Lines Matching refs:sampler

369 …Vec4					sample1D					(const Sampler& sampler, Sampler::FilterMode filter, float s, int level) con…
370 …Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int d…
371 …Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float…
373 …Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVe…
374 …Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
375 …Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
377 …float sample1DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float…
378 …float sample2DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float…
456 … (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int lev…
457 … (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t…
458 … (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t…
460 …et (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float l…
461 …et (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t…
462 …et (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t…
464 …re (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float…
465 …re (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float…
467 Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, fl…
468 Vec4 gatherArray2DOffsetsCompare (const ConstPixelBufferAccess& src, const Sampler& sampler, float…
517 Vec4 sample (const Sampler& sampler, float s, float lod) const;
518 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
519 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const;
520 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 of…
534 inline Vec4 Texture1DView::sample (const Sampler& sampler, float s, float lod) const in sample() argument
536 return sampleLevelArray1D(m_levels, m_numLevels, sampler, s, 0 /* depth */, lod); in sample()
539 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset… in sampleOffset() argument
541 return sampleLevelArray1DOffset(m_levels, m_numLevels, sampler, s, lod, IVec2(offset, 0)); in sampleOffset()
544 inline float Texture1DView::sampleCompare (const Sampler& sampler, float ref, float s, float lod) c… in sampleCompare() argument
546 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(0, 0)); in sampleCompare()
549 inline float Texture1DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float … in sampleCompareOffset() argument
551 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(offset, 0)); in sampleCompareOffset()
568 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
569 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset…
570 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
571 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, c…
573 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2…
574 …Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (…
588 inline Vec4 Texture2DView::sample (const Sampler& sampler, float s, float t, float lod) const in sample() argument
590 return sampleLevelArray2D(m_levels, m_numLevels, sampler, s, t, 0 /* depth */, lod); in sample()
593 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const… in sampleOffset() argument
595 …return sampleLevelArray2DOffset(m_levels, m_numLevels, sampler, s, t, lod, IVec3(offset.x(), offse… in sampleOffset()
598 inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, flo… in sampleCompare() argument
600 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(0, 0, 0)); in sampleCompare()
603 inline float Texture2DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float … in sampleCompareOffset() argument
605 …return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(offset.x(),… in sampleCompareOffset()
608 inline Vec4 Texture2DView::gatherOffsets (const Sampler& sampler, float s, float t, int componentNd… in gatherOffsets() argument
610 return gatherArray2DOffsets(m_levels[0], sampler, s, t, 0, componentNdx, offsets); in gatherOffsets()
613 inline Vec4 Texture2DView::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float … in gatherOffsetsCompare() argument
615 return gatherArray2DOffsetsCompare(m_levels[0], sampler, ref, s, t, 0, offsets); in gatherOffsetsCompare()
667 Vec4 sample (const Sampler& sampler, float s, float lod) const;
668 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
669 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const;
670 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 of…
687 inline Vec4 Texture1D::sample (const Sampler& sampler, float s, float lod) const in sample() argument
689 return m_view.sample(sampler, s, lod); in sample()
692 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) co… in sampleOffset() argument
694 return m_view.sampleOffset(sampler, s, lod, offset); in sampleOffset()
697 inline float Texture1D::sampleCompare (const Sampler& sampler, float ref, float s, float lod) const in sampleCompare() argument
699 return m_view.sampleCompare(sampler, ref, s, lod); in sampleCompare()
702 inline float Texture1D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod,… in sampleCompareOffset() argument
704 return m_view.sampleCompareOffset(sampler, ref, s, lod, offset); in sampleCompareOffset()
725 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
726 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset…
727 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
728 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, c…
730 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2…
731 …Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (…
749 inline Vec4 Texture2D::sample (const Sampler& sampler, float s, float t, float lod) const in sample() argument
751 return m_view.sample(sampler, s, t, lod); in sample()
754 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVe… in sampleOffset() argument
756 return m_view.sampleOffset(sampler, s, t, lod, offset); in sampleOffset()
759 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float l… in sampleCompare() argument
761 return m_view.sampleCompare(sampler, ref, s, t, lod); in sampleCompare()
764 inline float Texture2D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, f… in sampleCompareOffset() argument
766 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset); in sampleCompareOffset()
769 inline Vec4 Texture2D::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, c… in gatherOffsets() argument
771 return m_view.gatherOffsets(sampler, s, t, componentNdx, offsets); in gatherOffsets()
774 inline Vec4 Texture2D::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, c… in gatherOffsetsCompare() argument
776 return m_view.gatherOffsetsCompare(sampler, ref, s, t, offsets); in gatherOffsetsCompare()
793 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const;
794 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
796 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
797 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const;
825 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const;
826 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
828 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
829 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const;
845 inline Vec4 TextureCube::sample (const Sampler& sampler, float s, float t, float p, float lod) const in sample() argument
847 return m_view.sample(sampler, s, t, p, lod); in sample()
850 inline float TextureCube::sampleCompare (const Sampler& sampler, float ref, float s, float t, float… in sampleCompare() argument
852 return m_view.sampleCompare(sampler, ref, s, t, r, lod); in sampleCompare()
855 inline Vec4 TextureCube::gather (const Sampler& sampler, float s, float t, float r, int componentNd… in gather() argument
857 return m_view.gather(sampler, s, t, r, componentNdx); in gather()
860 inline Vec4 TextureCube::gatherCompare (const Sampler& sampler, float ref, float s, float t, float … in gatherCompare() argument
862 return m_view.gatherCompare(sampler, ref, s, t, r); in gatherCompare()
879 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
880 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) con…
881 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
882 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, d…
906 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
907 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
908 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
909 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, flo…
911 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, co…
912 …Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, cons…
942 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
943 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) con…
944 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
945 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, d…
957 inline Vec4 Texture1DArray::sample (const Sampler& sampler, float s, float t, float lod) const in sample() argument
959 return m_view.sample(sampler, s, t, lod); in sample()
962 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deIn… in sampleOffset() argument
964 return m_view.sampleOffset(sampler, s, t, lod, offset); in sampleOffset()
967 inline float Texture1DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, fl… in sampleCompare() argument
969 return m_view.sampleCompare(sampler, ref, s, t, lod); in sampleCompare()
972 inline float Texture1DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float… in sampleCompareOffset() argument
974 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset); in sampleCompareOffset()
999 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
1000 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
1001 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
1002 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, flo…
1004 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, co…
1005 …Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, cons…
1018 inline Vec4 Texture2DArray::sample (const Sampler& sampler, float s, float t, float r, float lod) c… in sample() argument
1020 return m_view.sample(sampler, s, t, r, lod); in sample()
1023 inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float … in sampleOffset() argument
1025 return m_view.sampleOffset(sampler, s, t, r, lod, offset); in sampleOffset()
1028 inline float Texture2DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, fl… in sampleCompare() argument
1030 return m_view.sampleCompare(sampler, ref, s, t, r, lod); in sampleCompare()
1033 inline float Texture2DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float… in sampleCompareOffset() argument
1035 return m_view.sampleCompareOffset(sampler, ref, s, t, r, lod, offset); in sampleCompareOffset()
1038 inline Vec4 Texture2DArray::gatherOffsets (const Sampler& sampler, float s, float t, float r, int c… in gatherOffsets() argument
1040 return m_view.gatherOffsets(sampler, s, t, r, componentNdx, offsets); in gatherOffsets()
1043 inline Vec4 Texture2DArray::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float… in gatherOffsetsCompare() argument
1045 return m_view.gatherOffsetsCompare(sampler, ref, s, t, r, offsets); in gatherOffsetsCompare()
1063 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
1064 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
1071 inline Vec4 Texture3DView::sample (const Sampler& sampler, float s, float t, float r, float lod) co… in sample() argument
1073 return sampleLevelArray3D(m_levels, m_numLevels, sampler, s, t, r, lod); in sample()
1076 inline Vec4 Texture3DView::sampleOffset (const Sampler& sampler, float s, float t, float r, float l… in sampleOffset() argument
1078 return sampleLevelArray3DOffset(m_levels, m_numLevels, sampler, s, t, r, lod, offset); in sampleOffset()
1103 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
1104 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
1117 inline Vec4 Texture3D::sample (const Sampler& sampler, float s, float t, float r, float lod) const in sample() argument
1119 return m_view.sample(sampler, s, t, r, lod); in sample()
1122 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, … in sampleOffset() argument
1124 return m_view.sampleOffset(sampler, s, t, r, lod, offset); in sampleOffset()
1142 …Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) cons…
1143 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, …
1144 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q…
1145 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, fl…
1175 Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const;
1176 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, c…
1177 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q,…
1178 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, flo…
1190 inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, f… in sample() argument
1192 return m_view.sample(sampler, s, t, r, q, lod); in sample()
1195 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, floa… in sampleOffset() argument
1197 return m_view.sampleOffset(sampler, s, t, r, q, lod, offset); in sampleOffset()
1200 inline float TextureCubeArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, … in sampleCompare() argument
1202 return m_view.sampleCompare(sampler, ref, s, t, r, q, lod); in sampleCompare()
1205 inline float TextureCubeArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, flo… in sampleCompareOffset() argument
1207 return m_view.sampleCompareOffset(sampler, ref, s, t, r, q, lod, offset); in sampleCompareOffset()