Lines Matching refs:deFunctionPtr

6 	{ "glActiveShaderProgram",					(deFunctionPtr)glActiveShaderProgram },
7 { "glActiveTexture", (deFunctionPtr)glActiveTexture },
8 { "glAttachShader", (deFunctionPtr)glAttachShader },
9 { "glBeginQuery", (deFunctionPtr)glBeginQuery },
10 { "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback },
11 { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation },
12 { "glBindBuffer", (deFunctionPtr)glBindBuffer },
13 { "glBindBufferBase", (deFunctionPtr)glBindBufferBase },
14 { "glBindBufferRange", (deFunctionPtr)glBindBufferRange },
15 { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer },
16 { "glBindImageTexture", (deFunctionPtr)glBindImageTexture },
17 { "glBindProgramPipeline", (deFunctionPtr)glBindProgramPipeline },
18 { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer },
19 { "glBindSampler", (deFunctionPtr)glBindSampler },
20 { "glBindTexture", (deFunctionPtr)glBindTexture },
21 { "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback },
22 { "glBindVertexArray", (deFunctionPtr)glBindVertexArray },
23 { "glBindVertexBuffer", (deFunctionPtr)glBindVertexBuffer },
24 { "glBlendColor", (deFunctionPtr)glBlendColor },
25 { "glBlendEquation", (deFunctionPtr)glBlendEquation },
26 { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate },
27 { "glBlendFunc", (deFunctionPtr)glBlendFunc },
28 { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate },
29 { "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer },
30 { "glBufferData", (deFunctionPtr)glBufferData },
31 { "glBufferSubData", (deFunctionPtr)glBufferSubData },
32 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
33 { "glClear", (deFunctionPtr)glClear },
34 { "glClearBufferfi", (deFunctionPtr)glClearBufferfi },
35 { "glClearBufferfv", (deFunctionPtr)glClearBufferfv },
36 { "glClearBufferiv", (deFunctionPtr)glClearBufferiv },
37 { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv },
38 { "glClearColor", (deFunctionPtr)glClearColor },
39 { "glClearDepthf", (deFunctionPtr)glClearDepthf },
40 { "glClearStencil", (deFunctionPtr)glClearStencil },
41 { "glClientWaitSync", (deFunctionPtr)glClientWaitSync },
42 { "glColorMask", (deFunctionPtr)glColorMask },
43 { "glCompileShader", (deFunctionPtr)glCompileShader },
44 { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D },
45 { "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D },
46 { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D },
47 { "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D },
48 { "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData },
49 { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D },
50 { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D },
51 { "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D },
52 { "glCreateProgram", (deFunctionPtr)glCreateProgram },
53 { "glCreateShader", (deFunctionPtr)glCreateShader },
54 { "glCreateShaderProgramv", (deFunctionPtr)glCreateShaderProgramv },
55 { "glCullFace", (deFunctionPtr)glCullFace },
56 { "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers },
57 { "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers },
58 { "glDeleteProgram", (deFunctionPtr)glDeleteProgram },
59 { "glDeleteProgramPipelines", (deFunctionPtr)glDeleteProgramPipelines },
60 { "glDeleteQueries", (deFunctionPtr)glDeleteQueries },
61 { "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers },
62 { "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers },
63 { "glDeleteShader", (deFunctionPtr)glDeleteShader },
64 { "glDeleteSync", (deFunctionPtr)glDeleteSync },
65 { "glDeleteTextures", (deFunctionPtr)glDeleteTextures },
66 { "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks },
67 { "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays },
68 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
69 { "glDepthMask", (deFunctionPtr)glDepthMask },
70 { "glDepthRangef", (deFunctionPtr)glDepthRangef },
71 { "glDetachShader", (deFunctionPtr)glDetachShader },
72 { "glDisable", (deFunctionPtr)glDisable },
73 { "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray },
74 { "glDispatchCompute", (deFunctionPtr)glDispatchCompute },
75 { "glDispatchComputeIndirect", (deFunctionPtr)glDispatchComputeIndirect },
76 { "glDrawArrays", (deFunctionPtr)glDrawArrays },
77 { "glDrawArraysIndirect", (deFunctionPtr)glDrawArraysIndirect },
78 { "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced },
79 { "glDrawBuffers", (deFunctionPtr)glDrawBuffers },
80 { "glDrawElements", (deFunctionPtr)glDrawElements },
81 { "glDrawElementsIndirect", (deFunctionPtr)glDrawElementsIndirect },
82 { "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced },
83 { "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements },
84 { "glEnable", (deFunctionPtr)glEnable },
85 { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray },
86 { "glEndQuery", (deFunctionPtr)glEndQuery },
87 { "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback },
88 { "glFenceSync", (deFunctionPtr)glFenceSync },
89 { "glFinish", (deFunctionPtr)glFinish },
90 { "glFlush", (deFunctionPtr)glFlush },
91 { "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange },
92 { "glFramebufferParameteri", (deFunctionPtr)glFramebufferParameteri },
93 { "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer },
94 { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D },
95 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
96 { "glFrontFace", (deFunctionPtr)glFrontFace },
97 { "glGenBuffers", (deFunctionPtr)glGenBuffers },
98 { "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers },
99 { "glGenProgramPipelines", (deFunctionPtr)glGenProgramPipelines },
100 { "glGenQueries", (deFunctionPtr)glGenQueries },
101 { "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers },
102 { "glGenSamplers", (deFunctionPtr)glGenSamplers },
103 { "glGenTextures", (deFunctionPtr)glGenTextures },
104 { "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks },
105 { "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays },
106 { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap },
107 { "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib },
108 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
109 { "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName },
110 { "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv },
111 { "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv },
112 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
113 { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation },
114 { "glGetBooleani_v", (deFunctionPtr)glGetBooleani_v },
115 { "glGetBooleanv", (deFunctionPtr)glGetBooleanv },
116 { "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v },
117 { "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv },
118 { "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv },
119 { "glGetError", (deFunctionPtr)glGetError },
120 { "glGetFloatv", (deFunctionPtr)glGetFloatv },
121 { "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation },
122 { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv },
123 { "glGetFramebufferParameteriv", (deFunctionPtr)glGetFramebufferParameteriv },
124 { "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v },
125 { "glGetInteger64v", (deFunctionPtr)glGetInteger64v },
126 { "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v },
127 { "glGetIntegerv", (deFunctionPtr)glGetIntegerv },
128 { "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ },
129 { "glGetMultisamplefv", (deFunctionPtr)glGetMultisamplefv },
130 { "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary },
131 { "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog },
132 { "glGetProgramInterfaceiv", (deFunctionPtr)glGetProgramInterfaceiv },
133 { "glGetProgramPipelineInfoLog", (deFunctionPtr)glGetProgramPipelineInfoLog },
134 { "glGetProgramPipelineiv", (deFunctionPtr)glGetProgramPipelineiv },
135 { "glGetProgramResourceIndex", (deFunctionPtr)glGetProgramResourceIndex },
136 { "glGetProgramResourceLocation", (deFunctionPtr)glGetProgramResourceLocation },
137 { "glGetProgramResourceName", (deFunctionPtr)glGetProgramResourceName },
138 { "glGetProgramResourceiv", (deFunctionPtr)glGetProgramResourceiv },
139 { "glGetProgramiv", (deFunctionPtr)glGetProgramiv },
140 { "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv },
141 { "glGetQueryiv", (deFunctionPtr)glGetQueryiv },
142 { "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv },
143 { "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv },
144 { "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv },
145 { "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog },
146 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
147 { "glGetShaderSource", (deFunctionPtr)glGetShaderSource },
148 { "glGetShaderiv", (deFunctionPtr)glGetShaderiv },
149 { "glGetString", (deFunctionPtr)glGetString },
150 { "glGetStringi", (deFunctionPtr)glGetStringi },
151 { "glGetSynciv", (deFunctionPtr)glGetSynciv },
152 { "glGetTexLevelParameterfv", (deFunctionPtr)glGetTexLevelParameterfv },
153 { "glGetTexLevelParameteriv", (deFunctionPtr)glGetTexLevelParameteriv },
154 { "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv },
155 { "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv },
156 { "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying },
157 { "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex },
158 { "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices },
159 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
160 { "glGetUniformfv", (deFunctionPtr)glGetUniformfv },
161 { "glGetUniformiv", (deFunctionPtr)glGetUniformiv },
162 { "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv },
163 { "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv },
164 { "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv },
165 { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv },
166 { "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv },
167 { "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv },
168 { "glHint", (deFunctionPtr)glHint },
169 { "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer },
170 { "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer },
171 { "glIsBuffer", (deFunctionPtr)glIsBuffer },
172 { "glIsEnabled", (deFunctionPtr)glIsEnabled },
173 { "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer },
174 { "glIsProgram", (deFunctionPtr)glIsProgram },
175 { "glIsProgramPipeline", (deFunctionPtr)glIsProgramPipeline },
176 { "glIsQuery", (deFunctionPtr)glIsQuery },
177 { "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer },
178 { "glIsSampler", (deFunctionPtr)glIsSampler },
179 { "glIsShader", (deFunctionPtr)glIsShader },
180 { "glIsSync", (deFunctionPtr)glIsSync },
181 { "glIsTexture", (deFunctionPtr)glIsTexture },
182 { "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback },
183 { "glIsVertexArray", (deFunctionPtr)glIsVertexArray },
184 { "glLineWidth", (deFunctionPtr)glLineWidth },
185 { "glLinkProgram", (deFunctionPtr)glLinkProgram },
186 { "glMapBufferRange", (deFunctionPtr)glMapBufferRange },
187 { "glMemoryBarrier", (deFunctionPtr)glMemoryBarrier },
188 { "glMemoryBarrierByRegion", (deFunctionPtr)glMemoryBarrierByRegion },
189 { "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback },
190 { "glPixelStorei", (deFunctionPtr)glPixelStorei },
191 { "glPolygonOffset", (deFunctionPtr)glPolygonOffset },
192 { "glProgramBinary", (deFunctionPtr)glProgramBinary },
193 { "glProgramParameteri", (deFunctionPtr)glProgramParameteri },
194 { "glProgramUniform1f", (deFunctionPtr)glProgramUniform1f },
195 { "glProgramUniform1fv", (deFunctionPtr)glProgramUniform1fv },
196 { "glProgramUniform1i", (deFunctionPtr)glProgramUniform1i },
197 { "glProgramUniform1iv", (deFunctionPtr)glProgramUniform1iv },
198 { "glProgramUniform1ui", (deFunctionPtr)glProgramUniform1ui },
199 { "glProgramUniform1uiv", (deFunctionPtr)glProgramUniform1uiv },
200 { "glProgramUniform2f", (deFunctionPtr)glProgramUniform2f },
201 { "glProgramUniform2fv", (deFunctionPtr)glProgramUniform2fv },
202 { "glProgramUniform2i", (deFunctionPtr)glProgramUniform2i },
203 { "glProgramUniform2iv", (deFunctionPtr)glProgramUniform2iv },
204 { "glProgramUniform2ui", (deFunctionPtr)glProgramUniform2ui },
205 { "glProgramUniform2uiv", (deFunctionPtr)glProgramUniform2uiv },
206 { "glProgramUniform3f", (deFunctionPtr)glProgramUniform3f },
207 { "glProgramUniform3fv", (deFunctionPtr)glProgramUniform3fv },
208 { "glProgramUniform3i", (deFunctionPtr)glProgramUniform3i },
209 { "glProgramUniform3iv", (deFunctionPtr)glProgramUniform3iv },
210 { "glProgramUniform3ui", (deFunctionPtr)glProgramUniform3ui },
211 { "glProgramUniform3uiv", (deFunctionPtr)glProgramUniform3uiv },
212 { "glProgramUniform4f", (deFunctionPtr)glProgramUniform4f },
213 { "glProgramUniform4fv", (deFunctionPtr)glProgramUniform4fv },
214 { "glProgramUniform4i", (deFunctionPtr)glProgramUniform4i },
215 { "glProgramUniform4iv", (deFunctionPtr)glProgramUniform4iv },
216 { "glProgramUniform4ui", (deFunctionPtr)glProgramUniform4ui },
217 { "glProgramUniform4uiv", (deFunctionPtr)glProgramUniform4uiv },
218 { "glProgramUniformMatrix2fv", (deFunctionPtr)glProgramUniformMatrix2fv },
219 { "glProgramUniformMatrix2x3fv", (deFunctionPtr)glProgramUniformMatrix2x3fv },
220 { "glProgramUniformMatrix2x4fv", (deFunctionPtr)glProgramUniformMatrix2x4fv },
221 { "glProgramUniformMatrix3fv", (deFunctionPtr)glProgramUniformMatrix3fv },
222 { "glProgramUniformMatrix3x2fv", (deFunctionPtr)glProgramUniformMatrix3x2fv },
223 { "glProgramUniformMatrix3x4fv", (deFunctionPtr)glProgramUniformMatrix3x4fv },
224 { "glProgramUniformMatrix4fv", (deFunctionPtr)glProgramUniformMatrix4fv },
225 { "glProgramUniformMatrix4x2fv", (deFunctionPtr)glProgramUniformMatrix4x2fv },
226 { "glProgramUniformMatrix4x3fv", (deFunctionPtr)glProgramUniformMatrix4x3fv },
227 { "glReadBuffer", (deFunctionPtr)glReadBuffer },
228 { "glReadPixels", (deFunctionPtr)glReadPixels },
229 { "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler },
230 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
231 { "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample },
232 { "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback },
233 { "glSampleCoverage", (deFunctionPtr)glSampleCoverage },
234 { "glSampleMaski", (deFunctionPtr)glSampleMaski },
235 { "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf },
236 { "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv },
237 { "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri },
238 { "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv },
239 { "glScissor", (deFunctionPtr)glScissor },
240 { "glShaderBinary", (deFunctionPtr)glShaderBinary },
241 { "glShaderSource", (deFunctionPtr)glShaderSource },
242 { "glStencilFunc", (deFunctionPtr)glStencilFunc },
243 { "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate },
244 { "glStencilMask", (deFunctionPtr)glStencilMask },
245 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
246 { "glStencilOp", (deFunctionPtr)glStencilOp },
247 { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate },
248 { "glTexImage2D", (deFunctionPtr)glTexImage2D },
249 { "glTexImage3D", (deFunctionPtr)glTexImage3D },
250 { "glTexParameterf", (deFunctionPtr)glTexParameterf },
251 { "glTexParameterfv", (deFunctionPtr)glTexParameterfv },
252 { "glTexParameteri", (deFunctionPtr)glTexParameteri },
253 { "glTexParameteriv", (deFunctionPtr)glTexParameteriv },
254 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
255 { "glTexStorage2DMultisample", (deFunctionPtr)glTexStorage2DMultisample },
256 { "glTexStorage3D", (deFunctionPtr)glTexStorage3D },
257 { "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D },
258 { "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D },
259 { "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings },
260 { "glUniform1f", (deFunctionPtr)glUniform1f },
261 { "glUniform1fv", (deFunctionPtr)glUniform1fv },
262 { "glUniform1i", (deFunctionPtr)glUniform1i },
263 { "glUniform1iv", (deFunctionPtr)glUniform1iv },
264 { "glUniform1ui", (deFunctionPtr)glUniform1ui },
265 { "glUniform1uiv", (deFunctionPtr)glUniform1uiv },
266 { "glUniform2f", (deFunctionPtr)glUniform2f },
267 { "glUniform2fv", (deFunctionPtr)glUniform2fv },
268 { "glUniform2i", (deFunctionPtr)glUniform2i },
269 { "glUniform2iv", (deFunctionPtr)glUniform2iv },
270 { "glUniform2ui", (deFunctionPtr)glUniform2ui },
271 { "glUniform2uiv", (deFunctionPtr)glUniform2uiv },
272 { "glUniform3f", (deFunctionPtr)glUniform3f },
273 { "glUniform3fv", (deFunctionPtr)glUniform3fv },
274 { "glUniform3i", (deFunctionPtr)glUniform3i },
275 { "glUniform3iv", (deFunctionPtr)glUniform3iv },
276 { "glUniform3ui", (deFunctionPtr)glUniform3ui },
277 { "glUniform3uiv", (deFunctionPtr)glUniform3uiv },
278 { "glUniform4f", (deFunctionPtr)glUniform4f },
279 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
280 { "glUniform4i", (deFunctionPtr)glUniform4i },
281 { "glUniform4iv", (deFunctionPtr)glUniform4iv },
282 { "glUniform4ui", (deFunctionPtr)glUniform4ui },
283 { "glUniform4uiv", (deFunctionPtr)glUniform4uiv },
284 { "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding },
285 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
286 { "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv },
287 { "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv },
288 { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv },
289 { "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv },
290 { "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv },
291 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
292 { "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv },
293 { "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv },
294 { "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer },
295 { "glUseProgram", (deFunctionPtr)glUseProgram },
296 { "glUseProgramStages", (deFunctionPtr)glUseProgramStages },
297 { "glValidateProgram", (deFunctionPtr)glValidateProgram },
298 { "glValidateProgramPipeline", (deFunctionPtr)glValidateProgramPipeline },
299 { "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f },
300 { "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv },
301 { "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f },
302 { "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv },
303 { "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f },
304 { "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv },
305 { "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f },
306 { "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv },
307 { "glVertexAttribBinding", (deFunctionPtr)glVertexAttribBinding },
308 { "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor },
309 { "glVertexAttribFormat", (deFunctionPtr)glVertexAttribFormat },
310 { "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i },
311 { "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv },
312 { "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui },
313 { "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv },
314 { "glVertexAttribIFormat", (deFunctionPtr)glVertexAttribIFormat },
315 { "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer },
316 { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer },
317 { "glVertexBindingDivisor", (deFunctionPtr)glVertexBindingDivisor },
318 { "glViewport", (deFunctionPtr)glViewport },
319 { "glWaitSync", (deFunctionPtr)glWaitSync },