Lines Matching refs:shaderDecl

1055 	std::string					genVertexShader				(const std::string& shaderDecl, const std::string& shaderBody);
1056 std::string genFragmentShader (const std::string& shaderDecl, const std::string& shaderBody);
1057 std::string genComputeShader (const std::string& shaderDecl, const std::string& shaderBody);
1089 std::string ShadersOOB::genVertexShader (const std::string& shaderDecl, const std::string& shaderBo… in genVertexShader() argument
1108 << shaderDecl << "\n" in genVertexShader()
1129 std::string ShadersOOB::genFragmentShader (const std::string& shaderDecl, const std::string& shader… in genFragmentShader() argument
1150 << shaderDecl << "\n" in genFragmentShader()
1166 << shaderDecl << "\n" in genFragmentShader()
1183 std::string ShadersOOB::genComputeShader (const std::string& shaderDecl, const std::string& shaderB… in genComputeShader() argument
1194 << shaderDecl in genComputeShader()
1205 std::ostringstream shaderDecl; in genNonComputeSource() local
1208 shaderDecl << "uniform highp int u_index;\n"; in genNonComputeSource()
1223 shaderDecl << "layout(std140, binding = 0) " << ((m_isUBO) ? "uniform" : "buffer") << " Block\n" in genNonComputeSource()
1235 …return glu::ProgramSources() << glu::VertexSource(genVertexShader(shaderDecl.str(), shaderBody.str… in genNonComputeSource()
1236 << glu::FragmentSource(genFragmentShader(shaderDecl.str(), shaderBody.str())); in genNonComputeSource()
1241 std::ostringstream shaderDecl; in genComputeSource() local
1244 shaderDecl << "uniform highp int u_index;\n"; in genComputeSource()
1262 shaderDecl << "layout(std140, binding = 1) " << ((m_isUBO) ? "uniform" : "buffer") << " Input\n" in genComputeSource()
1274 …return glu::ProgramSources() << glu::ComputeSource(genComputeShader(shaderDecl.str(), shaderBody.s… in genComputeSource()