Lines Matching refs:define
6 #define GL_DEPTH_BUFFER_BIT 0x00000100
7 #define GL_STENCIL_BUFFER_BIT 0x00000400
8 #define GL_COLOR_BUFFER_BIT 0x00004000
9 #define GL_DYNAMIC_STORAGE_BIT 0x0100
10 #define GL_CLIENT_STORAGE_BIT 0x0200
11 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400
12 #define GL_PER_GPU_STORAGE_BIT_NV 0x0800
13 #define GL_EXTERNAL_STORAGE_BIT_NVX 0x2000
14 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
15 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
16 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
17 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
18 #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
19 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
20 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
21 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
22 #define GL_MAP_READ_BIT 0x0001
23 #define GL_MAP_WRITE_BIT 0x0002
24 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
25 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
26 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
27 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
28 #define GL_MAP_PERSISTENT_BIT 0x0040
29 #define GL_MAP_COHERENT_BIT 0x0080
30 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
31 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
32 #define GL_UNIFORM_BARRIER_BIT 0x00000004
33 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
34 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
35 #define GL_COMMAND_BARRIER_BIT 0x00000040
36 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
37 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
38 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
39 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
40 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
41 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
42 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
43 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
44 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
45 #define GL_ALL_BARRIER_BITS 0xFFFFFFFFu
46 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
47 #define GL_VERTEX_SHADER_BIT 0x00000001
48 #define GL_FRAGMENT_SHADER_BIT 0x00000002
49 #define GL_GEOMETRY_SHADER_BIT 0x00000004
50 #define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
51 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
52 #define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
53 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
54 #define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
55 #define GL_COMPUTE_SHADER_BIT 0x00000020
56 #define GL_ALL_SHADER_BITS 0xFFFFFFFFu
57 #define GL_FALSE 0
58 #define GL_NO_ERROR 0
59 #define GL_ZERO 0
60 #define GL_NONE 0
61 #define GL_TRUE 1
62 #define GL_ONE 1
63 #define GL_INVALID_INDEX 0xFFFFFFFFu
64 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
65 #define GL_POINTS 0x0000
66 #define GL_LINES 0x0001
67 #define GL_LINE_LOOP 0x0002
68 #define GL_LINE_STRIP 0x0003
69 #define GL_TRIANGLES 0x0004
70 #define GL_TRIANGLE_STRIP 0x0005
71 #define GL_TRIANGLE_FAN 0x0006
72 #define GL_QUADS 0x0007
73 #define GL_QUADS_EXT 0x0007
74 #define GL_LINES_ADJACENCY 0x000A
75 #define GL_LINES_ADJACENCY_EXT 0x000A
76 #define GL_LINE_STRIP_ADJACENCY 0x000B
77 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
78 #define GL_TRIANGLES_ADJACENCY 0x000C
79 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
80 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
81 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
82 #define GL_PATCHES 0x000E
83 #define GL_PATCHES_EXT 0x000E
84 #define GL_NEVER 0x0200
85 #define GL_LESS 0x0201
86 #define GL_EQUAL 0x0202
87 #define GL_LEQUAL 0x0203
88 #define GL_GREATER 0x0204
89 #define GL_NOTEQUAL 0x0205
90 #define GL_GEQUAL 0x0206
91 #define GL_ALWAYS 0x0207
92 #define GL_SRC_COLOR 0x0300
93 #define GL_ONE_MINUS_SRC_COLOR 0x0301
94 #define GL_SRC_ALPHA 0x0302
95 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
96 #define GL_DST_ALPHA 0x0304
97 #define GL_ONE_MINUS_DST_ALPHA 0x0305
98 #define GL_DST_COLOR 0x0306
99 #define GL_ONE_MINUS_DST_COLOR 0x0307
100 #define GL_SRC_ALPHA_SATURATE 0x0308
101 #define GL_FRONT_LEFT 0x0400
102 #define GL_FRONT_RIGHT 0x0401
103 #define GL_BACK_LEFT 0x0402
104 #define GL_BACK_RIGHT 0x0403
105 #define GL_FRONT 0x0404
106 #define GL_BACK 0x0405
107 #define GL_LEFT 0x0406
108 #define GL_RIGHT 0x0407
109 #define GL_FRONT_AND_BACK 0x0408
110 #define GL_INVALID_ENUM 0x0500
111 #define GL_INVALID_VALUE 0x0501
112 #define GL_INVALID_OPERATION 0x0502
113 #define GL_STACK_OVERFLOW 0x0503
114 #define GL_STACK_OVERFLOW_KHR 0x0503
115 #define GL_STACK_UNDERFLOW 0x0504
116 #define GL_STACK_UNDERFLOW_KHR 0x0504
117 #define GL_OUT_OF_MEMORY 0x0505
118 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
119 #define GL_CONTEXT_LOST 0x0507
120 #define GL_CONTEXT_LOST_KHR 0x0507
121 #define GL_CW 0x0900
122 #define GL_CCW 0x0901
123 #define GL_POINT_SIZE 0x0B11
124 #define GL_POINT_SIZE_RANGE 0x0B12
125 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
126 #define GL_POINT_SIZE_GRANULARITY 0x0B13
127 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
128 #define GL_LINE_SMOOTH 0x0B20
129 #define GL_LINE_WIDTH 0x0B21
130 #define GL_LINE_WIDTH_RANGE 0x0B22
131 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
132 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
133 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
134 #define GL_POLYGON_MODE 0x0B40
135 #define GL_POLYGON_SMOOTH 0x0B41
136 #define GL_CULL_FACE 0x0B44
137 #define GL_CULL_FACE_MODE 0x0B45
138 #define GL_FRONT_FACE 0x0B46
139 #define GL_DEPTH_RANGE 0x0B70
140 #define GL_DEPTH_TEST 0x0B71
141 #define GL_DEPTH_WRITEMASK 0x0B72
142 #define GL_DEPTH_CLEAR_VALUE 0x0B73
143 #define GL_DEPTH_FUNC 0x0B74
144 #define GL_STENCIL_TEST 0x0B90
145 #define GL_STENCIL_CLEAR_VALUE 0x0B91
146 #define GL_STENCIL_FUNC 0x0B92
147 #define GL_STENCIL_VALUE_MASK 0x0B93
148 #define GL_STENCIL_FAIL 0x0B94
149 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
150 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
151 #define GL_STENCIL_REF 0x0B97
152 #define GL_STENCIL_WRITEMASK 0x0B98
153 #define GL_VIEWPORT 0x0BA2
154 #define GL_DITHER 0x0BD0
155 #define GL_BLEND_DST 0x0BE0
156 #define GL_BLEND_SRC 0x0BE1
157 #define GL_BLEND 0x0BE2
158 #define GL_LOGIC_OP_MODE 0x0BF0
159 #define GL_COLOR_LOGIC_OP 0x0BF2
160 #define GL_DRAW_BUFFER 0x0C01
161 #define GL_READ_BUFFER 0x0C02
162 #define GL_SCISSOR_BOX 0x0C10
163 #define GL_SCISSOR_TEST 0x0C11
164 #define GL_COLOR_CLEAR_VALUE 0x0C22
165 #define GL_COLOR_WRITEMASK 0x0C23
166 #define GL_DOUBLEBUFFER 0x0C32
167 #define GL_STEREO 0x0C33
168 #define GL_LINE_SMOOTH_HINT 0x0C52
169 #define GL_POLYGON_SMOOTH_HINT 0x0C53
170 #define GL_UNPACK_SWAP_BYTES 0x0CF0
171 #define GL_UNPACK_LSB_FIRST 0x0CF1
172 #define GL_UNPACK_ROW_LENGTH 0x0CF2
173 #define GL_UNPACK_SKIP_ROWS 0x0CF3
174 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
175 #define GL_UNPACK_ALIGNMENT 0x0CF5
176 #define GL_PACK_SWAP_BYTES 0x0D00
177 #define GL_PACK_LSB_FIRST 0x0D01
178 #define GL_PACK_ROW_LENGTH 0x0D02
179 #define GL_PACK_SKIP_ROWS 0x0D03
180 #define GL_PACK_SKIP_PIXELS 0x0D04
181 #define GL_PACK_ALIGNMENT 0x0D05
182 #define GL_MAX_CLIP_DISTANCES 0x0D32
183 #define GL_MAX_TEXTURE_SIZE 0x0D33
184 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
185 #define GL_SUBPIXEL_BITS 0x0D50
186 #define GL_RED_BITS 0x0D52
187 #define GL_GREEN_BITS 0x0D53
188 #define GL_BLUE_BITS 0x0D54
189 #define GL_ALPHA_BITS 0x0D55
190 #define GL_DEPTH_BITS 0x0D56
191 #define GL_STENCIL_BITS 0x0D57
192 #define GL_TEXTURE_1D 0x0DE0
193 #define GL_TEXTURE_2D 0x0DE1
194 #define GL_TEXTURE_WIDTH 0x1000
195 #define GL_TEXTURE_HEIGHT 0x1001
196 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
197 #define GL_TEXTURE_BORDER_COLOR 0x1004
198 #define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
199 #define GL_TEXTURE_TARGET 0x1006
200 #define GL_DONT_CARE 0x1100
201 #define GL_FASTEST 0x1101
202 #define GL_NICEST 0x1102
203 #define GL_BYTE 0x1400
204 #define GL_UNSIGNED_BYTE 0x1401
205 #define GL_SHORT 0x1402
206 #define GL_UNSIGNED_SHORT 0x1403
207 #define GL_INT 0x1404
208 #define GL_UNSIGNED_INT 0x1405
209 #define GL_FLOAT 0x1406
210 #define GL_DOUBLE 0x140A
211 #define GL_HALF_FLOAT 0x140B
212 #define GL_FIXED 0x140C
213 #define GL_CLEAR 0x1500
214 #define GL_AND 0x1501
215 #define GL_AND_REVERSE 0x1502
216 #define GL_COPY 0x1503
217 #define GL_AND_INVERTED 0x1504
218 #define GL_NOOP 0x1505
219 #define GL_XOR 0x1506
220 #define GL_OR 0x1507
221 #define GL_NOR 0x1508
222 #define GL_EQUIV 0x1509
223 #define GL_INVERT 0x150A
224 #define GL_OR_REVERSE 0x150B
225 #define GL_COPY_INVERTED 0x150C
226 #define GL_OR_INVERTED 0x150D
227 #define GL_NAND 0x150E
228 #define GL_SET 0x150F
229 #define GL_TEXTURE 0x1702
230 #define GL_COLOR 0x1800
231 #define GL_DEPTH 0x1801
232 #define GL_STENCIL 0x1802
233 #define GL_STENCIL_INDEX 0x1901
234 #define GL_DEPTH_COMPONENT 0x1902
235 #define GL_RED 0x1903
236 #define GL_GREEN 0x1904
237 #define GL_BLUE 0x1905
238 #define GL_ALPHA 0x1906
239 #define GL_RGB 0x1907
240 #define GL_RGBA 0x1908
241 #define GL_LUMINANCE 0x1909
242 #define GL_LUMINANCE_ALPHA 0x190A
243 #define GL_POINT 0x1B00
244 #define GL_LINE 0x1B01
245 #define GL_FILL 0x1B02
246 #define GL_KEEP 0x1E00
247 #define GL_REPLACE 0x1E01
248 #define GL_INCR 0x1E02
249 #define GL_DECR 0x1E03
250 #define GL_VENDOR 0x1F00
251 #define GL_RENDERER 0x1F01
252 #define GL_VERSION 0x1F02
253 #define GL_EXTENSIONS 0x1F03
254 #define GL_NEAREST 0x2600
255 #define GL_LINEAR 0x2601
256 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
257 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
258 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
259 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
260 #define GL_TEXTURE_MAG_FILTER 0x2800
261 #define GL_TEXTURE_MIN_FILTER 0x2801
262 #define GL_TEXTURE_WRAP_S 0x2802
263 #define GL_TEXTURE_WRAP_T 0x2803
264 #define GL_REPEAT 0x2901
265 #define GL_POLYGON_OFFSET_UNITS 0x2A00
266 #define GL_POLYGON_OFFSET_POINT 0x2A01
267 #define GL_POLYGON_OFFSET_LINE 0x2A02
268 #define GL_R3_G3_B2 0x2A10
269 #define GL_CLIP_DISTANCE0 0x3000
270 #define GL_CLIP_DISTANCE1 0x3001
271 #define GL_CLIP_DISTANCE2 0x3002
272 #define GL_CLIP_DISTANCE3 0x3003
273 #define GL_CLIP_DISTANCE4 0x3004
274 #define GL_CLIP_DISTANCE5 0x3005
275 #define GL_CLIP_DISTANCE6 0x3006
276 #define GL_CLIP_DISTANCE7 0x3007
277 #define GL_CONSTANT_COLOR 0x8001
278 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
279 #define GL_CONSTANT_ALPHA 0x8003
280 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
281 #define GL_BLEND_COLOR 0x8005
282 #define GL_FUNC_ADD 0x8006
283 #define GL_MIN 0x8007
284 #define GL_MAX 0x8008
285 #define GL_BLEND_EQUATION 0x8009
286 #define GL_BLEND_EQUATION_RGB 0x8009
287 #define GL_FUNC_SUBTRACT 0x800A
288 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
289 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
290 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
291 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
292 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
293 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
294 #define GL_POLYGON_OFFSET_FILL 0x8037
295 #define GL_POLYGON_OFFSET_FACTOR 0x8038
296 #define GL_ALPHA8_EXT 0x803C
297 #define GL_ALPHA8_OES 0x803C
298 #define GL_LUMINANCE8_EXT 0x8040
299 #define GL_LUMINANCE8_OES 0x8040
300 #define GL_LUMINANCE4_ALPHA4_OES 0x8043
301 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
302 #define GL_LUMINANCE8_ALPHA8_OES 0x8045
303 #define GL_RGB4 0x804F
304 #define GL_RGB5 0x8050
305 #define GL_RGB8 0x8051
306 #define GL_RGB8_OES 0x8051
307 #define GL_RGB10 0x8052
308 #define GL_RGB10_EXT 0x8052
309 #define GL_RGB12 0x8053
310 #define GL_RGB16 0x8054
311 #define GL_RGBA2 0x8055
312 #define GL_RGBA4 0x8056
313 #define GL_RGBA4_OES 0x8056
314 #define GL_RGB5_A1 0x8057
315 #define GL_RGB5_A1_OES 0x8057
316 #define GL_RGBA8 0x8058
317 #define GL_RGBA8_OES 0x8058
318 #define GL_RGB10_A2 0x8059
319 #define GL_RGB10_A2_EXT 0x8059
320 #define GL_RGBA12 0x805A
321 #define GL_RGBA16 0x805B
322 #define GL_TEXTURE_RED_SIZE 0x805C
323 #define GL_TEXTURE_GREEN_SIZE 0x805D
324 #define GL_TEXTURE_BLUE_SIZE 0x805E
325 #define GL_TEXTURE_ALPHA_SIZE 0x805F
326 #define GL_PROXY_TEXTURE_1D 0x8063
327 #define GL_PROXY_TEXTURE_2D 0x8064
328 #define GL_TEXTURE_BINDING_1D 0x8068
329 #define GL_TEXTURE_BINDING_2D 0x8069
330 #define GL_TEXTURE_BINDING_3D 0x806A
331 #define GL_TEXTURE_BINDING_3D_OES 0x806A
332 #define GL_PACK_SKIP_IMAGES 0x806B
333 #define GL_PACK_IMAGE_HEIGHT 0x806C
334 #define GL_UNPACK_SKIP_IMAGES 0x806D
335 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
336 #define GL_TEXTURE_3D 0x806F
337 #define GL_TEXTURE_3D_OES 0x806F
338 #define GL_PROXY_TEXTURE_3D 0x8070
339 #define GL_TEXTURE_DEPTH 0x8071
340 #define GL_TEXTURE_WRAP_R 0x8072
341 #define GL_TEXTURE_WRAP_R_OES 0x8072
342 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
343 #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
344 #define GL_VERTEX_ARRAY 0x8074
345 #define GL_VERTEX_ARRAY_KHR 0x8074
346 #define GL_MULTISAMPLE 0x809D
347 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
348 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
349 #define GL_SAMPLE_COVERAGE 0x80A0
350 #define GL_SAMPLE_BUFFERS 0x80A8
351 #define GL_SAMPLES 0x80A9
352 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
353 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
354 #define GL_BLEND_DST_RGB 0x80C8
355 #define GL_BLEND_SRC_RGB 0x80C9
356 #define GL_BLEND_DST_ALPHA 0x80CA
357 #define GL_BLEND_SRC_ALPHA 0x80CB
358 #define GL_BGR 0x80E0
359 #define GL_BGR_EXT 0x80E0
360 #define GL_BGRA 0x80E1
361 #define GL_BGRA_EXT 0x80E1
362 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
363 #define GL_MAX_ELEMENTS_INDICES 0x80E9
364 #define GL_PARAMETER_BUFFER 0x80EE
365 #define GL_PARAMETER_BUFFER_ARB 0x80EE
366 #define GL_PARAMETER_BUFFER_BINDING 0x80EF
367 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
368 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
369 #define GL_CLAMP_TO_BORDER 0x812D
370 #define GL_CLAMP_TO_BORDER_EXT 0x812D
371 #define GL_CLAMP_TO_EDGE 0x812F
372 #define GL_TEXTURE_MIN_LOD 0x813A
373 #define GL_TEXTURE_MAX_LOD 0x813B
374 #define GL_TEXTURE_BASE_LEVEL 0x813C
375 #define GL_TEXTURE_MAX_LEVEL 0x813D
376 #define GL_GENERATE_MIPMAP_HINT 0x8192
377 #define GL_DEPTH_COMPONENT16 0x81A5
378 #define GL_DEPTH_COMPONENT16_OES 0x81A5
379 #define GL_DEPTH_COMPONENT24 0x81A6
380 #define GL_DEPTH_COMPONENT24_OES 0x81A6
381 #define GL_DEPTH_COMPONENT32 0x81A7
382 #define GL_DEPTH_COMPONENT32_OES 0x81A7
383 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
384 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
385 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
386 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
387 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
388 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
389 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
390 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
391 #define GL_FRAMEBUFFER_DEFAULT 0x8218
392 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
393 #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
394 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
395 #define GL_MAJOR_VERSION 0x821B
396 #define GL_MINOR_VERSION 0x821C
397 #define GL_NUM_EXTENSIONS 0x821D
398 #define GL_CONTEXT_FLAGS 0x821E
399 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
400 #define GL_BUFFER_STORAGE_FLAGS 0x8220
401 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
402 #define GL_COMPRESSED_RED 0x8225
403 #define GL_COMPRESSED_RG 0x8226
404 #define GL_RG 0x8227
405 #define GL_RG_INTEGER 0x8228
406 #define GL_R8 0x8229
407 #define GL_R8_EXT 0x8229
408 #define GL_R16 0x822A
409 #define GL_RG8 0x822B
410 #define GL_RG8_EXT 0x822B
411 #define GL_RG16 0x822C
412 #define GL_R16F 0x822D
413 #define GL_R16F_EXT 0x822D
414 #define GL_R32F 0x822E
415 #define GL_R32F_EXT 0x822E
416 #define GL_RG16F 0x822F
417 #define GL_RG16F_EXT 0x822F
418 #define GL_RG32F 0x8230
419 #define GL_RG32F_EXT 0x8230
420 #define GL_R8I 0x8231
421 #define GL_R8UI 0x8232
422 #define GL_R16I 0x8233
423 #define GL_R16UI 0x8234
424 #define GL_R32I 0x8235
425 #define GL_R32UI 0x8236
426 #define GL_RG8I 0x8237
427 #define GL_RG8UI 0x8238
428 #define GL_RG16I 0x8239
429 #define GL_RG16UI 0x823A
430 #define GL_RG32I 0x823B
431 #define GL_RG32UI 0x823C
432 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
433 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
434 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
435 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
436 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
437 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
438 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
439 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
440 #define GL_DEBUG_SOURCE_API 0x8246
441 #define GL_DEBUG_SOURCE_API_KHR 0x8246
442 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
443 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
444 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
445 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
446 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
447 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
448 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
449 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
450 #define GL_DEBUG_SOURCE_OTHER 0x824B
451 #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
452 #define GL_DEBUG_TYPE_ERROR 0x824C
453 #define GL_DEBUG_TYPE_ERROR_KHR 0x824C
454 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
455 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
456 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
457 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
458 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
459 #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
460 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
461 #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
462 #define GL_DEBUG_TYPE_OTHER 0x8251
463 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251
464 #define GL_LOSE_CONTEXT_ON_RESET 0x8252
465 #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
466 #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
467 #define GL_GUILTY_CONTEXT_RESET 0x8253
468 #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
469 #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
470 #define GL_INNOCENT_CONTEXT_RESET 0x8254
471 #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
472 #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
473 #define GL_UNKNOWN_CONTEXT_RESET 0x8255
474 #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
475 #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
476 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256
477 #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
478 #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
479 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
480 #define GL_PROGRAM_SEPARABLE 0x8258
481 #define GL_ACTIVE_PROGRAM 0x8259
482 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
483 #define GL_MAX_VIEWPORTS 0x825B
484 #define GL_MAX_VIEWPORTS_OES 0x825B
485 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
486 #define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C
487 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
488 #define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D
489 #define GL_LAYER_PROVOKING_VERTEX 0x825E
490 #define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
491 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
492 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F
493 #define GL_UNDEFINED_VERTEX 0x8260
494 #define GL_UNDEFINED_VERTEX_EXT 0x8260
495 #define GL_NO_RESET_NOTIFICATION 0x8261
496 #define GL_NO_RESET_NOTIFICATION_EXT 0x8261
497 #define GL_NO_RESET_NOTIFICATION_KHR 0x8261
498 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
499 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
500 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
501 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
502 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
503 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
504 #define GL_DEBUG_TYPE_MARKER 0x8268
505 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268
506 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
507 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
508 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
509 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
510 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
511 #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
512 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
513 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
514 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
515 #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
516 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
517 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
518 #define GL_INTERNALFORMAT_PREFERRED 0x8270
519 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
520 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
521 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
522 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
523 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
524 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
525 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
526 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
527 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
528 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
529 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
530 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
531 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
532 #define GL_MAX_WIDTH 0x827E
533 #define GL_MAX_HEIGHT 0x827F
534 #define GL_MAX_DEPTH 0x8280
535 #define GL_MAX_LAYERS 0x8281
536 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
537 #define GL_COLOR_COMPONENTS 0x8283
538 #define GL_DEPTH_COMPONENTS 0x8284
539 #define GL_STENCIL_COMPONENTS 0x8285
540 #define GL_COLOR_RENDERABLE 0x8286
541 #define GL_DEPTH_RENDERABLE 0x8287
542 #define GL_STENCIL_RENDERABLE 0x8288
543 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
544 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
545 #define GL_FRAMEBUFFER_BLEND 0x828B
546 #define GL_READ_PIXELS 0x828C
547 #define GL_READ_PIXELS_FORMAT 0x828D
548 #define GL_READ_PIXELS_TYPE 0x828E
549 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
550 #define GL_TEXTURE_IMAGE_TYPE 0x8290
551 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
552 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
553 #define GL_MIPMAP 0x8293
554 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
555 #define GL_AUTO_GENERATE_MIPMAP 0x8295
556 #define GL_COLOR_ENCODING 0x8296
557 #define GL_SRGB_READ 0x8297
558 #define GL_SRGB_WRITE 0x8298
559 #define GL_FILTER 0x829A
560 #define GL_VERTEX_TEXTURE 0x829B
561 #define GL_TESS_CONTROL_TEXTURE 0x829C
562 #define GL_TESS_EVALUATION_TEXTURE 0x829D
563 #define GL_GEOMETRY_TEXTURE 0x829E
564 #define GL_FRAGMENT_TEXTURE 0x829F
565 #define GL_COMPUTE_TEXTURE 0x82A0
566 #define GL_TEXTURE_SHADOW 0x82A1
567 #define GL_TEXTURE_GATHER 0x82A2
568 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
569 #define GL_SHADER_IMAGE_LOAD 0x82A4
570 #define GL_SHADER_IMAGE_STORE 0x82A5
571 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
572 #define GL_IMAGE_TEXEL_SIZE 0x82A7
573 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
574 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
575 #define GL_IMAGE_PIXEL_TYPE 0x82AA
576 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
577 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
578 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
579 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
580 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
581 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
582 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
583 #define GL_CLEAR_BUFFER 0x82B4
584 #define GL_TEXTURE_VIEW 0x82B5
585 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
586 #define GL_FULL_SUPPORT 0x82B7
587 #define GL_CAVEAT_SUPPORT 0x82B8
588 #define GL_IMAGE_CLASS_4_X_32 0x82B9
589 #define GL_IMAGE_CLASS_2_X_32 0x82BA
590 #define GL_IMAGE_CLASS_1_X_32 0x82BB
591 #define GL_IMAGE_CLASS_4_X_16 0x82BC
592 #define GL_IMAGE_CLASS_2_X_16 0x82BD
593 #define GL_IMAGE_CLASS_1_X_16 0x82BE
594 #define GL_IMAGE_CLASS_4_X_8 0x82BF
595 #define GL_IMAGE_CLASS_2_X_8 0x82C0
596 #define GL_IMAGE_CLASS_1_X_8 0x82C1
597 #define GL_IMAGE_CLASS_11_11_10 0x82C2
598 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
599 #define GL_VIEW_CLASS_128_BITS 0x82C4
600 #define GL_VIEW_CLASS_96_BITS 0x82C5
601 #define GL_VIEW_CLASS_64_BITS 0x82C6
602 #define GL_VIEW_CLASS_48_BITS 0x82C7
603 #define GL_VIEW_CLASS_32_BITS 0x82C8
604 #define GL_VIEW_CLASS_24_BITS 0x82C9
605 #define GL_VIEW_CLASS_16_BITS 0x82CA
606 #define GL_VIEW_CLASS_8_BITS 0x82CB
607 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
608 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
609 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
610 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
611 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
612 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
613 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
614 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
615 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
616 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
617 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
618 #define GL_VERTEX_BINDING_OFFSET 0x82D7
619 #define GL_VERTEX_BINDING_STRIDE 0x82D8
620 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
621 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
622 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
623 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
624 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
625 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
626 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
627 #define GL_BUFFER 0x82E0
628 #define GL_BUFFER_KHR 0x82E0
629 #define GL_SHADER 0x82E1
630 #define GL_SHADER_KHR 0x82E1
631 #define GL_PROGRAM 0x82E2
632 #define GL_PROGRAM_KHR 0x82E2
633 #define GL_QUERY 0x82E3
634 #define GL_QUERY_KHR 0x82E3
635 #define GL_PROGRAM_PIPELINE 0x82E4
636 #define GL_PROGRAM_PIPELINE_KHR 0x82E4
637 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
638 #define GL_SAMPLER 0x82E6
639 #define GL_SAMPLER_KHR 0x82E6
640 #define GL_MAX_LABEL_LENGTH 0x82E8
641 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8
642 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
643 #define GL_QUERY_TARGET 0x82EA
644 #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
645 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
646 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
647 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
648 #define GL_VERTICES_SUBMITTED 0x82EE
649 #define GL_PRIMITIVES_SUBMITTED 0x82EF
650 #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
651 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
652 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
653 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
654 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
655 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
656 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
657 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
658 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
659 #define GL_MAX_CULL_DISTANCES 0x82F9
660 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
661 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
662 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
663 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
664 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
665 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
666 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
667 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
668 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
669 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
670 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
671 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
672 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
673 #define GL_MIRRORED_REPEAT 0x8370
674 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
675 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
676 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
677 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
678 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
679 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
680 #define GL_TEXTURE0 0x84C0
681 #define GL_TEXTURE1 0x84C1
682 #define GL_TEXTURE2 0x84C2
683 #define GL_TEXTURE3 0x84C3
684 #define GL_TEXTURE4 0x84C4
685 #define GL_TEXTURE5 0x84C5
686 #define GL_TEXTURE6 0x84C6
687 #define GL_TEXTURE7 0x84C7
688 #define GL_TEXTURE8 0x84C8
689 #define GL_TEXTURE9 0x84C9
690 #define GL_TEXTURE10 0x84CA
691 #define GL_TEXTURE11 0x84CB
692 #define GL_TEXTURE12 0x84CC
693 #define GL_TEXTURE13 0x84CD
694 #define GL_TEXTURE14 0x84CE
695 #define GL_TEXTURE15 0x84CF
696 #define GL_TEXTURE16 0x84D0
697 #define GL_TEXTURE17 0x84D1
698 #define GL_TEXTURE18 0x84D2
699 #define GL_TEXTURE19 0x84D3
700 #define GL_TEXTURE20 0x84D4
701 #define GL_TEXTURE21 0x84D5
702 #define GL_TEXTURE22 0x84D6
703 #define GL_TEXTURE23 0x84D7
704 #define GL_TEXTURE24 0x84D8
705 #define GL_TEXTURE25 0x84D9
706 #define GL_TEXTURE26 0x84DA
707 #define GL_TEXTURE27 0x84DB
708 #define GL_TEXTURE28 0x84DC
709 #define GL_TEXTURE29 0x84DD
710 #define GL_TEXTURE30 0x84DE
711 #define GL_TEXTURE31 0x84DF
712 #define GL_ACTIVE_TEXTURE 0x84E0
713 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
714 #define GL_COMPRESSED_RGB 0x84ED
715 #define GL_COMPRESSED_RGBA 0x84EE
716 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
717 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
718 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
719 #define GL_TEXTURE_RECTANGLE 0x84F5
720 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
721 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
722 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
723 #define GL_DEPTH_STENCIL 0x84F9
724 #define GL_DEPTH_STENCIL_OES 0x84F9
725 #define GL_UNSIGNED_INT_24_8 0x84FA
726 #define GL_UNSIGNED_INT_24_8_OES 0x84FA
727 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
728 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
729 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
730 #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
731 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
732 #define GL_TEXTURE_LOD_BIAS 0x8501
733 #define GL_INCR_WRAP 0x8507
734 #define GL_DECR_WRAP 0x8508
735 #define GL_TEXTURE_CUBE_MAP 0x8513
736 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
737 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
738 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
739 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
740 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
741 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
742 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
743 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
744 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
745 #define GL_SRC1_ALPHA 0x8589
746 #define GL_VERTEX_ARRAY_BINDING 0x85B5
747 #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
748 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
749 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
750 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
751 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
752 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
753 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
754 #define GL_PROGRAM_POINT_SIZE 0x8642
755 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
756 #define GL_DEPTH_CLAMP 0x864F
757 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
758 #define GL_TEXTURE_COMPRESSED 0x86A1
759 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
760 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
761 #define GL_PROGRAM_BINARY_LENGTH 0x8741
762 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
763 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
764 #define GL_BUFFER_SIZE 0x8764
765 #define GL_BUFFER_USAGE 0x8765
766 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
767 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
768 #define GL_STENCIL_BACK_FUNC 0x8800
769 #define GL_STENCIL_BACK_FAIL 0x8801
770 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
771 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
772 #define GL_RGBA32F 0x8814
773 #define GL_RGBA32F_EXT 0x8814
774 #define GL_RGB32F 0x8815
775 #define GL_RGB32F_EXT 0x8815
776 #define GL_ALPHA32F_EXT 0x8816
777 #define GL_LUMINANCE32F_EXT 0x8818
778 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819
779 #define GL_RGBA16F 0x881A
780 #define GL_RGBA16F_EXT 0x881A
781 #define GL_RGB16F 0x881B
782 #define GL_RGB16F_EXT 0x881B
783 #define GL_ALPHA16F_EXT 0x881C
784 #define GL_LUMINANCE16F_EXT 0x881E
785 #define GL_LUMINANCE_ALPHA16F_EXT 0x881F
786 #define GL_MAX_DRAW_BUFFERS 0x8824
787 #define GL_DRAW_BUFFER0 0x8825
788 #define GL_DRAW_BUFFER1 0x8826
789 #define GL_DRAW_BUFFER2 0x8827
790 #define GL_DRAW_BUFFER3 0x8828
791 #define GL_DRAW_BUFFER4 0x8829
792 #define GL_DRAW_BUFFER5 0x882A
793 #define GL_DRAW_BUFFER6 0x882B
794 #define GL_DRAW_BUFFER7 0x882C
795 #define GL_DRAW_BUFFER8 0x882D
796 #define GL_DRAW_BUFFER9 0x882E
797 #define GL_DRAW_BUFFER10 0x882F
798 #define GL_DRAW_BUFFER11 0x8830
799 #define GL_DRAW_BUFFER12 0x8831
800 #define GL_DRAW_BUFFER13 0x8832
801 #define GL_DRAW_BUFFER14 0x8833
802 #define GL_DRAW_BUFFER15 0x8834
803 #define GL_BLEND_EQUATION_ALPHA 0x883D
804 #define GL_TEXTURE_DEPTH_SIZE 0x884A
805 #define GL_TEXTURE_COMPARE_MODE 0x884C
806 #define GL_TEXTURE_COMPARE_FUNC 0x884D
807 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
808 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
809 #define GL_QUERY_COUNTER_BITS 0x8864
810 #define GL_CURRENT_QUERY 0x8865
811 #define GL_QUERY_RESULT 0x8866
812 #define GL_QUERY_RESULT_AVAILABLE 0x8867
813 #define GL_MAX_VERTEX_ATTRIBS 0x8869
814 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
815 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
816 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
817 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
818 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
819 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
820 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
821 #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
822 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
823 #define GL_DEPTH_BOUNDS_EXT 0x8891
824 #define GL_ARRAY_BUFFER 0x8892
825 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
826 #define GL_ARRAY_BUFFER_BINDING 0x8894
827 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
828 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
829 #define GL_READ_ONLY 0x88B8
830 #define GL_WRITE_ONLY 0x88B9
831 #define GL_WRITE_ONLY_OES 0x88B9
832 #define GL_READ_WRITE 0x88BA
833 #define GL_BUFFER_ACCESS 0x88BB
834 #define GL_BUFFER_ACCESS_OES 0x88BB
835 #define GL_BUFFER_MAPPED 0x88BC
836 #define GL_BUFFER_MAPPED_OES 0x88BC
837 #define GL_BUFFER_MAP_POINTER 0x88BD
838 #define GL_BUFFER_MAP_POINTER_OES 0x88BD
839 #define GL_TIME_ELAPSED 0x88BF
840 #define GL_STREAM_DRAW 0x88E0
841 #define GL_STREAM_READ 0x88E1
842 #define GL_STREAM_COPY 0x88E2
843 #define GL_STATIC_DRAW 0x88E4
844 #define GL_STATIC_READ 0x88E5
845 #define GL_STATIC_COPY 0x88E6
846 #define GL_DYNAMIC_DRAW 0x88E8
847 #define GL_DYNAMIC_READ 0x88E9
848 #define GL_DYNAMIC_COPY 0x88EA
849 #define GL_PIXEL_PACK_BUFFER 0x88EB
850 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
851 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
852 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
853 #define GL_DEPTH24_STENCIL8 0x88F0
854 #define GL_DEPTH24_STENCIL8_OES 0x88F0
855 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
856 #define GL_SRC1_COLOR 0x88F9
857 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
858 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
859 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
860 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
861 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
862 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
863 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
864 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
865 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
866 #define GL_SAMPLES_PASSED 0x8914
867 #define GL_GEOMETRY_VERTICES_OUT 0x8916
868 #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
869 #define GL_GEOMETRY_INPUT_TYPE 0x8917
870 #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
871 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
872 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
873 #define GL_SAMPLER_BINDING 0x8919
874 #define GL_CLAMP_READ_COLOR 0x891C
875 #define GL_FIXED_ONLY 0x891D
876 #define GL_UNIFORM_BUFFER 0x8A11
877 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
878 #define GL_UNIFORM_BUFFER_START 0x8A29
879 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
880 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
881 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
882 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
883 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
884 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
885 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
886 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
887 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
888 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
889 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
890 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
891 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
892 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
893 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
894 #define GL_UNIFORM_TYPE 0x8A37
895 #define GL_UNIFORM_SIZE 0x8A38
896 #define GL_UNIFORM_NAME_LENGTH 0x8A39
897 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
898 #define GL_UNIFORM_OFFSET 0x8A3B
899 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
900 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
901 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
902 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
903 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
904 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
905 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
906 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
907 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
908 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
909 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
910 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
911 #define GL_DECODE_EXT 0x8A49
912 #define GL_SKIP_DECODE_EXT 0x8A4A
913 #define GL_FRAGMENT_SHADER 0x8B30
914 #define GL_VERTEX_SHADER 0x8B31
915 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
916 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
917 #define GL_MAX_VARYING_FLOATS 0x8B4B
918 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
919 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
920 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
921 #define GL_SHADER_TYPE 0x8B4F
922 #define GL_FLOAT_VEC2 0x8B50
923 #define GL_FLOAT_VEC3 0x8B51
924 #define GL_FLOAT_VEC4 0x8B52
925 #define GL_INT_VEC2 0x8B53
926 #define GL_INT_VEC3 0x8B54
927 #define GL_INT_VEC4 0x8B55
928 #define GL_BOOL 0x8B56
929 #define GL_BOOL_VEC2 0x8B57
930 #define GL_BOOL_VEC3 0x8B58
931 #define GL_BOOL_VEC4 0x8B59
932 #define GL_FLOAT_MAT2 0x8B5A
933 #define GL_FLOAT_MAT3 0x8B5B
934 #define GL_FLOAT_MAT4 0x8B5C
935 #define GL_SAMPLER_1D 0x8B5D
936 #define GL_SAMPLER_2D 0x8B5E
937 #define GL_SAMPLER_3D 0x8B5F
938 #define GL_SAMPLER_3D_OES 0x8B5F
939 #define GL_SAMPLER_CUBE 0x8B60
940 #define GL_SAMPLER_1D_SHADOW 0x8B61
941 #define GL_SAMPLER_2D_SHADOW 0x8B62
942 #define GL_SAMPLER_2D_RECT 0x8B63
943 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
944 #define GL_FLOAT_MAT2x3 0x8B65
945 #define GL_FLOAT_MAT2x4 0x8B66
946 #define GL_FLOAT_MAT3x2 0x8B67
947 #define GL_FLOAT_MAT3x4 0x8B68
948 #define GL_FLOAT_MAT4x2 0x8B69
949 #define GL_FLOAT_MAT4x3 0x8B6A
950 #define GL_DELETE_STATUS 0x8B80
951 #define GL_COMPILE_STATUS 0x8B81
952 #define GL_LINK_STATUS 0x8B82
953 #define GL_VALIDATE_STATUS 0x8B83
954 #define GL_INFO_LOG_LENGTH 0x8B84
955 #define GL_ATTACHED_SHADERS 0x8B85
956 #define GL_ACTIVE_UNIFORMS 0x8B86
957 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
958 #define GL_SHADER_SOURCE_LENGTH 0x8B88
959 #define GL_ACTIVE_ATTRIBUTES 0x8B89
960 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
961 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
962 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
963 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
964 #define GL_CURRENT_PROGRAM 0x8B8D
965 #define GL_PALETTE4_RGB8_OES 0x8B90
966 #define GL_PALETTE4_RGBA8_OES 0x8B91
967 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
968 #define GL_PALETTE4_RGBA4_OES 0x8B93
969 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
970 #define GL_PALETTE8_RGB8_OES 0x8B95
971 #define GL_PALETTE8_RGBA8_OES 0x8B96
972 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
973 #define GL_PALETTE8_RGBA4_OES 0x8B98
974 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
975 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
976 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
977 #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
978 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
979 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
980 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
981 #define GL_TEXTURE_RED_TYPE 0x8C10
982 #define GL_TEXTURE_GREEN_TYPE 0x8C11
983 #define GL_TEXTURE_BLUE_TYPE 0x8C12
984 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
985 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
986 #define GL_UNSIGNED_NORMALIZED 0x8C17
987 #define GL_TEXTURE_1D_ARRAY 0x8C18
988 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
989 #define GL_TEXTURE_2D_ARRAY 0x8C1A
990 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
991 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
992 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
993 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
994 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
995 #define GL_TEXTURE_BUFFER 0x8C2A
996 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
997 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
998 #define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
999 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1000 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
1001 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1002 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
1003 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1004 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
1005 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1006 #define GL_SAMPLE_SHADING 0x8C36
1007 #define GL_SAMPLE_SHADING_OES 0x8C36
1008 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1009 #define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
1010 #define GL_R11F_G11F_B10F 0x8C3A
1011 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
1012 #define GL_RGB9_E5 0x8C3D
1013 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
1014 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
1015 #define GL_SRGB 0x8C40
1016 #define GL_SRGB8 0x8C41
1017 #define GL_SRGB_ALPHA 0x8C42
1018 #define GL_SRGB8_ALPHA8 0x8C43
1019 #define GL_COMPRESSED_SRGB 0x8C48
1020 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
1021 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
1022 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
1023 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
1024 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
1025 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
1026 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
1027 #define GL_PRIMITIVES_GENERATED 0x8C87
1028 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
1029 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
1030 #define GL_RASTERIZER_DISCARD 0x8C89
1031 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
1032 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
1033 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
1034 #define GL_SEPARATE_ATTRIBS 0x8C8D
1035 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
1036 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
1037 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
1038 #define GL_LOWER_LEFT 0x8CA1
1039 #define GL_UPPER_LEFT 0x8CA2
1040 #define GL_STENCIL_BACK_REF 0x8CA3
1041 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
1042 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
1043 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1044 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1045 #define GL_RENDERBUFFER_BINDING 0x8CA7
1046 #define GL_READ_FRAMEBUFFER 0x8CA8
1047 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1048 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1049 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1050 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
1051 #define GL_DEPTH_COMPONENT32F 0x8CAC
1052 #define GL_DEPTH32F_STENCIL8 0x8CAD
1053 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1054 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1055 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1056 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1057 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
1058 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1059 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1060 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1061 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1062 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
1063 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1064 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1065 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1066 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1067 #define GL_COLOR_ATTACHMENT0 0x8CE0
1068 #define GL_COLOR_ATTACHMENT1 0x8CE1
1069 #define GL_COLOR_ATTACHMENT2 0x8CE2
1070 #define GL_COLOR_ATTACHMENT3 0x8CE3
1071 #define GL_COLOR_ATTACHMENT4 0x8CE4
1072 #define GL_COLOR_ATTACHMENT5 0x8CE5
1073 #define GL_COLOR_ATTACHMENT6 0x8CE6
1074 #define GL_COLOR_ATTACHMENT7 0x8CE7
1075 #define GL_COLOR_ATTACHMENT8 0x8CE8
1076 #define GL_COLOR_ATTACHMENT9 0x8CE9
1077 #define GL_COLOR_ATTACHMENT10 0x8CEA
1078 #define GL_COLOR_ATTACHMENT11 0x8CEB
1079 #define GL_COLOR_ATTACHMENT12 0x8CEC
1080 #define GL_COLOR_ATTACHMENT13 0x8CED
1081 #define GL_COLOR_ATTACHMENT14 0x8CEE
1082 #define GL_COLOR_ATTACHMENT15 0x8CEF
1083 #define GL_COLOR_ATTACHMENT16 0x8CF0
1084 #define GL_COLOR_ATTACHMENT17 0x8CF1
1085 #define GL_COLOR_ATTACHMENT18 0x8CF2
1086 #define GL_COLOR_ATTACHMENT19 0x8CF3
1087 #define GL_COLOR_ATTACHMENT20 0x8CF4
1088 #define GL_COLOR_ATTACHMENT21 0x8CF5
1089 #define GL_COLOR_ATTACHMENT22 0x8CF6
1090 #define GL_COLOR_ATTACHMENT23 0x8CF7
1091 #define GL_COLOR_ATTACHMENT24 0x8CF8
1092 #define GL_COLOR_ATTACHMENT25 0x8CF9
1093 #define GL_COLOR_ATTACHMENT26 0x8CFA
1094 #define GL_COLOR_ATTACHMENT27 0x8CFB
1095 #define GL_COLOR_ATTACHMENT28 0x8CFC
1096 #define GL_COLOR_ATTACHMENT29 0x8CFD
1097 #define GL_COLOR_ATTACHMENT30 0x8CFE
1098 #define GL_COLOR_ATTACHMENT31 0x8CFF
1099 #define GL_DEPTH_ATTACHMENT 0x8D00
1100 #define GL_STENCIL_ATTACHMENT 0x8D20
1101 #define GL_FRAMEBUFFER 0x8D40
1102 #define GL_RENDERBUFFER 0x8D41
1103 #define GL_RENDERBUFFER_WIDTH 0x8D42
1104 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1105 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1106 #define GL_STENCIL_INDEX1 0x8D46
1107 #define GL_STENCIL_INDEX1_OES 0x8D46
1108 #define GL_STENCIL_INDEX4 0x8D47
1109 #define GL_STENCIL_INDEX4_OES 0x8D47
1110 #define GL_STENCIL_INDEX8 0x8D48
1111 #define GL_STENCIL_INDEX16 0x8D49
1112 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1113 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1114 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1115 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1116 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1117 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1118 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1119 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
1120 #define GL_MAX_SAMPLES 0x8D57
1121 #define GL_MAX_SAMPLES_EXT 0x8D57
1122 #define GL_HALF_FLOAT_OES 0x8D61
1123 #define GL_RGB565_OES 0x8D62
1124 #define GL_RGB565 0x8D62
1125 #define GL_ETC1_RGB8_OES 0x8D64
1126 #define GL_TEXTURE_EXTERNAL_OES 0x8D65
1127 #define GL_SAMPLER_EXTERNAL_OES 0x8D66
1128 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
1129 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
1130 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
1131 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
1132 #define GL_MAX_ELEMENT_INDEX 0x8D6B
1133 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
1134 #define GL_RGBA32UI 0x8D70
1135 #define GL_RGB32UI 0x8D71
1136 #define GL_RGBA16UI 0x8D76
1137 #define GL_RGB16UI 0x8D77
1138 #define GL_RGBA8UI 0x8D7C
1139 #define GL_RGB8UI 0x8D7D
1140 #define GL_RGBA32I 0x8D82
1141 #define GL_RGB32I 0x8D83
1142 #define GL_RGBA16I 0x8D88
1143 #define GL_RGB16I 0x8D89
1144 #define GL_RGBA8I 0x8D8E
1145 #define GL_RGB8I 0x8D8F
1146 #define GL_RED_INTEGER 0x8D94
1147 #define GL_GREEN_INTEGER 0x8D95
1148 #define GL_BLUE_INTEGER 0x8D96
1149 #define GL_RGB_INTEGER 0x8D98
1150 #define GL_RGBA_INTEGER 0x8D99
1151 #define GL_BGR_INTEGER 0x8D9A
1152 #define GL_BGRA_INTEGER 0x8D9B
1153 #define GL_INT_2_10_10_10_REV 0x8D9F
1154 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1155 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
1156 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1157 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
1158 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1159 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1160 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1161 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1162 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1163 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1164 #define GL_SAMPLER_1D_ARRAY 0x8DC0
1165 #define GL_SAMPLER_2D_ARRAY 0x8DC1
1166 #define GL_SAMPLER_BUFFER 0x8DC2
1167 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
1168 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
1169 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
1170 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
1171 #define GL_UNSIGNED_INT_VEC2 0x8DC6
1172 #define GL_UNSIGNED_INT_VEC3 0x8DC7
1173 #define GL_UNSIGNED_INT_VEC4 0x8DC8
1174 #define GL_INT_SAMPLER_1D 0x8DC9
1175 #define GL_INT_SAMPLER_2D 0x8DCA
1176 #define GL_INT_SAMPLER_3D 0x8DCB
1177 #define GL_INT_SAMPLER_CUBE 0x8DCC
1178 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
1179 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
1180 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
1181 #define GL_INT_SAMPLER_BUFFER 0x8DD0
1182 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
1183 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
1184 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
1185 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
1186 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
1187 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1188 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
1189 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
1190 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1191 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
1192 #define GL_GEOMETRY_SHADER 0x8DD9
1193 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
1194 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1195 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
1196 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1197 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
1198 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1199 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
1200 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1201 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1202 #define GL_MAX_SUBROUTINES 0x8DE7
1203 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1204 #define GL_LOW_FLOAT 0x8DF0
1205 #define GL_MEDIUM_FLOAT 0x8DF1
1206 #define GL_HIGH_FLOAT 0x8DF2
1207 #define GL_LOW_INT 0x8DF3
1208 #define GL_MEDIUM_INT 0x8DF4
1209 #define GL_HIGH_INT 0x8DF5
1210 #define GL_SHADER_BINARY_FORMATS 0x8DF8
1211 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1212 #define GL_SHADER_COMPILER 0x8DFA
1213 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1214 #define GL_MAX_VARYING_VECTORS 0x8DFC
1215 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1216 #define GL_QUERY_WAIT 0x8E13
1217 #define GL_QUERY_NO_WAIT 0x8E14
1218 #define GL_QUERY_BY_REGION_WAIT 0x8E15
1219 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
1220 #define GL_QUERY_WAIT_INVERTED 0x8E17
1221 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18
1222 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
1223 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
1224 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B
1225 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
1226 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1227 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
1228 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1229 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
1230 #define GL_TRANSFORM_FEEDBACK 0x8E22
1231 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1232 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
1233 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1234 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
1235 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1236 #define GL_TIMESTAMP 0x8E28
1237 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
1238 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
1239 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
1240 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1241 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1242 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1243 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1244 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1245 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1246 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1247 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1248 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1249 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1250 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1251 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1252 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
1253 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1254 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
1255 #define GL_PROVOKING_VERTEX 0x8E4F
1256 #define GL_SAMPLE_POSITION 0x8E50
1257 #define GL_SAMPLE_MASK 0x8E51
1258 #define GL_SAMPLE_MASK_VALUE 0x8E52
1259 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1260 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1261 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
1262 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1263 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1264 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1265 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1266 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1267 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1268 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1269 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1270 #define GL_MAX_VERTEX_STREAMS 0x8E71
1271 #define GL_PATCH_VERTICES 0x8E72
1272 #define GL_PATCH_VERTICES_EXT 0x8E72
1273 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1274 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1275 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1276 #define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
1277 #define GL_TESS_GEN_MODE 0x8E76
1278 #define GL_TESS_GEN_MODE_EXT 0x8E76
1279 #define GL_TESS_GEN_SPACING 0x8E77
1280 #define GL_TESS_GEN_SPACING_EXT 0x8E77
1281 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1282 #define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
1283 #define GL_TESS_GEN_POINT_MODE 0x8E79
1284 #define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
1285 #define GL_ISOLINES 0x8E7A
1286 #define GL_ISOLINES_EXT 0x8E7A
1287 #define GL_FRACTIONAL_ODD 0x8E7B
1288 #define GL_FRACTIONAL_ODD_EXT 0x8E7B
1289 #define GL_FRACTIONAL_EVEN 0x8E7C
1290 #define GL_FRACTIONAL_EVEN_EXT 0x8E7C
1291 #define GL_MAX_PATCH_VERTICES 0x8E7D
1292 #define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
1293 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1294 #define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
1295 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1296 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
1297 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1298 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
1299 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1300 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
1301 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1302 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
1303 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1304 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
1305 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1306 #define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
1307 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1308 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
1309 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1310 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
1311 #define GL_TESS_EVALUATION_SHADER 0x8E87
1312 #define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
1313 #define GL_TESS_CONTROL_SHADER 0x8E88
1314 #define GL_TESS_CONTROL_SHADER_EXT 0x8E88
1315 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1316 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
1317 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1318 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
1319 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
1320 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
1321 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
1322 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
1323 #define GL_COPY_READ_BUFFER 0x8F36
1324 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
1325 #define GL_COPY_WRITE_BUFFER 0x8F37
1326 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
1327 #define GL_MAX_IMAGE_UNITS 0x8F38
1328 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
1329 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
1330 #define GL_IMAGE_BINDING_NAME 0x8F3A
1331 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
1332 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
1333 #define GL_IMAGE_BINDING_LAYER 0x8F3D
1334 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
1335 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1336 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1337 #define GL_DOUBLE_MAT2 0x8F46
1338 #define GL_DOUBLE_MAT3 0x8F47
1339 #define GL_DOUBLE_MAT4 0x8F48
1340 #define GL_DOUBLE_MAT2x3 0x8F49
1341 #define GL_DOUBLE_MAT2x4 0x8F4A
1342 #define GL_DOUBLE_MAT3x2 0x8F4B
1343 #define GL_DOUBLE_MAT3x4 0x8F4C
1344 #define GL_DOUBLE_MAT4x2 0x8F4D
1345 #define GL_DOUBLE_MAT4x3 0x8F4E
1346 #define GL_VERTEX_BINDING_BUFFER 0x8F4F
1347 #define GL_RED_SNORM 0x8F90
1348 #define GL_RG_SNORM 0x8F91
1349 #define GL_RGB_SNORM 0x8F92
1350 #define GL_RGBA_SNORM 0x8F93
1351 #define GL_R8_SNORM 0x8F94
1352 #define GL_RG8_SNORM 0x8F95
1353 #define GL_RGB8_SNORM 0x8F96
1354 #define GL_RGBA8_SNORM 0x8F97
1355 #define GL_R16_SNORM 0x8F98
1356 #define GL_RG16_SNORM 0x8F99
1357 #define GL_RGB16_SNORM 0x8F9A
1358 #define GL_RGBA16_SNORM 0x8F9B
1359 #define GL_SIGNED_NORMALIZED 0x8F9C
1360 #define GL_PRIMITIVE_RESTART 0x8F9D
1361 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1362 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
1363 #define GL_SR8_EXT 0x8FBD
1364 #define GL_SRG8_EXT 0x8FBE
1365 #define GL_DOUBLE_VEC2 0x8FFC
1366 #define GL_DOUBLE_VEC3 0x8FFD
1367 #define GL_DOUBLE_VEC4 0x8FFE
1368 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1369 #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
1370 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1371 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
1372 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1373 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1374 #define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
1375 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1376 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
1377 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1378 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
1379 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1380 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
1381 #define GL_ALPHA_SNORM 0x9010
1382 #define GL_LUMINANCE_SNORM 0x9011
1383 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
1384 #define GL_INTENSITY_SNORM 0x9013
1385 #define GL_ALPHA8_SNORM 0x9014
1386 #define GL_LUMINANCE8_SNORM 0x9015
1387 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
1388 #define GL_INTENSITY8_SNORM 0x9017
1389 #define GL_ALPHA16_SNORM 0x9018
1390 #define GL_LUMINANCE16_SNORM 0x9019
1391 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
1392 #define GL_INTENSITY16_SNORM 0x901B
1393 #define GL_IMAGE_1D 0x904C
1394 #define GL_IMAGE_2D 0x904D
1395 #define GL_IMAGE_3D 0x904E
1396 #define GL_IMAGE_2D_RECT 0x904F
1397 #define GL_IMAGE_CUBE 0x9050
1398 #define GL_IMAGE_BUFFER 0x9051
1399 #define GL_IMAGE_BUFFER_EXT 0x9051
1400 #define GL_IMAGE_1D_ARRAY 0x9052
1401 #define GL_IMAGE_2D_ARRAY 0x9053
1402 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
1403 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
1404 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
1405 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
1406 #define GL_INT_IMAGE_1D 0x9057
1407 #define GL_INT_IMAGE_2D 0x9058
1408 #define GL_INT_IMAGE_3D 0x9059
1409 #define GL_INT_IMAGE_2D_RECT 0x905A
1410 #define GL_INT_IMAGE_CUBE 0x905B
1411 #define GL_INT_IMAGE_BUFFER 0x905C
1412 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
1413 #define GL_INT_IMAGE_1D_ARRAY 0x905D
1414 #define GL_INT_IMAGE_2D_ARRAY 0x905E
1415 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
1416 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
1417 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
1418 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
1419 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
1420 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
1421 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
1422 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
1423 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
1424 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
1425 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
1426 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
1427 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
1428 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
1429 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
1430 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
1431 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
1432 #define GL_MAX_IMAGE_SAMPLES 0x906D
1433 #define GL_IMAGE_BINDING_FORMAT 0x906E
1434 #define GL_RGB10_A2UI 0x906F
1435 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
1436 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1437 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1438 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1439 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
1440 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
1441 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
1442 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
1443 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
1444 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
1445 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
1446 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
1447 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
1448 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
1449 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
1450 #define GL_SHADER_STORAGE_BUFFER 0x90D2
1451 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
1452 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
1453 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
1454 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
1455 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
1456 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
1457 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
1458 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
1459 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
1460 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
1461 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
1462 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
1463 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
1464 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
1465 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
1466 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
1467 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
1468 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
1469 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
1470 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
1471 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
1472 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
1473 #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
1474 #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
1475 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1476 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1477 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1478 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
1479 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1480 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1481 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1482 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
1483 #define GL_TEXTURE_SAMPLES 0x9106
1484 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1485 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1486 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1487 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1488 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1489 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
1490 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1491 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
1492 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1493 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
1494 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1495 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1496 #define GL_MAX_INTEGER_SAMPLES 0x9110
1497 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1498 #define GL_OBJECT_TYPE 0x9112
1499 #define GL_SYNC_CONDITION 0x9113
1500 #define GL_SYNC_STATUS 0x9114
1501 #define GL_SYNC_FLAGS 0x9115
1502 #define GL_SYNC_FENCE 0x9116
1503 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1504 #define GL_UNSIGNALED 0x9118
1505 #define GL_SIGNALED 0x9119
1506 #define GL_ALREADY_SIGNALED 0x911A
1507 #define GL_TIMEOUT_EXPIRED 0x911B
1508 #define GL_CONDITION_SATISFIED 0x911C
1509 #define GL_WAIT_FAILED 0x911D
1510 #define GL_BUFFER_ACCESS_FLAGS 0x911F
1511 #define GL_BUFFER_MAP_LENGTH 0x9120
1512 #define GL_BUFFER_MAP_OFFSET 0x9121
1513 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1514 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1515 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
1516 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1517 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
1518 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1519 #define GL_CONTEXT_PROFILE_MASK 0x9126
1520 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
1521 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
1522 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
1523 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
1524 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
1525 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
1526 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
1527 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
1528 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
1529 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
1530 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
1531 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
1532 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
1533 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
1534 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
1535 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
1536 #define GL_DEBUG_SEVERITY_HIGH 0x9146
1537 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
1538 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
1539 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
1540 #define GL_DEBUG_SEVERITY_LOW 0x9148
1541 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
1542 #define GL_QUERY_BUFFER 0x9192
1543 #define GL_QUERY_BUFFER_BINDING 0x9193
1544 #define GL_QUERY_RESULT_NO_WAIT 0x9194
1545 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
1546 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
1547 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
1548 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
1549 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
1550 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
1551 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
1552 #define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
1553 #define GL_TEXTURE_BUFFER_SIZE 0x919E
1554 #define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
1555 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
1556 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
1557 #define GL_TEXTURE_SPARSE_ARB 0x91A6
1558 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
1559 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
1560 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
1561 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
1562 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
1563 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
1564 #define GL_COMPLETION_STATUS_KHR 0x91B1
1565 #define GL_COMPLETION_STATUS_ARB 0x91B1
1566 #define GL_COMPUTE_SHADER 0x91B9
1567 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
1568 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
1569 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
1570 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
1571 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
1572 #define GL_COMPRESSED_R11_EAC 0x9270
1573 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
1574 #define GL_COMPRESSED_RG11_EAC 0x9272
1575 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
1576 #define GL_COMPRESSED_RGB8_ETC2 0x9274
1577 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
1578 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
1579 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
1580 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
1581 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
1582 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
1583 #define GL_MULTIPLY 0x9294
1584 #define GL_MULTIPLY_KHR 0x9294
1585 #define GL_SCREEN 0x9295
1586 #define GL_SCREEN_KHR 0x9295
1587 #define GL_OVERLAY 0x9296
1588 #define GL_OVERLAY_KHR 0x9296
1589 #define GL_DARKEN 0x9297
1590 #define GL_DARKEN_KHR 0x9297
1591 #define GL_LIGHTEN 0x9298
1592 #define GL_LIGHTEN_KHR 0x9298
1593 #define GL_COLORDODGE 0x9299
1594 #define GL_COLORDODGE_KHR 0x9299
1595 #define GL_COLORBURN 0x929A
1596 #define GL_COLORBURN_KHR 0x929A
1597 #define GL_HARDLIGHT 0x929B
1598 #define GL_HARDLIGHT_KHR 0x929B
1599 #define GL_SOFTLIGHT 0x929C
1600 #define GL_SOFTLIGHT_KHR 0x929C
1601 #define GL_DIFFERENCE 0x929E
1602 #define GL_DIFFERENCE_KHR 0x929E
1603 #define GL_EXCLUSION 0x92A0
1604 #define GL_EXCLUSION_KHR 0x92A0
1605 #define GL_HSL_HUE 0x92AD
1606 #define GL_HSL_HUE_KHR 0x92AD
1607 #define GL_HSL_SATURATION 0x92AE
1608 #define GL_HSL_SATURATION_KHR 0x92AE
1609 #define GL_HSL_COLOR 0x92AF
1610 #define GL_HSL_COLOR_KHR 0x92AF
1611 #define GL_HSL_LUMINOSITY 0x92B0
1612 #define GL_HSL_LUMINOSITY_KHR 0x92B0
1613 #define GL_MULTICAST_GPUS_NV 0x92BA
1614 #define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
1615 #define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
1616 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
1617 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
1618 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
1619 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
1620 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
1621 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
1622 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
1623 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
1624 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
1625 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
1626 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
1627 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
1628 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1629 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
1630 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
1631 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
1632 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
1633 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
1634 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
1635 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1636 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1637 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
1638 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
1639 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
1640 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
1641 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
1642 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
1643 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
1644 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
1645 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
1646 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1647 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
1648 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
1649 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
1650 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1651 #define GL_DEBUG_OUTPUT 0x92E0
1652 #define GL_DEBUG_OUTPUT_KHR 0x92E0
1653 #define GL_UNIFORM 0x92E1
1654 #define GL_UNIFORM_BLOCK 0x92E2
1655 #define GL_PROGRAM_INPUT 0x92E3
1656 #define GL_PROGRAM_OUTPUT 0x92E4
1657 #define GL_BUFFER_VARIABLE 0x92E5
1658 #define GL_SHADER_STORAGE_BLOCK 0x92E6
1659 #define GL_IS_PER_PATCH 0x92E7
1660 #define GL_IS_PER_PATCH_EXT 0x92E7
1661 #define GL_VERTEX_SUBROUTINE 0x92E8
1662 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
1663 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
1664 #define GL_GEOMETRY_SUBROUTINE 0x92EB
1665 #define GL_FRAGMENT_SUBROUTINE 0x92EC
1666 #define GL_COMPUTE_SUBROUTINE 0x92ED
1667 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
1668 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
1669 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
1670 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
1671 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
1672 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
1673 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
1674 #define GL_ACTIVE_RESOURCES 0x92F5
1675 #define GL_MAX_NAME_LENGTH 0x92F6
1676 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
1677 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
1678 #define GL_NAME_LENGTH 0x92F9
1679 #define GL_TYPE 0x92FA
1680 #define GL_ARRAY_SIZE 0x92FB
1681 #define GL_OFFSET 0x92FC
1682 #define GL_BLOCK_INDEX 0x92FD
1683 #define GL_ARRAY_STRIDE 0x92FE
1684 #define GL_MATRIX_STRIDE 0x92FF
1685 #define GL_IS_ROW_MAJOR 0x9300
1686 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
1687 #define GL_BUFFER_BINDING 0x9302
1688 #define GL_BUFFER_DATA_SIZE 0x9303
1689 #define GL_NUM_ACTIVE_VARIABLES 0x9304
1690 #define GL_ACTIVE_VARIABLES 0x9305
1691 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
1692 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
1693 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
1694 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
1695 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
1696 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
1697 #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
1698 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
1699 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
1700 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
1701 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
1702 #define GL_LOCATION 0x930E
1703 #define GL_LOCATION_INDEX 0x930F
1704 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
1705 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
1706 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
1707 #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
1708 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
1709 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
1710 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
1711 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
1712 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
1713 #define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
1714 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
1715 #define GL_LOCATION_COMPONENT 0x934A
1716 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
1717 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
1718 #define GL_CLIP_ORIGIN 0x935C
1719 #define GL_CLIP_DEPTH_MODE 0x935D
1720 #define GL_NEGATIVE_ONE_TO_ONE 0x935E
1721 #define GL_ZERO_TO_ONE 0x935F
1722 #define GL_CLEAR_TEXTURE 0x9365
1723 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
1724 #define GL_WEIGHTED_AVERAGE_ARB 0x9367
1725 #define GL_MULTISAMPLES_NV 0x9371
1726 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
1727 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
1728 #define GL_CONFORMANT_NV 0x9374
1729 #define GL_NUM_SAMPLE_COUNTS 0x9380
1730 #define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
1731 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
1732 #define GL_BGRA8_EXT 0x93A1
1733 #define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
1734 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
1735 #define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
1736 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
1737 #define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
1738 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
1739 #define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
1740 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
1741 #define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
1742 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
1743 #define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
1744 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
1745 #define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
1746 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
1747 #define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
1748 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
1749 #define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
1750 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
1751 #define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
1752 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
1753 #define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
1754 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
1755 #define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
1756 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
1757 #define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
1758 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
1759 #define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
1760 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
1761 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
1762 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
1763 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
1764 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
1765 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
1766 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
1767 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
1768 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
1769 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
1770 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
1771 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
1772 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
1773 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
1774 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
1775 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
1776 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
1777 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
1778 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
1779 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
1780 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
1781 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
1782 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
1783 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
1784 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
1785 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
1786 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
1787 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
1788 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
1789 #define GL_PER_GPU_STORAGE_NV 0x9548
1790 #define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
1791 #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
1792 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
1793 #define GL_SPIR_V_BINARY 0x9552
1794 #define GL_SPIR_V_BINARY_ARB 0x9552
1795 #define GL_SPIR_V_EXTENSIONS 0x9553
1796 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554
1797 #define GL_RENDER_GPU_MASK_NV 0x9558
1798 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
1799 #define GL_MAX_VIEWS_OVR 0x9631
1800 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
1801 #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633