Lines Matching refs:texParameterf
171 gl.texParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateES()
172 gl.texParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateES()
204 gl.texParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateES()
205 gl.texParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateES()
231 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateES()
232 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateES()
259 gl.texParameterf(GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateES()
260 gl.texParameterf(GL_TEXTURE_3D, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateES()
308 gl.texParameterf(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateES()
309 gl.texParameterf(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateES()
772 gl.texParameterf (GL_TEXTURE_1D, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateGLCore()
773 gl.texParameterf (GL_TEXTURE_1D, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateGLCore()
776 gl.texParameterf (GL_TEXTURE_1D, GL_TEXTURE_LOD_BIAS, 0.0f); in resetStateGLCore()
796 gl.texParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateGLCore()
797 gl.texParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateGLCore()
800 gl.texParameterf (GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, 0.0f); in resetStateGLCore()
825 gl.texParameterf (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateGLCore()
826 gl.texParameterf (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateGLCore()
829 gl.texParameterf (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_LOD_BIAS, 0.0f); in resetStateGLCore()
848 gl.texParameterf (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateGLCore()
849 gl.texParameterf (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateGLCore()
852 gl.texParameterf (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_LOD_BIAS, 0.0f); in resetStateGLCore()
872 gl.texParameterf (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateGLCore()
873 gl.texParameterf (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateGLCore()
876 gl.texParameterf (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_LOD_BIAS, 0.0f); in resetStateGLCore()
897 gl.texParameterf (GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateGLCore()
898 gl.texParameterf (GL_TEXTURE_3D, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateGLCore()
901 gl.texParameterf (GL_TEXTURE_3D, GL_TEXTURE_LOD_BIAS, 0.0f); in resetStateGLCore()