Lines Matching refs:numLevels

129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, …  in Texture2D()  argument
146 loadCompressed(numLevels, levels, decompressionParams); in Texture2D()
187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::Tex… in loadCompressed() argument
195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed()
214 …ntext, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* con… in create() argument
216 DE_ASSERT(numLevels > 0); in create()
242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) in create()
264 vector<tcu::CompressedTexture> levels(numLevels); in create()
266 for (int ndx = 0; ndx < numLevels; ndx++) in create()
269 return new Texture2D(context, contextInfo, numLevels, &levels[0]); in create()
275 …ntext, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vect… in create() argument
277 TCU_CHECK(numLevels == (int)filenames.size()); in create()
283 return Texture2D::create(context, contextInfo, archive, numLevels, &charPtrs[0]); in create()
322 …Cube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::Comp… in TextureCube() argument
341 loadCompressed(numLevels, levels, decompressionParams); in TextureCube()
409 void TextureCube::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::T… in loadCompressed() argument
417 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed()
439 …ntext, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* con… in create() argument
441 DE_ASSERT(numLevels > 0); in create()
449 int numImages = numLevels*tcu::CUBEFACE_LAST; in create()
455 return new TextureCube(context, contextInfo, numLevels, &levels[0]); in create()
461 …ntext, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vect… in create() argument
464 TCU_CHECK(numLevels*tcu::CUBEFACE_LAST == (int)filenames.size()); in create()
470 return TextureCube::create(context, contextInfo, archive, numLevels, &charPtrs[0]); in create()
475 …DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLevels) in Texture1DArray() argument
478 , m_refTexture (mapGLTransferFormat(format, dataType), width, numLevels) in Texture1DArray()
486 …rray::Texture1DArray (const RenderContext& context, deUint32 sizedFormat, int width, int numLevels) in Texture1DArray() argument
489 , m_refTexture (mapGLInternalFormat(sizedFormat), width, numLevels) in Texture1DArray()
529 …t RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLevels) in Texture2DArray() argument
533 , m_refTexture (mapGLTransferFormat(format, dataType), width, height, numLevels) in Texture2DArray()
542 …e2DArray (const RenderContext& context, deUint32 sizedFormat, int width, int height, int numLevels) in Texture2DArray() argument
546 , m_refTexture (mapGLInternalFormat(sizedFormat), width, height, numLevels) in Texture2DArray()
555 …rray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::Comp… in Texture2DArray() argument
572 loadCompressed(numLevels, levels, decompressionParams); in Texture2DArray()
615 void Texture2DArray::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu… in loadCompressed() argument
623 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed()
673 int numLevels, in Texture3D() argument
692 loadCompressed(numLevels, levels, decompressionParams); in Texture3D()
737 void Texture3D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::Tex… in loadCompressed() argument
748 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed()