClampARB(sCubeShadow, c4, lodClamp, texel.x);
979 sparseTextureClampARB(s2DArray, c3, lodClamp, texel);
981 sparseTextureClampARB(sCubeArray, c4, lodClamp, texel);
983 sparseTextureClampARB(s2DArrayShadow, c4, lodClamp, texel.x);
985 sparseTextureClampARB(sCubeArrayShadow, c4, compare, lodClamp, texel.x);
995 texel += textureClampARB(s1D, c1, lodClamp);
997 texel += textureClampARB(s2D, c2, lodClamp);
999 texel += textureClampARB(s3D, c3, lodClamp);
1001 texel += textureClampARB(sCube, c3, lodClamp);
1003 texel.x += textureClampARB(s1DShadow, c3, lodClamp);
1005 texel.x += textureClampARB(s2DShadow, c3, lodClamp);
1007 texel.x += textureClampARB(sCubeShadow, c4, lodClamp);
1009 texel += textureClampARB(s1DArray, c2, lodClamp);
1011 texel += textureClampARB(s2DArray, c3, lodClamp);
1013 texel += textureClampARB(sCubeArray, c4, lodClamp);
1015 texel.x += textureClampARB(s1DArrayShadow, c3, lodClamp);
1017 texel.x += textureClampARB(s2DArrayShadow, c4, lodClamp);
1019 texel.x += textureClampARB(sCubeArrayShadow, c4, compare, lodClamp);
1029 sparseTextureOffsetClampARB(s2D, c2, offset2, lodClamp, texel);
1031 sparseTextureOffsetClampARB(s3D, c3, offset3, lodClamp, texel);
1033 sparseTextureOffsetClampARB(s2DShadow, c3, offset2, lodClamp, texel.x);
1035 sparseTextureOffsetClampARB(s2DArray, c3, offset2, lodClamp, texel);
1037 sparseTextureOffsetClampARB(s2DArrayShadow, c4, offset2, lodClamp, texel.x);
1047 texel += textureOffsetClampARB(s1D, c1, offset1, lodClamp);
1049 texel += textureOffsetClampARB(s2D, c2, offset2, lodClamp);
1051 texel += textureOffsetClampARB(s3D, c3, offset3, lodClamp);
1053 texel.x += textureOffsetClampARB(s1DShadow, c3, offset1, lodClamp);
1055 texel.x += textureOffsetClampARB(s2DShadow, c3, offset2, lodClamp);
1057 texel += textureOffsetClampARB(s1DArray, c2, offset1, lodClamp);
1059 texel += textureOffsetClampARB(s2DArray, c3, offset2, lodClamp);
1061 texel.x += textureOffsetClampARB(s1DArrayShadow, c3, offset1, lodClamp);
1063 texel.x += textureOffsetClampARB(s2DArrayShadow, c4, offset2, lodClamp);
1073 sparseTextureGradClampARB(s2D, c2, dPdxy2, dPdxy2, lodClamp, texel);
1075 sparseTextureGradClampARB(s3D, c3, dPdxy3, dPdxy3, lodClamp, texel);
1077 sparseTextureGradClampARB(sCube, c3, dPdxy3, dPdxy3, lodClamp, texel);
1079 sparseTextureGradClampARB(s2DShadow, c3, dPdxy2, dPdxy2, lodClamp, texel.x);
1081 sparseTextureGradClampARB(sCubeShadow, c4, dPdxy3, dPdxy3, lodClamp, texel.x);
1083 sparseTextureGradClampARB(s2DArray, c3, dPdxy2, dPdxy2, lodClamp, texel);
1085 sparseTextureGradClampARB(s2DArrayShadow, c4, dPdxy2, dPdxy2, lodClamp, texel.x);
1087 sparseTextureGradClampARB(sCubeArray, c4, dPdxy3, dPdxy3, lodClamp, texel);
1097 texel += textureGradClampARB(s1D, c1, dPdxy1, dPdxy1, lodClamp);
1099 texel += textureGradClampARB(s2D, c2, dPdxy2, dPdxy2, lodClamp);
1101 texel += textureGradClampARB(s3D, c3, dPdxy3, dPdxy3, lodClamp);
1103 texel += textureGradClampARB(sCube, c3, dPdxy3, dPdxy3, lodClamp);
1105 texel.x += textureGradClampARB(s1DShadow, c3, dPdxy1, dPdxy1, lodClamp);
1107 texel.x += textureGradClampARB(s2DShadow, c3, dPdxy2, dPdxy2, lodClamp);
1109 texel.x += textureGradClampARB(sCubeShadow, c4, dPdxy3, dPdxy3, lodClamp);
1111 texel += textureGradClampARB(s1DArray, c2, dPdxy1, dPdxy1, lodClamp);
1113 texel += textureGradClampARB(s2DArray, c3, dPdxy2, dPdxy2, lodClamp);
1115 texel.x += textureGradClampARB(s1DArrayShadow, c3, dPdxy1, dPdxy1, lodClamp);
1117 texel.x += textureGradClampARB(s2DArrayShadow, c4, dPdxy2, dPdxy2, lodClamp);
1119 texel += textureGradClampARB(sCubeArray, c4, dPdxy3, dPdxy3, lodClamp);
1129 sparseTextureGradOffsetClampARB(s2D, c2, dPdxy2, dPdxy2, offset2, lodClamp, texel);
1131 sparseTextureGradOffsetClampARB(s3D, c3, dPdxy3, dPdxy3, offset3, lodClamp, texel);
1133 sparseTextureGradOffsetClampARB(s2DShadow, c3, dPdxy2, dPdxy2, offset2, lodClamp, texel.x);
1135 sparseTextureGradOffsetClampARB(s2DArray, c3, dPdxy2, dPdxy2, offset2, lodClamp, texel);
1137 sparseTextureGradOffsetClampARB(s2DArrayShadow, c4, dPdxy2, dPdxy2, offset2, lodClamp, texel.x);
1147 texel += textureGradOffsetClampARB(s1D, c1, dPdxy1, dPdxy1, offset1, lodClamp);
1149 texel += textureGradOffsetClampARB(s2D, c2, dPdxy2, dPdxy2, offset2, lodClamp);
1151 texel += textureGradOffsetClampARB(s3D, c3, dPdxy3, dPdxy3, offset3, lodClamp);
1153 texel.x += textureGradOffsetClampARB(s1DShadow, c3, dPdxy1, dPdxy1, offset1, lodClamp);
1155 texel.x += textureGradOffsetClampARB(s2DShadow, c3, dPdxy2, dPdxy2, offset2, lodClamp);
1157 texel += textureGradOffsetClampARB(s1DArray, c2, dPdxy1, dPdxy1, offset1, lodClamp);
1159 texel += textureGradOffsetClampARB(s2DArray, c3, dPdxy2, dPdxy2, offset2, lodClamp);
1161 texel.x += textureGradOffsetClampARB(s1DArrayShadow, c3, dPdxy1, dPdxy1, offset1, lodClamp);
1163 texel.x += textureGradOffsetClampARB(s2DArrayShadow, c4, dPdxy2, dPdxy2, offset2, lodClamp);