Lines Matching refs:THREADOPERATIONID_DESTROY_SHADER

2039 	THREADOPERATIONID_DESTROY_SHADER,  enumerator
2528 weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DESTROY_SHADER]); in addRandomOperation()
2529 operations.push_back(THREADOPERATIONID_DESTROY_SHADER); in addRandomOperation()
2695 case THREADOPERATIONID_DESTROY_SHADER: in addRandomOperation()
4554 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4558 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4562 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.5… in addRandomTests()
4563 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4564 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4587 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4592 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4597 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.3… in addRandomTests()
4598 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4599 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4600 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4602 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.2… in addRandomTests()
4628 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4634 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4640 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.3… in addRandomTests()
4641 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4642 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4643 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4644 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.1… in addRandomTests()
4646 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4652 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4710 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4719 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4728 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.2… in addRandomTests()
4729 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4730 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4731 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4732 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.1… in addRandomTests()
4733 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.1… in addRandomTests()
4734 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.… in addRandomTests()
4735 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.1… in addRandomTests()
4737 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4746 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4755 …config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4764 …config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.… in addRandomTests()
4773 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.2… in addRandomTests()
4804 …config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4814 …config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] … in addRandomTests()
4824 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.2… in addRandomTests()
4825 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] … in addRandomTests()
4826 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] … in addRandomTests()
4827 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.1… in addRandomTests()
4828 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.1… in addRandomTests()
4829 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.1… in addRandomTests()
4830 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.… in addRandomTests()
4831 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.1… in addRandomTests()
4832 …config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_LINK_PROGRAM] = 0.10… in addRandomTests()
4834 …config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4844 …config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4854 …config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.1… in addRandomTests()
4864 …config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.… in addRandomTests()
4874 …config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.2… in addRandomTests()
4884 …config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.20… in addRandomTests()