Lines Matching refs:samplerIsIntUintFloat
753 …void getFloatBuffer(GLvoid* gradient, int samplerIsIntUintFloat, const PixelFormat& format, const …
759 …void makeBuffer(const GLvoid* gradient, const PixelFormat& format, int samplerIsIntUintFloat, int …
2417 int samplerIsIntUintFloat = 3; // 1: INT | 2: UINT | 3: FLOAT/UNORM/NORM in compare() local
2419 samplerIsIntUintFloat = 1; in compare()
2421 samplerIsIntUintFloat = 2; in compare()
2434 getFloatBuffer(&gradientStrip[0], samplerIsIntUintFloat, m_inputFormat, m_inputType, in compare()
2438 …getFloatBuffer(&dataStrip[0], samplerIsIntUintFloat, outputFormat, outputType, GRADIENT_WIDTH * GR… in compare()
2497 if (samplerIsIntUintFloat == 1) // 1: INT in compare()
2527 else if (samplerIsIntUintFloat == 2) // 2: UINT in compare()
2548 else if (samplerIsIntUintFloat == 3) // 3: FLOAT / UNORM / NORM in compare()
2607 void RectangleTest::getFloatBuffer(GLvoid* gradient, int samplerIsIntUintFloat, const PixelFormat& … in getFloatBuffer() argument
2614 …makeBuffer(gradient, format, samplerIsIntUintFloat, elementCount, componentCount, pack_UNSIGNED_BY… in getFloatBuffer()
2617 …makeBuffer(gradient, format, samplerIsIntUintFloat, elementCount, componentCount, pack_BYTE, resul… in getFloatBuffer()
2620 …makeBuffer(gradient, format, samplerIsIntUintFloat, elementCount, componentCount, pack_UNSIGNED_SH… in getFloatBuffer()
2623 …makeBuffer(gradient, format, samplerIsIntUintFloat, elementCount, componentCount, pack_SHORT, resu… in getFloatBuffer()
2626 …makeBuffer(gradient, format, samplerIsIntUintFloat, elementCount, componentCount, pack_UNSIGNED_IN… in getFloatBuffer()
2629 …makeBuffer(gradient, format, samplerIsIntUintFloat, elementCount, componentCount, pack_INT, result… in getFloatBuffer()
2632 …makeBuffer(gradient, format, samplerIsIntUintFloat, elementCount, componentCount, pack_HALF_FLOAT,… in getFloatBuffer()
2635 …makeBuffer(gradient, format, samplerIsIntUintFloat, elementCount, componentCount, pack_FLOAT, resu… in getFloatBuffer()
2638 if (samplerIsIntUintFloat == 1) in getFloatBuffer()
2640 else if (samplerIsIntUintFloat == 2) in getFloatBuffer()
2642 else if (samplerIsIntUintFloat == 3) in getFloatBuffer()
2646 if (samplerIsIntUintFloat == 1) in getFloatBuffer()
2648 else if (samplerIsIntUintFloat == 2) in getFloatBuffer()
2650 else if (samplerIsIntUintFloat == 3) in getFloatBuffer()
2654 if (samplerIsIntUintFloat == 1) in getFloatBuffer()
2656 else if (samplerIsIntUintFloat == 2) in getFloatBuffer()
2658 else if (samplerIsIntUintFloat == 3) in getFloatBuffer()
2662 if (samplerIsIntUintFloat == 1) in getFloatBuffer()
2664 else if (samplerIsIntUintFloat == 2) in getFloatBuffer()
2666 else if (samplerIsIntUintFloat == 3) in getFloatBuffer()
2682 if (samplerIsIntUintFloat == 1) in getFloatBuffer()
2684 else if (samplerIsIntUintFloat == 2) in getFloatBuffer()
2686 else if (samplerIsIntUintFloat == 3) in getFloatBuffer()
2690 if (samplerIsIntUintFloat == 1) in getFloatBuffer()
2692 else if (samplerIsIntUintFloat == 2) in getFloatBuffer()
2694 else if (samplerIsIntUintFloat == 3) in getFloatBuffer()
2698 if (samplerIsIntUintFloat == 1) in getFloatBuffer()
2700 else if (samplerIsIntUintFloat == 2) in getFloatBuffer()
2702 else if (samplerIsIntUintFloat == 3) in getFloatBuffer()
2706 if (samplerIsIntUintFloat == 1) in getFloatBuffer()
2708 else if (samplerIsIntUintFloat == 2) in getFloatBuffer()
2710 else if (samplerIsIntUintFloat == 3) in getFloatBuffer()
2714 if (samplerIsIntUintFloat == 1) in getFloatBuffer()
2716 else if (samplerIsIntUintFloat == 2) in getFloatBuffer()
2718 else if (samplerIsIntUintFloat == 3) in getFloatBuffer()
2722 if (samplerIsIntUintFloat == 1) in getFloatBuffer()
2724 else if (samplerIsIntUintFloat == 2) in getFloatBuffer()
2726 else if (samplerIsIntUintFloat == 3) in getFloatBuffer()
2730 if (samplerIsIntUintFloat == 1) in getFloatBuffer()
2732 else if (samplerIsIntUintFloat == 2) in getFloatBuffer()
2734 else if (samplerIsIntUintFloat == 3) in getFloatBuffer()
2738 if (samplerIsIntUintFloat == 1) in getFloatBuffer()
2740 else if (samplerIsIntUintFloat == 2) in getFloatBuffer()
2742 else if (samplerIsIntUintFloat == 3) in getFloatBuffer()
2751 …angleTest::makeBuffer(const GLvoid* gradient, const PixelFormat& format, int samplerIsIntUintFloat, in makeBuffer() argument
2764 if (samplerIsIntUintFloat == 1) in makeBuffer()
2766 else if (samplerIsIntUintFloat == 2) in makeBuffer()
2768 else if (samplerIsIntUintFloat == 3) in makeBuffer()
2771 if (samplerIsIntUintFloat == 1) in makeBuffer()
2773 else if (samplerIsIntUintFloat == 2) in makeBuffer()
2775 else if (samplerIsIntUintFloat == 3) in makeBuffer()