Lines Matching refs:PixelBufferAccess

67 void clearMultisampleColorBuffer	(const tcu::PixelBufferAccess& dst, const Vec4& v,	const WindowRec…  in clearMultisampleColorBuffer()
68 void clearMultisampleColorBuffer (const tcu::PixelBufferAccess& dst, const IVec4& v, const WindowRe… in clearMultisampleColorBuffer()
69 void clearMultisampleColorBuffer (const tcu::PixelBufferAccess& dst, const UVec4& v, const WindowRe… in clearMultisampleColorBuffer()
70 void clearMultisampleDepthBuffer (const tcu::PixelBufferAccess& dst, float v, const WindowRectangl… in clearMultisampleDepthBuffer()
71 void clearMultisampleStencilBuffer (const tcu::PixelBufferAccess& dst, int v, const WindowRectang… in clearMultisampleStencilBuffer()
130 …s, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuff… in executeStencilSFail()
192 tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer); in executeDepthBoundsTest()
199 tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer); in executeDepthBoundsTest()
255 tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer); \ in executeDepthCompare()
305 …t numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer) in executeDepthWrite()
320 …s, const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuff… in executeStencilDpFailAndPass()
694 …erFragment, const Fragment* inputFragments, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer) in executeColorWrite()
715 …t numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& colorBuffer) in executeRGBA8ColorWrite()
738 …actor, const Vec4& colorMaskNegationFactor, bool isSRGB, const tcu::PixelBufferAccess& colorBuffer) in executeMaskedColorWrite()
762 …t Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer) in executeSignedValueWrite()
777 …t Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer) in executeUnsignedValueWrite()
803 const tcu::PixelBufferAccess& colorBuffer = msColorBuffer.raw(); in render()
804 const tcu::PixelBufferAccess& depthBuffer = msDepthBuffer.raw(); in render()
805 const tcu::PixelBufferAccess& stencilBuffer = msStencilBuffer.raw(); in render()