Lines Matching refs:advanceToken

373 	void						advanceToken				(void);
374 void advanceToken (Token assumed);
539 void ShaderParser::advanceToken (void) in advanceToken() function in glu::sl::ShaderParser
760 void ShaderParser::advanceToken (Token assumed) in advanceToken() function in glu::sl::ShaderParser
763 advanceToken(); in advanceToken()
935 advanceToken(); // data type (float, vec2, etc.) in parseValueElement()
936 advanceToken(TOKEN_LEFT_PAREN); in parseValueElement()
947 advanceToken(); in parseValueElement()
952 advanceToken(TOKEN_FLOAT_LITERAL); in parseValueElement()
960 advanceToken(); in parseValueElement()
965 advanceToken(TOKEN_INT_LITERAL); in parseValueElement()
973 advanceToken(); // true/false in parseValueElement()
977 advanceToken(TOKEN_COMMA); in parseValueElement()
981 advanceToken(TOKEN_RIGHT_PAREN); in parseValueElement()
1006 advanceToken(); in parseValue()
1012 advanceToken(); in parseValue()
1024 advanceToken(); in parseValue()
1027 advanceToken(TOKEN_ASSIGN); in parseValue()
1041 advanceToken(TOKEN_LEFT_BRACKET); in parseValue()
1052 advanceToken(); in parseValue()
1059 advanceToken(TOKEN_RIGHT_BRACKET); in parseValue()
1066 advanceToken(TOKEN_SEMI_COLON); // end of declaration in parseValue()
1072 advanceToken(TOKEN_VALUES); in parseValueBlock()
1073 advanceToken(TOKEN_LEFT_BRACE); in parseValueBlock()
1085 advanceToken(TOKEN_RIGHT_BRACE); in parseValueBlock()
1095 advanceToken(); in parseShaderStageList()
1097 advanceToken(); in parseShaderStageList()
1106 advanceToken(); in parseShaderStageList()
1113 advanceToken(); in parseShaderStageList()
1118 advanceToken(TOKEN_RIGHT_BRACE); in parseShaderStageList()
1127 advanceToken(); in parseRequirement()
1135 advanceToken(); in parseRequirement()
1138 advanceToken(); in parseRequirement()
1142 advanceToken(); in parseRequirement()
1150 advanceToken(); in parseRequirement()
1154 advanceToken(); in parseRequirement()
1159 advanceToken(TOKEN_RIGHT_BRACE); in parseRequirement()
1163 advanceToken(); in parseRequirement()
1174 advanceToken(); in parseRequirement()
1178 advanceToken(); in parseRequirement()
1181 advanceToken(); in parseRequirement()
1185 advanceToken(); in parseRequirement()
1191 advanceToken(); in parseRequirement()
1197 advanceToken(); in parseRequirement()
1203 advanceToken(); in parseRequirement()
1230 advanceToken(); in parseExpectResult()
1236 advanceToken(); in parseFormat()
1246 advanceToken(); in parseGLSLVersion()
1251 advanceToken(); in parseGLSLVersion()
1277 advanceToken(TOKEN_PIPELINE_PROGRAM); in parsePipelineProgram()
1285 advanceToken(); in parsePipelineProgram()
1306 advanceToken(); in parsePipelineProgram()
1309 advanceToken(); in parsePipelineProgram()
1325 advanceToken(TOKEN_END); in parsePipelineProgram()
1335 advanceToken(TOKEN_CASE); in parseShaderCase()
1339 advanceToken(); // \note [pyry] All token types are allowed here. in parseShaderCase()
1367 advanceToken(); in parseShaderCase()
1370 advanceToken(); in parseShaderCase()
1374 advanceToken(); in parseShaderCase()
1380 advanceToken(); in parseShaderCase()
1400 advanceToken(); in parseShaderCase()
1403 advanceToken(); in parseShaderCase()
1426 advanceToken(); in parseShaderCase()
1444 advanceToken(TOKEN_END); // case end in parseShaderCase()
1545 advanceToken(TOKEN_GROUP); in parseShaderGroup()
1549advanceToken(); // \note [pyry] We don't want to check token type here (for instance to allow "uni… in parseShaderGroup()
1554 advanceToken(TOKEN_STRING); in parseShaderGroup()
1573 advanceToken(TOKEN_END); // group end in parseShaderGroup()
1584 advanceToken(TOKEN_IMPORT); in parseImport()
1588 advanceToken(TOKEN_STRING); in parseImport()
1612 advanceToken(); in parse()