Lines Matching refs:TestClearNamedBufferData
861 bool ClearTest::TestClearNamedBufferData(glw::GLenum internalformat, glw::GLsizei count, glw::GLenu… in TestClearNamedBufferData() function in gl4cts::DirectStateAccess::Buffers::ClearTest
961 …is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_R8, 1, GL_RED, GL_UNSIGNED_BYTE, referen… in iterate()
962 …is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RG8, 2, GL_RG, GL_UNSIGNED_BYTE, referen… in iterate()
963 …is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RGBA8, 4, GL_RGBA, GL_UNSIGNED_BYTE, ref… in iterate()
966 …is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_R8, 1, GL_RED, GL_UNSIGNED_BYTE, referenc… in iterate()
967 …is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RG8, 2, GL_RG, GL_UNSIGNED_BYTE, referenc… in iterate()
968 …is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RGBA8, 4, GL_RGBA, GL_UNSIGNED_BYTE, refe… in iterate()
971 …is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_R8UI, 1, GL_RED_INTEGER, GL_UNSIGNED_BYT… in iterate()
972 …is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RG8UI, 2, GL_RG_INTEGER, GL_UNSIGNED_BYT… in iterate()
973 …is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RGBA8UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED… in iterate()
976 …is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_R8UI, 1, GL_RED_INTEGER, GL_UNSIGNED_BYTE… in iterate()
977 …is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RG8UI, 2, GL_RG_INTEGER, GL_UNSIGNED_BYTE… in iterate()
978 …is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RGBA8UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_… in iterate()
985 …is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, referenc… in iterate()
986 …is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, referenc… in iterate()
987 …is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, refe… in iterate()
990 …is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference… in iterate()
991 …is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference… in iterate()
992 …is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, refer… in iterate()
999 …is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_R16, 1, GL_RED, GL_UNSIGNED_SHORT, refe… in iterate()
1000 …is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_RG16, 2, GL_RG, GL_UNSIGNED_SHORT, refe… in iterate()
1002 …TestClearNamedBufferData<glw::GLushort, false>(GL_RGBA16, 4, GL_RGBA, GL_UNSIGNED_SHORT, reference… in iterate()
1005 …is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_R16, 1, GL_RED, GL_UNSIGNED_SHORT, refer… in iterate()
1006 …is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_RG16, 2, GL_RG, GL_UNSIGNED_SHORT, refer… in iterate()
1007 …is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_RGBA16, 4, GL_RGBA, GL_UNSIGNED_SHORT, r… in iterate()
1010 …is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_R16UI, 1, GL_RED_INTEGER, GL_UNSIGNED_S… in iterate()
1011 …is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_RG16UI, 2, GL_RG_INTEGER, GL_UNSIGNED_S… in iterate()
1013 …TestClearNamedBufferData<glw::GLushort, false>(GL_RGBA16UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,… in iterate()
1016 …is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_R16UI, 1, GL_RED_INTEGER, GL_UNSIGNED_SH… in iterate()
1017 …is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_RG16UI, 2, GL_RG_INTEGER, GL_UNSIGNED_SH… in iterate()
1019 …TestClearNamedBufferData<glw::GLushort, true>(GL_RGBA16UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, … in iterate()
1026 …is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_R16I, 1, GL_RED_INTEGER, GL_SHORT, refer… in iterate()
1027 …is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_RG16I, 2, GL_RG_INTEGER, GL_SHORT, refer… in iterate()
1028 …is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_RGBA16I, 4, GL_RGBA_INTEGER, GL_SHORT, r… in iterate()
1031 …is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_R16I, 1, GL_RED_INTEGER, GL_SHORT, refere… in iterate()
1032 …is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_RG16I, 2, GL_RG_INTEGER, GL_SHORT, refere… in iterate()
1033 …is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_RGBA16I, 4, GL_RGBA_INTEGER, GL_SHORT, re… in iterate()
1040 …is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_R32UI, 1, GL_RED_INTEGER, GL_UNSIGNED_INT… in iterate()
1041 …is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RG32UI, 2, GL_RG_INTEGER, GL_UNSIGNED_INT… in iterate()
1042 …is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RGB32UI, 3, GL_RGB_INTEGER, GL_UNSIGNED_I… in iterate()
1043 …is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RGBA32UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED… in iterate()
1046 …is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_R32UI, 1, GL_RED_INTEGER, GL_UNSIGNED_INT,… in iterate()
1047 …is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RG32UI, 2, GL_RG_INTEGER, GL_UNSIGNED_INT,… in iterate()
1048 …is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RGB32UI, 3, GL_RGB_INTEGER, GL_UNSIGNED_IN… in iterate()
1049 …is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RGBA32UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_… in iterate()
1056 …is_ok &= TestClearNamedBufferData<glw::GLint, false>(GL_R32I, 1, GL_RED_INTEGER, GL_INT, reference… in iterate()
1057 …is_ok &= TestClearNamedBufferData<glw::GLint, false>(GL_RG32I, 2, GL_RG_INTEGER, GL_INT, reference… in iterate()
1058 …is_ok &= TestClearNamedBufferData<glw::GLint, false>(GL_RGB32I, 3, GL_RGB_INTEGER, GL_INT, referen… in iterate()
1059 …is_ok &= TestClearNamedBufferData<glw::GLint, false>(GL_RGBA32I, 4, GL_RGBA_INTEGER, GL_INT, refer… in iterate()
1062 …is_ok &= TestClearNamedBufferData<glw::GLint, true>(GL_R32I, 1, GL_RED_INTEGER, GL_INT, reference); in iterate()
1063 …is_ok &= TestClearNamedBufferData<glw::GLint, true>(GL_RG32I, 2, GL_RG_INTEGER, GL_INT, reference); in iterate()
1064 …is_ok &= TestClearNamedBufferData<glw::GLint, true>(GL_RGB32I, 3, GL_RGB_INTEGER, GL_INT, referenc… in iterate()
1065 …is_ok &= TestClearNamedBufferData<glw::GLint, true>(GL_RGBA32I, 4, GL_RGBA_INTEGER, GL_INT, refere… in iterate()
1073 …is_ok &= TestClearNamedBufferData<glw::GLhalf, false>(GL_R16F, 1, GL_RED, GL_HALF_FLOAT, reference… in iterate()
1074 …is_ok &= TestClearNamedBufferData<glw::GLhalf, false>(GL_RG16F, 2, GL_RG, GL_HALF_FLOAT, reference… in iterate()
1075 …is_ok &= TestClearNamedBufferData<glw::GLhalf, false>(GL_RGBA16F, 4, GL_RGBA, GL_HALF_FLOAT, refer… in iterate()
1078 …is_ok &= TestClearNamedBufferData<glw::GLhalf, true>(GL_R16F, 1, GL_RED, GL_HALF_FLOAT, reference); in iterate()
1079 …is_ok &= TestClearNamedBufferData<glw::GLhalf, true>(GL_RG16F, 2, GL_RG, GL_HALF_FLOAT, reference); in iterate()
1080 …is_ok &= TestClearNamedBufferData<glw::GLhalf, true>(GL_RGBA16F, 4, GL_RGBA, GL_HALF_FLOAT, refere… in iterate()
1087 is_ok &= TestClearNamedBufferData<glw::GLfloat, false>(GL_R32F, 1, GL_RED, GL_FLOAT, reference); in iterate()
1088 is_ok &= TestClearNamedBufferData<glw::GLfloat, false>(GL_RG32F, 2, GL_RG, GL_FLOAT, reference); in iterate()
1089 … is_ok &= TestClearNamedBufferData<glw::GLfloat, false>(GL_RGB32F, 3, GL_RGB, GL_FLOAT, reference); in iterate()
1090 …is_ok &= TestClearNamedBufferData<glw::GLfloat, false>(GL_RGBA32F, 4, GL_RGBA, GL_FLOAT, reference… in iterate()
1093 is_ok &= TestClearNamedBufferData<glw::GLfloat, true>(GL_R32F, 1, GL_RED, GL_FLOAT, reference); in iterate()
1094 is_ok &= TestClearNamedBufferData<glw::GLfloat, true>(GL_RG32F, 2, GL_RG, GL_FLOAT, reference); in iterate()
1095 is_ok &= TestClearNamedBufferData<glw::GLfloat, true>(GL_RGB32F, 3, GL_RGB, GL_FLOAT, reference); in iterate()
1096 …is_ok &= TestClearNamedBufferData<glw::GLfloat, true>(GL_RGBA32F, 4, GL_RGBA, GL_FLOAT, reference); in iterate()