Lines Matching refs:addOperation
2175 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateContext(m_eglDisplay, m_eglConfig, s… in init()
2187 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreatePBufferSurface(m_eglDisplay, m_eglCo… in init()
2194 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[threadNdx], m_eglDi… in init()
2202 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_sync")); in init()
2211 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_image")); in init()
2228 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DestroyImage(image, m_config.useFenceSync,… in init()
2240 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[threadNdx], m_eglDi… in init()
2248 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DestroyContext(resourceManager.popContext(… in init()
2252 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DestroySurface(m_eglDisplay, resourceManag… in init()
2607 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateBuffer(buffer, m_config.useFenceSync… in addRandomOperation()
2615 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteBuffer(buffer, m_config.useFenceSync… in addRandomOperation()
2622 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::BufferData(buffer, GL_ARRAY_BUFFER, 1024, … in addRandomOperation()
2630 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::BufferSubData(buffer, GL_ARRAY_BUFFER, 1, … in addRandomOperation()
2638 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateTexture(texture, m_config.useFenceSy… in addRandomOperation()
2644 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteTexture(m_threads[threadNdx]->contex… in addRandomOperation()
2650 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 400, 400, … in addRandomOperation()
2658 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 30, 30, 50, 50, … in addRandomOperation()
2666 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 20, 20… in addRandomOperation()
2674 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 10, 10, 30, … in addRandomOperation()
2682 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, shader, m_c… in addRandomOperation()
2690 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, shader, m… in addRandomOperation()
2696 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteShader(m_threads[threadNdx]->context… in addRandomOperation()
2717 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (shader->type == GL_V… in addRandomOperation()
2725 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::ShaderCompile(shader, m_config.useFenceSyn… in addRandomOperation()
2733 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSy… in addRandomOperation()
2739 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteProgram(m_threads[threadNdx]->contex… in addRandomOperation()
2747 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::AttachShader(program, shader, m_config.use… in addRandomOperation()
2757 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DetachShader(program, detachShaderType, m_… in addRandomOperation()
2765 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync… in addRandomOperation()
2774 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, texture, m_c… in addRandomOperation()
2785 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DestroyImage(image, m_config.useFenceSync,… in addRandomOperation()
2794 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DefineTextureFromImage(texture, image, m_c… in addRandomOperation()
3069 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateContext(m_eglDisplay, m_eglConfig, SharedPtr… in init()
3070 …m_threads[1]->addOperation(new GLES2ThreadTest::CreateContext(m_eglDisplay, m_eglConfig, contex1, … in init()
3073 …m_threads[0]->addOperation(new GLES2ThreadTest::CreatePBufferSurface(m_eglDisplay, m_eglConfig, 40… in init()
3074 …m_threads[1]->addOperation(new GLES2ThreadTest::CreatePBufferSurface(m_eglDisplay, m_eglConfig, 40… in init()
3077 …m_threads[0]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[0], m_eglDisplay, surface1,… in init()
3078 …m_threads[1]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[1], m_eglDisplay, surface2,… in init()
3082 m_threads[0]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_sync")); in init()
3083 m_threads[1]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_sync")); in init()
3118 …m_threads[0]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[0], m_eglDisplay, SharedPtr… in init()
3119 …m_threads[1]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[0], m_eglDisplay, SharedPtr… in init()
3122 m_threads[0]->addOperation(new GLES2ThreadTest::DestroyContext(contex1)); in init()
3123 m_threads[1]->addOperation(new GLES2ThreadTest::DestroyContext(contex2)); in init()
3126 m_threads[0]->addOperation(new GLES2ThreadTest::DestroySurface(m_eglDisplay, surface1)); in init()
3127 m_threads[1]->addOperation(new GLES2ThreadTest::DestroySurface(m_eglDisplay, surface2)); in init()
3155 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_con… in addBufferOperations()
3156 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addBufferOperations()
3157 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync,… in addBufferOperations()
3159 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m… in addBufferOperations()
3160 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addBufferOperations()
3161 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSyn… in addBufferOperations()
3163 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_co… in addBufferOperations()
3164 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addBufferOperations()
3165 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addBufferOperations()
3167 …m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_conf… in addBufferOperations()
3172 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateBuffer(buffer, m_config.useFenceSync, m_conf… in addBufferOperations()
3177 …m_threads[0]->addOperation(new GLES2ThreadTest::BufferData(buffer, GL_ARRAY_BUFFER, 1024, GL_DYNAM… in addBufferOperations()
3179 …m_threads[1]->addOperation(new GLES2ThreadTest::BufferData(buffer, GL_ARRAY_BUFFER, 1024, GL_DYNAM… in addBufferOperations()
3185 …m_threads[0]->addOperation(new GLES2ThreadTest::BufferSubData(buffer, GL_ARRAY_BUFFER, 17, 17, m_c… in addBufferOperations()
3187 …m_threads[1]->addOperation(new GLES2ThreadTest::BufferSubData(buffer, GL_ARRAY_BUFFER, 17, 17, m_c… in addBufferOperations()
3192 …m_threads[0]->addOperation(new GLES2ThreadTest::RenderBuffer(program, buffer, m_config.useFenceSyn… in addBufferOperations()
3193 …m_threads[1]->addOperation(new GLES2ThreadTest::RenderBuffer(program, buffer, m_config.useFenceSyn… in addBufferOperations()
3198 …m_threads[0]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BY… in addBufferOperations()
3199 …m_threads[1]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BY… in addBufferOperations()
3201 m_threads[0]->addOperation(new tcu::ThreadUtil::CompareData(pixels1, pixels2)); in addBufferOperations()
3205 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteBuffer(buffer, m_config.useFenceSync, m_conf… in addBufferOperations()
3207 …m_threads[1]->addOperation(new GLES2ThreadTest::DeleteBuffer(buffer, m_config.useFenceSync, m_conf… in addBufferOperations()
3211 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, … in addBufferOperations()
3212 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync… in addBufferOperations()
3213 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_co… in addBufferOperations()
3243 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_con… in addTextureOperations()
3244 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addTextureOperations()
3245 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync,… in addTextureOperations()
3247 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m… in addTextureOperations()
3248 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addTextureOperations()
3249 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSyn… in addTextureOperations()
3251 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_co… in addTextureOperations()
3252 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addTextureOperations()
3253 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addTextureOperations()
3255 …m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_conf… in addTextureOperations()
3260 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateTexture(texture, m_config.useFenceSync, m_co… in addTextureOperations()
3265 …m_threads[0]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA,… in addTextureOperations()
3267 …m_threads[1]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA,… in addTextureOperations()
3273 …m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 17, 17, 256, 2… in addTextureOperations()
3275 …m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 17, 17, 256, 2… in addTextureOperations()
3281 …m_threads[0]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA,… in addTextureOperations()
3283 …m_threads[1]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA,… in addTextureOperations()
3289 …m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29… in addTextureOperations()
3291 …m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29… in addTextureOperations()
3299 …m_threads[0]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceS… in addTextureOperations()
3300 …m_threads[1]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceS… in addTextureOperations()
3302 …m_threads[0]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BY… in addTextureOperations()
3303 …m_threads[1]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BY… in addTextureOperations()
3305 m_threads[0]->addOperation(new tcu::ThreadUtil::CompareData(pixels1, pixels2)); in addTextureOperations()
3309 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_co… in addTextureOperations()
3311 …m_threads[1]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_co… in addTextureOperations()
3315 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, … in addTextureOperations()
3316 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync… in addTextureOperations()
3317 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_co… in addTextureOperations()
3328 m_threads[0]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_image")); in addImageOperations()
3329 m_threads[1]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_image")); in addImageOperations()
3350 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_con… in addImageOperations()
3351 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addImageOperations()
3352 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync,… in addImageOperations()
3354 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m… in addImageOperations()
3355 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addImageOperations()
3356 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSyn… in addImageOperations()
3358 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_co… in addImageOperations()
3359 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addImageOperations()
3360 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addImageOperations()
3362 …m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_conf… in addImageOperations()
3369 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateTexture(sourceTexture, m_config.useFenceSync… in addImageOperations()
3370 …m_threads[0]->addOperation(new GLES2ThreadTest::TexImage2D(sourceTexture, 0, GL_RGBA, 256, 256, GL… in addImageOperations()
3375 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, sourceTexture, m_con… in addImageOperations()
3377 …m_threads[1]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, sourceTexture, m_con… in addImageOperations()
3382 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, sourceTexture, m_con… in addImageOperations()
3383 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateTexture(texture, m_config.useFenceSync, m_co… in addImageOperations()
3386 …m_threads[0]->addOperation(new GLES2ThreadTest::DefineTextureFromImage(texture, image, m_config.us… in addImageOperations()
3388 …m_threads[1]->addOperation(new GLES2ThreadTest::DefineTextureFromImage(texture, image, m_config.us… in addImageOperations()
3391 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteTexture(sourceTexture, m_config.useFenceSync… in addImageOperations()
3398 …m_threads[0]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA,… in addImageOperations()
3400 …m_threads[1]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA,… in addImageOperations()
3408 …m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29… in addImageOperations()
3410 …m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29… in addImageOperations()
3418 …m_threads[0]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA,… in addImageOperations()
3420 …m_threads[1]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA,… in addImageOperations()
3428 …m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 7, 7, 256, 256… in addImageOperations()
3430 …m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 7, 7, 256, 256… in addImageOperations()
3440 …m_threads[0]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceS… in addImageOperations()
3441 …m_threads[1]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceS… in addImageOperations()
3443 …m_threads[0]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BY… in addImageOperations()
3444 …m_threads[1]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BY… in addImageOperations()
3446 m_threads[0]->addOperation(new tcu::ThreadUtil::CompareData(pixels1, pixels2)); in addImageOperations()
3452 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_co… in addImageOperations()
3454 …m_threads[1]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_co… in addImageOperations()
3458 …m_threads[0]->addOperation(new GLES2ThreadTest::DestroyImage(image, m_config.useFenceSync, m_confi… in addImageOperations()
3460 …m_threads[1]->addOperation(new GLES2ThreadTest::DestroyImage(image, m_config.useFenceSync, m_confi… in addImageOperations()
3464 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, … in addImageOperations()
3465 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync… in addImageOperations()
3466 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_co… in addImageOperations()
3474 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(type, shader, m_config.useFenceSync, … in addShaderOperations()
3492 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (type == GL_VERTEX_SHADER ? v… in addShaderOperations()
3494 …m_threads[1]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (type == GL_VERTEX_SHADER ? v… in addShaderOperations()
3500 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(shader, m_config.useFenceSync, m_con… in addShaderOperations()
3502 …m_threads[1]->addOperation(new GLES2ThreadTest::ShaderCompile(shader, m_config.useFenceSync, m_con… in addShaderOperations()
3508 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(shader, m_config.useFenceSync, m_conf… in addShaderOperations()
3510 …m_threads[1]->addOperation(new GLES2ThreadTest::DeleteShader(shader, m_config.useFenceSync, m_conf… in addShaderOperations()
3537 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_con… in addProgramOperations()
3538 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addProgramOperations()
3539 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync,… in addProgramOperations()
3541 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m… in addProgramOperations()
3542 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addProgramOperations()
3543 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSyn… in addProgramOperations()
3548 …m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_co… in addProgramOperations()
3555 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addProgramOperations()
3556 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addProgramOperations()
3560 …m_threads[1]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addProgramOperations()
3561 …m_threads[1]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addProgramOperations()
3569 …m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_conf… in addProgramOperations()
3571 …m_threads[1]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_conf… in addProgramOperations()
3579 …m_threads[0]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_VERTEX_SHADER, m_config.u… in addProgramOperations()
3580 …m_threads[0]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_FRAGMENT_SHADER, m_config… in addProgramOperations()
3584 …m_threads[1]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_VERTEX_SHADER, m_config.u… in addProgramOperations()
3585 …m_threads[1]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_FRAGMENT_SHADER, m_config… in addProgramOperations()
3595 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_co… in addProgramOperations()
3597 …m_threads[1]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_co… in addProgramOperations()
3601 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, … in addProgramOperations()
3602 …m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync… in addProgramOperations()