Lines Matching refs:numLevels

2162 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sample…  in sampleLevelArray1D()  argument
2164 …return sampleLevelArray1DOffset(levels, numLevels, sampler, s, lod, IVec2(0, depth)); // y-offset … in sampleLevelArray1D()
2167 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sample… in sampleLevelArray2D() argument
2169 …return sampleLevelArray2DOffset(levels, numLevels, sampler, s, t, lod, IVec3(0, 0, depth)); // z-o… in sampleLevelArray2D()
2172 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sample… in sampleLevelArray3D() argument
2174 return sampleLevelArray3DOffset(levels, numLevels, sampler, s, t, r, lod, IVec3(0, 0, 0)); in sampleLevelArray3D()
2177 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& … in sampleLevelArray1DOffset() argument
2190 int maxLevel = (int)numLevels-1; in sampleLevelArray1DOffset()
2200 int maxLevel = (int)numLevels-1; in sampleLevelArray1DOffset()
2217 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& … in sampleLevelArray2DOffset() argument
2230 int maxLevel = (int)numLevels-1; in sampleLevelArray2DOffset()
2240 int maxLevel = (int)numLevels-1; in sampleLevelArray2DOffset()
2257 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& … in sampleLevelArray3DOffset() argument
2270 int maxLevel = (int)numLevels-1; in sampleLevelArray3DOffset()
2280 int maxLevel = (int)numLevels-1; in sampleLevelArray3DOffset()
2297 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler… in sampleLevelArray1DCompare() argument
2310 int maxLevel = (int)numLevels-1; in sampleLevelArray1DCompare()
2320 int maxLevel = (int)numLevels-1; in sampleLevelArray1DCompare()
2337 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler… in sampleLevelArray2DCompare() argument
2350 int maxLevel = (int)numLevels-1; in sampleLevelArray2DCompare()
2360 int maxLevel = (int)numLevels-1; in sampleLevelArray2DCompare()
2663 …mless (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevels, CubeFace face, … in sampleLevelArrayCubeSeamless() argument
2685 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamless()
2706 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamless()
2833 …mpare (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevels, CubeFace face, … in sampleLevelArrayCubeSeamlessCompare() argument
2855 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamlessCompare()
2876 int maxLevel = (int)numLevels-1; in sampleLevelArrayCubeSeamlessCompare()
2924 static Vec4 sampleCubeArraySeamless (const ConstPixelBufferAccess* const levels, int numLevels, int… in sampleCubeArraySeamless() argument
2947 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamless()
2968 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamless()
3006 …beArraySeamlessCompare (const ConstPixelBufferAccess* const levels, int numLevels, int slice, Cube… in sampleCubeArraySeamlessCompare() argument
3029 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamlessCompare()
3050 int maxLevel = (int)numLevels-1; in sampleCubeArraySeamlessCompare()
3110 TextureLevelPyramid::TextureLevelPyramid (const TextureFormat& format, int numLevels) in TextureLevelPyramid() argument
3112 , m_data (numLevels) in TextureLevelPyramid()
3113 , m_access (numLevels) in TextureLevelPyramid()
3286 TextureCubeView::TextureCubeView (int numLevels, const ConstPixelBufferAccess* const (&levels) [CUB… in TextureCubeView() argument
3287 : m_numLevels(numLevels) in TextureCubeView()
3372 const int numLevels = computeMipPyramidLevels(m_size); in TextureCube() local
3377 m_data[face].resize(numLevels); in TextureCube()
3378 m_access[face].resize(numLevels); in TextureCube()
3382 m_view = TextureCubeView(numLevels, levels); in TextureCube()
3389 const int numLevels = computeMipPyramidLevels(m_size); in TextureCube() local
3394 m_data[face].resize(numLevels); in TextureCube()
3395 m_access[face].resize(numLevels); in TextureCube()
3399 m_view = TextureCubeView(numLevels, levels); in TextureCube()
3401 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCube()
3420 const int numLevels = computeMipPyramidLevels(other.m_size); in operator =() local
3425 m_data[face].resize(numLevels); in operator =()
3426 m_access[face].resize(numLevels); in operator =()
3432 m_view = TextureCubeView(numLevels, levels); in operator =()
3434 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in operator =()
3476 Texture1DArrayView::Texture1DArrayView (int numLevels, const ConstPixelBufferAccess* levels) in Texture1DArrayView() argument
3477 : m_numLevels (numLevels) in Texture1DArrayView()
3510 Texture2DArrayView::Texture2DArrayView (int numLevels, const ConstPixelBufferAccess* levels) in Texture2DArrayView() argument
3511 : m_numLevels (numLevels) in Texture2DArrayView()
3648 Texture3DView::Texture3DView (int numLevels, const ConstPixelBufferAccess* levels) in Texture3DView() argument
3649 : m_numLevels (numLevels) in Texture3DView()
3706 TextureCubeArrayView::TextureCubeArrayView (int numLevels, const ConstPixelBufferAccess* levels) in TextureCubeArrayView() argument
3707 : m_numLevels (numLevels) in TextureCubeArrayView()