Lines Matching refs:UNSIGNED_INT32
61 case TextureFormat::UNSIGNED_INT32: in getTransferFormat()
111 case TextureFormat::UNSIGNED_INT32: type = GL_UNSIGNED_INT; break; in getTransferFormat()
158 case FMT_CASE(RGBA, UNSIGNED_INT32): return GL_RGBA32UI; in getInternalFormat()
176 case FMT_CASE(RGB, UNSIGNED_INT32): return GL_RGB32UI; in getInternalFormat()
191 case FMT_CASE(RG, UNSIGNED_INT32): return GL_RG32UI; in getInternalFormat()
205 case FMT_CASE(R, UNSIGNED_INT32): return GL_R32UI; in getInternalFormat()
219 case FMT_CASE(D, UNSIGNED_INT32): return GL_DEPTH_COMPONENT32; in getInternalFormat()
407 …L_UNSIGNED_INT: return normalized ? TextureFormat::UNORM_INT32 : TextureFormat::UNSIGNED_INT32; in mapGLChannelType()
485 case GL_RGBA32UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
503 case GL_RGB32UI: return TextureFormat(TextureFormat::RGB, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
518 case GL_RG32UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
532 case GL_R32UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
546 case GL_DEPTH_COMPONENT32: return TextureFormat(TextureFormat::D, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()