Lines Matching refs:m_levels
513 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } in getWidth()
514 … getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } in getLevel()
515 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
524 const ConstPixelBufferAccess* m_levels; member in tcu::Texture1DView
529 , m_levels (levels) in Texture1DView()
531 DE_ASSERT(m_numLevels >= 0 && ((m_numLevels == 0) == !m_levels)); in Texture1DView()
536 return sampleLevelArray1D(m_levels, m_numLevels, sampler, s, 0 /* depth */, lod); in sample()
541 return sampleLevelArray1DOffset(m_levels, m_numLevels, sampler, s, lod, IVec2(offset, 0)); in sampleOffset()
546 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(0, 0)); in sampleCompare()
551 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(offset, 0)); in sampleCompareOffset()
563 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } in getWidth()
564 int getHeight (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; } in getHeight()
565 … getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } in getLevel()
566 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
578 const ConstPixelBufferAccess* m_levels; member in tcu::Texture2DView
583 , m_levels (levels) in Texture2DView()
585 DE_ASSERT(m_numLevels >= 0 && ((m_numLevels == 0) == !m_levels)); in Texture2DView()
590 return sampleLevelArray2D(m_levels, m_numLevels, sampler, s, t, 0 /* depth */, lod); in sample()
595 …return sampleLevelArray2DOffset(m_levels, m_numLevels, sampler, s, t, lod, IVec3(offset.x(), offse… in sampleOffset()
600 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(0, 0, 0)); in sampleCompare()
605 …return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(offset.x(),… in sampleCompareOffset()
610 return gatherArray2DOffsets(m_levels[0], sampler, s, t, 0, componentNdx, offsets); in gatherOffsets()
615 return gatherArray2DOffsetsCompare(m_levels[0], sampler, ref, s, t, 0, offsets); in gatherOffsetsCompare()
789 int getSize (void) const { return m_numLevels > 0 ? m_levels[0][0].getWidth() : 0; } in getSize()
790 … CubeFace face) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[face][ndx]; } in getLevelFace()
791 const ConstPixelBufferAccess* getFaceLevels (CubeFace face) const { return m_levels[face]; } in getFaceLevels()
801 const ConstPixelBufferAccess* m_levels[CUBEFACE_LAST]; member in tcu::TextureCubeView
873 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } in getWidth()
874 int getNumLayers (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; } in getNumLayers()
876 … getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } in getLevel()
877 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
888 const ConstPixelBufferAccess* m_levels; member in tcu::Texture1DArrayView
899 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } in getWidth()
900 int getHeight (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; } in getHeight()
901 int getNumLayers (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } in getNumLayers()
903 … getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } in getLevel()
904 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
918 const ConstPixelBufferAccess* m_levels; member in tcu::Texture2DArrayView
1056 int getWidth (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } in getWidth()
1057 int getHeight (void) const { return m_numLevels > 0 ? m_levels[0].getHeight() : 0; } in getHeight()
1058 int getDepth (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } in getDepth()
1060 … getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } in getLevel()
1061 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
1068 const ConstPixelBufferAccess* m_levels; member in tcu::Texture3DView
1073 return sampleLevelArray3D(m_levels, m_numLevels, sampler, s, t, r, lod); in sample()
1078 return sampleLevelArray3DOffset(m_levels, m_numLevels, sampler, s, t, r, lod, offset); in sampleOffset()
1135 int getSize (void) const { return m_numLevels > 0 ? m_levels[0].getWidth() : 0; } in getSize()
1136 int getDepth (void) const { return m_numLevels > 0 ? m_levels[0].getDepth() : 0; } in getDepth()
1139 …getLevel (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, m_numLevels)); return m_levels[ndx]; } in getLevel()
1140 const ConstPixelBufferAccess* getLevels (void) const { return m_levels; } in getLevels()
1151 const ConstPixelBufferAccess* m_levels; member in tcu::TextureCubeArrayView