Lines Matching refs:tq
236 …de, const tcu::IVec2& dstSize, const tcu::IVec2& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq) in computeNonProjectedTriLod() argument
240 float dvx = (tq.z() - tq.x()) * (float)srcSize.y(); in computeNonProjectedTriLod()
241 float dvy = (tq.y() - tq.x()) * (float)srcSize.y(); in computeNonProjectedTriLod()
277 … dstSize, const tcu::IVec3& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq, const tcu::Vec3& rq) in computeNonProjectedTriLod() argument
281 float dvx = (tq.z() - tq.x()) * (float)srcSize.y(); in computeNonProjectedTriLod()
282 float dvy = (tq.y() - tq.x()) * (float)srcSize.y(); in computeNonProjectedTriLod()
427 …t, const tcu::Texture2DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferencePara… in sampleTextureNonProjected() argument
440 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
504 …t, const tcu::Texture2DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferencePara… in sampleTextureProjected() argument
515 tcu::Vec4 vq = tq * (float)src.getHeight(); in sampleTextureProjected()
518 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureProjected()
552 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in sampleTexture() local
555 sampleTextureProjected(dst, view, sq, tq, params); in sampleTexture()
557 sampleTextureNonProjected(dst, view, sq, tq, params); in sampleTexture()
610 … const tcu::TextureCubeView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTextureCube() argument
623 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureCube()
663 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in sampleTexture() local
666 return sampleTextureCube(dst, view, sq, tq, rq, params); in sampleTexture()
669 …nst tcu::Texture2DArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTextureNonProjected() argument
682 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
711 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in sampleTexture() local
715 sampleTextureNonProjected(dst, src, sq, tq, rq, params); in sampleTexture()
718 …nst tcu::Texture1DArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferencePara… in sampleTextureNonProjected() argument
731 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
758 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in sampleTexture() local
761 sampleTextureNonProjected(dst, src, sq, tq, params); in sampleTexture()
764 …t, const tcu::Texture3DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTextureNonProjected() argument
777 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
803 …t, const tcu::Texture3DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTextureProjected() argument
814 tcu::Vec4 vq = tq * (float)src.getHeight(); in sampleTextureProjected()
818 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureProjected()
855 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in sampleTexture() local
859 sampleTextureProjected(dst, view, sq, tq, rq, params); in sampleTexture()
861 sampleTextureNonProjected(dst, view, sq, tq, rq, params); in sampleTexture()
864 …t tcu::TextureCubeArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTextureCubeArray() argument
875 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureCubeArray()
918 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12+1]); in sampleTexture() local
922 sampleTextureCubeArray(dst, src, sq, tq, rq, qq, params); in sampleTexture()
1345 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+… in computeTextureLookupDiff() local
1354 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
1544 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+… in computeTextureLookupDiff() local
1554 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
1724 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+… in computeTextureLookupDiff() local
1734 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
1895 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+… in computeTextureLookupDiff() local
1904 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2002 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+… in computeTextureLookupDiff() local
2012 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2189 …const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12… in computeTextureLookupDiff() local
2200 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2371 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in computeTextureCompareDiff() local
2380 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()
2483 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in computeTextureCompareDiff() local
2493 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()
2605 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in computeTextureCompareDiff() local
2615 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()