Lines Matching refs:stencilBuffer

92 …t StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer)  in executeStencilCompare()  argument
101 …int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.… in executeStencilCompare()
130 … const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) in executeStencilSFail() argument
139 …int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.… in executeStencilSFail()
141stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.… in executeStencilSFail()
320 … const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) in executeStencilDpFailAndPass() argument
329 …int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.… in executeStencilDpFailAndPass()
331stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (EXPRESSION), stencilState.writeM… in executeStencilDpFailAndPass()
805 const tcu::PixelBufferAccess& stencilBuffer = msStencilBuffer.raw(); in render() local
808 …bool hasStencil = stencilBuffer.getWidth() > 0 && stencilBuffer.getHeight() > 0 && stencil… in render()
816 …== depthBuffer.getWidth()) && (!hasStencil || colorBuffer.getWidth() == stencilBuffer.getWidth())); in render()
817 …depthBuffer.getHeight()) && (!hasStencil || colorBuffer.getHeight() == stencilBuffer.getHeight())); in render()
818 …== depthBuffer.getDepth()) && (!hasStencil || colorBuffer.getDepth() == stencilBuffer.getDepth())); in render()
822 …RT(!hasStencil || (!tcu::isCombinedDepthStencilType(stencilBuffer.getFormat().type) && stencilBuff… in render()
872 …FragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer); in render()
873 …FragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer); in render()
890 …FragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer); in render()