Lines Matching refs:GL_RGBA32I

240 ResultData create<GL_TEXTURE_2D, GL_RGBA32I>(const Functions& gl)  in create()
242 return createTexture2D<int>(gl, 4, GL_TEXTURE_2D, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
246 ResultData create<GL_TEXTURE_3D, GL_RGBA32I>(const Functions& gl) in create()
248 return createTexture3D<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
252 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA32I>(const Functions& gl) in create()
254 return createCubeMap<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
258 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32I>(const Functions& gl) in create()
260 return createTexture2DArray<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
319 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32I>(const Functions& gl) in create()
321 return createTextureBuffer<int>(gl, GL_RGBA32I); in create()
376 m_imageFormat = GL_RGBA32I; in SpecifiedLocationCase()
612 …{ &create<GL_TEXTURE_2D, GL_RGBA32I>, "isampler_2d", "isampler2D", "vec4(texture(sampler,… in init()
613 …{ &create<GL_TEXTURE_3D, GL_RGBA32I>, "isampler_3d", "isampler3D", "vec4(texture(sampler,… in init()
614 …{ &create<GL_TEXTURE_CUBE_MAP, GL_RGBA32I>, "isampler_cube", "isamplerCube", "vec4(texture(… in init()
615 …{ &create<GL_TEXTURE_2D_ARRAY, GL_RGBA32I>, "isampler_2d_array", "isampler2DArray", "vec4(tex… in init()
622 …{ &create<GL_TEXTURE_2D, GL_RGBA32I>, "iimage_2d", "iimage2D", "vec4(imageLoad(image, iv… in init()
625 …{ &create<GL_TEXTURE_3D, GL_RGBA32I>, "iimage_3d", "iimage3D", "vec4(imageLoad(image, iv… in init()
628 …{ &create<GL_TEXTURE_CUBE_MAP, GL_RGBA32I>, "iimage_cube", "iimageCube", "vec4(imageLoad(i… in init()
631 …{ &create<GL_TEXTURE_2D_ARRAY, GL_RGBA32I>, "iimage_2d_array", "iimage2DArray", "vec4(imageL… in init()
639 …{ &create<GL_TEXTURE_BUFFER, GL_RGBA32I>, "isampler_buffer", "isamplerBuffer", "vec4(texelFe… in init()