Lines Matching refs:getError

108 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays have failed");  in iterate()
126 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateVertexArrays have failed"); in iterate()
166 while (gl.getError()) in iterate()
235 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, ...) have failed"); in iterate()
259 while (gl.getError()) in iterate()
327 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram call failed."); in BuildProgram()
337 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader call failed."); in BuildProgram()
341 GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader call failed."); in BuildProgram()
345 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource call failed."); in BuildProgram()
349 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader call failed."); in BuildProgram()
354 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv call failed."); in BuildProgram()
360 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv call failed."); in BuildProgram()
377 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderInfoLog call failed."); in BuildProgram()
388 GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings call failed."); in BuildProgram()
395 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindAttribLocation call failed."); in BuildProgram()
401 GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings call failed."); in BuildProgram()
415 GLU_EXPECT_NO_ERROR(gl.getError(), "glDetachShader call failed."); in BuildProgram()
425 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv call failed."); in BuildProgram()
437 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramInfoLog call failed."); in BuildProgram()
479 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays call failed."); in PrepareVAO()
482 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in PrepareVAO()
486 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers call failed."); in PrepareVAO()
489 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareVAO()
507 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData call failed."); in PrepareVAO()
515 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribIPointer call failed."); in PrepareVAO()
528 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers call failed."); in PrepareXFB()
531 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareXFB()
535 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferStorage call failed."); in PrepareXFB()
538 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase call failed."); in PrepareXFB()
554 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram call failed."); in DrawAndCheck()
557 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in DrawAndCheck()
560 GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback call failed."); in DrawAndCheck()
564 GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays call failed."); in DrawAndCheck()
568 GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback call failed."); in DrawAndCheck()
572 GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBuffer call failed."); in DrawAndCheck()
577 GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer call failed."); in DrawAndCheck()
625 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in TurnOnAttributes()
637 if (glw::GLenum error = gl.getError()) in TurnOnAttributes()
656 if (glw::GLenum error = gl.getError()) in TurnOnAttributes()
674 if (glw::GLenum error = gl.getError()) in TurnOnAttributes()
686 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in TurnOnAttributes()
740 while (gl.getError()) in Clean()
848 while (gl.getError()) in iterate()
893 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram call failed."); in PrepareProgram()
903 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader call failed."); in PrepareProgram()
907 GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader call failed."); in PrepareProgram()
911 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource call failed."); in PrepareProgram()
915 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader call failed."); in PrepareProgram()
920 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv call failed."); in PrepareProgram()
926 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv call failed."); in PrepareProgram()
943 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderInfoLog call failed."); in PrepareProgram()
954 GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings call failed."); in PrepareProgram()
959 GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings call failed."); in PrepareProgram()
973 GLU_EXPECT_NO_ERROR(gl.getError(), "glDetachShader call failed."); in PrepareProgram()
983 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv call failed."); in PrepareProgram()
995 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramInfoLog call failed."); in PrepareProgram()
1037 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays call failed."); in PrepareVAO()
1040 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in PrepareVAO()
1046 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers call failed."); in PrepareVAO()
1049 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareVAO()
1052 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData call failed."); in PrepareVAO()
1055 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribIPointer call failed."); in PrepareVAO()
1058 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray call failed."); in PrepareVAO()
1061 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in PrepareVAO()
1067 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers call failed."); in PrepareVAO()
1070 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareVAO()
1073 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData call failed."); in PrepareVAO()
1077 if (glw::GLenum error = gl.getError()) in PrepareVAO()
1099 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers call failed."); in PrepareXFB()
1102 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareXFB()
1106 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferStorage call failed."); in PrepareXFB()
1109 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase call failed."); in PrepareXFB()
1123 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram call failed."); in DrawAndCheck()
1126 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in DrawAndCheck()
1129 GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback call failed."); in DrawAndCheck()
1133 GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays call failed."); in DrawAndCheck()
1137 GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback call failed."); in DrawAndCheck()
1141 GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBuffer call failed."); in DrawAndCheck()
1146 GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer call failed."); in DrawAndCheck()
1207 while (gl.getError()) in Clean()
1295 while (gl.getError()) in iterate()
1340 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram call failed."); in PrepareProgram()
1350 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader call failed."); in PrepareProgram()
1354 GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader call failed."); in PrepareProgram()
1358 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource call failed."); in PrepareProgram()
1362 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader call failed."); in PrepareProgram()
1367 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv call failed."); in PrepareProgram()
1373 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv call failed."); in PrepareProgram()
1390 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderInfoLog call failed."); in PrepareProgram()
1401 GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings call failed."); in PrepareProgram()
1406 GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings call failed."); in PrepareProgram()
1420 GLU_EXPECT_NO_ERROR(gl.getError(), "glDetachShader call failed."); in PrepareProgram()
1430 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv call failed."); in PrepareProgram()
1442 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramInfoLog call failed."); in PrepareProgram()
1486 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays call failed."); in PrepareVAO()
1489 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in PrepareVAO()
1495 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers call failed."); in PrepareVAO()
1498 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareVAO()
1501 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData call failed."); in PrepareVAO()
1519 if (glw::GLenum error = gl.getError()) in PrepareVAO()
1533 if (glw::GLenum error = gl.getError()) in PrepareVAO()
1546 if (glw::GLenum error = gl.getError()) in PrepareVAO()
1558 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray call failed."); in PrepareVAO()
1561 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray call failed."); in PrepareVAO()
1567 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers call failed."); in PrepareVAO()
1570 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareVAO()
1573 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData call failed."); in PrepareVAO()
1576 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribBinding call failed."); in PrepareVAO()
1579 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribIFormat call failed."); in PrepareVAO()
1588 if (glw::GLenum error = gl.getError()) in PrepareVAO()
1602 if (glw::GLenum error = gl.getError()) in PrepareVAO()
1614 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray call failed."); in PrepareVAO()
1617 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in PrepareVAO()
1631 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers call failed."); in PrepareXFB()
1634 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareXFB()
1638 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferStorage call failed."); in PrepareXFB()
1641 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase call failed."); in PrepareXFB()
1655 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram call failed."); in DrawAndCheck()
1658 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in DrawAndCheck()
1661 GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback call failed."); in DrawAndCheck()
1665 GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays call failed."); in DrawAndCheck()
1669 GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback call failed."); in DrawAndCheck()
1673 GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBuffer call failed."); in DrawAndCheck()
1678 GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer call failed."); in DrawAndCheck()
1741 while (gl.getError()) in Clean()
1920 while (gl.getError()) in iterate()
1971 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram call failed."); in PrepareProgram()
1980 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader call failed."); in PrepareProgram()
1984 GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader call failed."); in PrepareProgram()
1988 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource call failed."); in PrepareProgram()
1992 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader call failed."); in PrepareProgram()
1997 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv call failed."); in PrepareProgram()
2003 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv call failed."); in PrepareProgram()
2020 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderInfoLog call failed."); in PrepareProgram()
2031 GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings call failed."); in PrepareProgram()
2036 GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings call failed."); in PrepareProgram()
2050 GLU_EXPECT_NO_ERROR(gl.getError(), "glDetachShader call failed."); in PrepareProgram()
2060 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv call failed."); in PrepareProgram()
2072 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramInfoLog call failed."); in PrepareProgram()
2162 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays call failed."); in PrepareVAO()
2165 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in PrepareVAO()
2177 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers call failed."); in PrepareVAO()
2180 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareVAO()
2183 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData call failed."); in PrepareVAO()
2187 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribBinding call failed."); in PrepareVAO()
2190 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribBinding call failed."); in PrepareVAO()
2213 if (glw::GLenum error = gl.getError()) in PrepareVAO()
2238 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData call failed."); in PrepareVAO()
2241 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray call failed."); in PrepareVAO()
2244 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray call failed."); in PrepareVAO()
2247 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in PrepareVAO()
2261 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers call failed."); in PrepareXFB()
2264 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareXFB()
2282 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferStorage call failed."); in PrepareXFB()
2285 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase call failed."); in PrepareXFB()
2331 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram call failed."); in DrawAndCheck()
2334 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in DrawAndCheck()
2338 GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback call failed."); in DrawAndCheck()
2341 GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays call failed."); in DrawAndCheck()
2344 GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback call failed."); in DrawAndCheck()
2348 GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBuffer call failed."); in DrawAndCheck()
2358 GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer call failed."); in DrawAndCheck()
2483 while (gl.getError()) in CleanXFB()
2616 while (gl.getError()) in iterate()
2661 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram call failed."); in PrepareProgram()
2671 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader call failed."); in PrepareProgram()
2675 GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader call failed."); in PrepareProgram()
2679 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource call failed."); in PrepareProgram()
2683 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader call failed."); in PrepareProgram()
2688 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv call failed."); in PrepareProgram()
2694 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv call failed."); in PrepareProgram()
2711 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderInfoLog call failed."); in PrepareProgram()
2721 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindAttribLocation call failed."); in PrepareProgram()
2726 GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings call failed."); in PrepareProgram()
2731 GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings call failed."); in PrepareProgram()
2745 GLU_EXPECT_NO_ERROR(gl.getError(), "glDetachShader call failed."); in PrepareProgram()
2755 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv call failed."); in PrepareProgram()
2767 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramInfoLog call failed."); in PrepareProgram()
2809 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays call failed."); in PrepareVAO()
2812 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in PrepareVAO()
2818 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers call failed."); in PrepareVAO()
2821 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareVAO()
2824 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData call failed."); in PrepareVAO()
2827 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribIPointer call failed."); in PrepareVAO()
2830 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribIPointer call failed."); in PrepareVAO()
2833 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray call failed."); in PrepareVAO()
2836 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray call failed."); in PrepareVAO()
2841 if (glw::GLenum error = gl.getError()) in PrepareVAO()
2863 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers call failed."); in PrepareXFB()
2866 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareXFB()
2870 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferStorage call failed."); in PrepareXFB()
2873 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase call failed."); in PrepareXFB()
2887 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram call failed."); in DrawAndCheck()
2890 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in DrawAndCheck()
2893 GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback call failed."); in DrawAndCheck()
2897 GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays call failed."); in DrawAndCheck()
2901 GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback call failed."); in DrawAndCheck()
2905 GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBuffer call failed."); in DrawAndCheck()
2910 GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer call failed."); in DrawAndCheck()
2957 while (gl.getError()) in Clean()
3079 while (gl.getError()) in iterate()
3124 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram call failed."); in PrepareProgram()
3134 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader call failed."); in PrepareProgram()
3138 GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader call failed."); in PrepareProgram()
3142 GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource call failed."); in PrepareProgram()
3146 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader call failed."); in PrepareProgram()
3151 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv call failed."); in PrepareProgram()
3157 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv call failed."); in PrepareProgram()
3174 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderInfoLog call failed."); in PrepareProgram()
3185 GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings call failed."); in PrepareProgram()
3190 GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings call failed."); in PrepareProgram()
3204 GLU_EXPECT_NO_ERROR(gl.getError(), "glDetachShader call failed."); in PrepareProgram()
3214 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv call failed."); in PrepareProgram()
3226 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramInfoLog call failed."); in PrepareProgram()
3254 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram call failed."); in PrepareProgram()
3272 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenVertexArrays call failed."); in PrepareVAO()
3275 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in PrepareVAO()
3281 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers call failed."); in PrepareVAO()
3284 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareVAO()
3287 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData call failed."); in PrepareVAO()
3290 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribBinding call failed."); in PrepareVAO()
3293 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribIFormat call failed."); in PrepareVAO()
3296 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexBuffer call failed."); in PrepareVAO()
3299 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray call failed."); in PrepareVAO()
3311 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers call failed."); in PrepareXFB()
3314 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareXFB()
3318 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferStorage call failed."); in PrepareXFB()
3321 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase call failed."); in PrepareXFB()
3336 GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback call failed."); in Draw()
3340 GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArraysInstanced call failed."); in Draw()
3344 GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback call failed."); in Draw()
3362 if (glw::GLenum error = gl.getError()) in SetDivisor()
3393 GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBuffer call failed."); in CheckXFB()
3431 GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer call failed."); in CheckXFB()
3472 while (gl.getError()) in Clean()
3539 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateVertexArrays call failed."); in iterate()
3542 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in iterate()
3545 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateBuffers call failed."); in iterate()
3548 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in iterate()
3553 if (glw::GLenum error = gl.getError()) in iterate()
3589 while (gl.getError()) in iterate()
3726 while (gl.getError()) in iterate()
3757 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateVertexArrays call failed."); in PrepareVAO()
3760 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexArray call failed."); in PrepareVAO()
3763 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateBuffers call failed."); in PrepareVAO()
3767 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareVAO()
3770 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer call failed."); in PrepareVAO()
3773 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray call failed."); in PrepareVAO()
3776 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribDivisor call failed."); in PrepareVAO()
3780 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareVAO()
3783 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer call failed."); in PrepareVAO()
3786 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray call failed."); in PrepareVAO()
3789 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribDivisor call failed."); in PrepareVAO()
3793 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareVAO()
3796 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribBinding call failed."); in PrepareVAO()
3799 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribIFormat call failed."); in PrepareVAO()
3802 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindVertexBuffer call failed."); in PrepareVAO()
3805 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray call failed."); in PrepareVAO()
3808 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribDivisor call failed."); in PrepareVAO()
3812 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer call failed."); in PrepareVAO()
3815 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer call failed."); in PrepareVAO()
3818 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray call failed."); in PrepareVAO()
3821 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribDivisor call failed."); in PrepareVAO()
3841 if (glw::GLenum error = gl.getError()) in Check()
3881 if (glw::GLenum error = gl.getError()) in Check64()
3946 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv call failed."); in iterate()
3984 while (gl.getError()) in iterate()
4015 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateVertexArrays call failed."); in PrepareVAO()
4033 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetVertexArrayiv call failed."); in Check()
4064 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetVertexArrayIndexediv call failed."); in CheckIndexed()
4095 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetVertexArrayIndexed64iv call failed."); in CheckIndexed64()
4160 while (gl.getError()) in iterate()
4197 if (expected != (error = gl.getError())) in CheckError()
4253 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv call failed."); in iterate()
4257 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateVertexArrays call failed."); in iterate()
4312 while (gl.getError()) in iterate()
4349 if (expected != (error = gl.getError())) in CheckError()
4405 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateVertexArrays call failed."); in iterate()
4408 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateBuffers call failed."); in iterate()
4447 while (gl.getError()) in iterate()
4484 if (expected != (error = gl.getError())) in CheckError()
4548 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateVertexArrays call failed."); in iterate()
4551 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateBuffers call failed."); in iterate()
4562 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv call failed."); in iterate()
4659 while (gl.getError()) in iterate()
4696 if (expected != (error = gl.getError())) in CheckError()
4788 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateVertexArrays call failed."); in iterate()
4797 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv call failed."); in iterate()
4972 while (gl.getError()) in iterate()
5009 if (expected != (error = gl.getError())) in CheckError()
5067 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateVertexArrays call failed."); in iterate()
5076 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv call failed."); in iterate()
5119 while (gl.getError()) in iterate()
5156 if (expected != (error = gl.getError())) in CheckError()
5213 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateVertexArrays call failed."); in iterate()
5221 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv call failed."); in iterate()
5253 while (gl.getError()) in iterate()
5290 if (expected != (error = gl.getError())) in CheckError()
5346 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateVertexArrays call failed."); in iterate()
5378 while (gl.getError()) in iterate()
5415 if (expected != (error = gl.getError())) in CheckError()
5499 GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateVertexArrays call failed."); in iterate()
5545 while (gl.getError()) in iterate()
5582 if (expected != (error = gl.getError())) in CheckError()