Lines Matching refs:sq

198 …eNonProjectedTriLod (LodMode mode, const tcu::IVec2& dstSize, deInt32 srcSize, const tcu::Vec3& sq)  in computeNonProjectedTriLod()  argument
200 float dux = (sq.z() - sq.x()) * (float)srcSize; in computeNonProjectedTriLod()
201 float duy = (sq.y() - sq.x()) * (float)srcSize; in computeNonProjectedTriLod()
236 …de, const tcu::IVec2& dstSize, const tcu::IVec2& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq) in computeNonProjectedTriLod() argument
238 float dux = (sq.z() - sq.x()) * (float)srcSize.x(); in computeNonProjectedTriLod()
239 float duy = (sq.y() - sq.x()) * (float)srcSize.x(); in computeNonProjectedTriLod()
277 …de, const tcu::IVec2& dstSize, const tcu::IVec3& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq… in computeNonProjectedTriLod() argument
279 float dux = (sq.z() - sq.x()) * (float)srcSize.x(); in computeNonProjectedTriLod()
280 float duy = (sq.y() - sq.x()) * (float)srcSize.x(); in computeNonProjectedTriLod()
392 …cu::SurfaceAccess& dst, const tcu::Texture1DView& rawSrc, const tcu::Vec4& sq, const ReferencePara… in sampleTextureNonProjected() argument
404 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
427 …cu::SurfaceAccess& dst, const tcu::Texture2DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureNonProjected() argument
439 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
464 …cu::SurfaceAccess& dst, const tcu::Texture1DView& rawSrc, const tcu::Vec4& sq, const ReferencePara… in sampleTextureProjected() argument
474 tcu::Vec4 uq = sq * (float)src.getWidth(); in sampleTextureProjected()
476 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureProjected()
504 …cu::SurfaceAccess& dst, const tcu::Texture2DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureProjected() argument
514 tcu::Vec4 uq = sq * (float)src.getWidth(); in sampleTextureProjected()
517 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureProjected()
551 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in sampleTexture() local
555 sampleTextureProjected(dst, view, sq, tq, params); in sampleTexture()
557 sampleTextureNonProjected(dst, view, sq, tq, params); in sampleTexture()
563 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in sampleTexture() local
566 sampleTextureProjected(dst, view, sq, params); in sampleTexture()
568 sampleTextureNonProjected(dst, view, sq, params); in sampleTexture()
610 …::SurfaceAccess& dst, const tcu::TextureCubeView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureCube() argument
622 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureCube()
662 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in sampleTexture() local
666 return sampleTextureCube(dst, view, sq, tq, rq, params); in sampleTexture()
669 …urfaceAccess& dst, const tcu::Texture2DArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureNonProjected() argument
681 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
710 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in sampleTexture() local
715 sampleTextureNonProjected(dst, src, sq, tq, rq, params); in sampleTexture()
718 …urfaceAccess& dst, const tcu::Texture1DArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureNonProjected() argument
730 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
757 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in sampleTexture() local
761 sampleTextureNonProjected(dst, src, sq, tq, params); in sampleTexture()
764 …cu::SurfaceAccess& dst, const tcu::Texture3DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureNonProjected() argument
776 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
803 …cu::SurfaceAccess& dst, const tcu::Texture3DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureProjected() argument
813 tcu::Vec4 uq = sq * (float)src.getWidth(); in sampleTextureProjected()
817 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureProjected()
854 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in sampleTexture() local
859 sampleTextureProjected(dst, view, sq, tq, rq, params); in sampleTexture()
861 sampleTextureNonProjected(dst, view, sq, tq, rq, params); in sampleTexture()
864 …faceAccess& dst, const tcu::TextureCubeArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureCubeArray() argument
874 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureCubeArray()
917 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12+0]); in sampleTexture() local
922 sampleTextureCubeArray(dst, src, sq, tq, rq, qq, params); in sampleTexture()
927 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in fetchTexture() local
928 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in fetchTexture()
1241 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in computeTextureLookupDiff() local
1249 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
1344 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+… in computeTextureLookupDiff() local
1353 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
1543 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+… in computeTextureLookupDiff() local
1553 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
1723 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+… in computeTextureLookupDiff() local
1733 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
1894 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+… in computeTextureLookupDiff() local
1903 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2001 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+… in computeTextureLookupDiff() local
2011 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2188 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12… in computeTextureLookupDiff() local
2199 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2370 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in computeTextureCompareDiff() local
2379 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()
2482 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in computeTextureCompareDiff() local
2492 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()
2604 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in computeTextureCompareDiff() local
2614 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()