Lines Matching refs:glBindTexture

126 			glBindTexture(0, 1);  in init()
135 glBindTexture(GL_TEXTURE_2D, texture); in init()
136 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
985 glBindTexture(GL_TEXTURE_2D, texture); in init()
999 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
1023 glBindTexture(GL_TEXTURE_2D, texture); in init()
1038 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
1063 glBindTexture(GL_TEXTURE_2D, texture); in init()
1081 glBindTexture(GL_TEXTURE_2D, texture); in init()
1099 glBindTexture(GL_TEXTURE_2D, texture); in init()
1121 glBindTexture (GL_TEXTURE_2D, texture[0]); in init()
1123 glBindTexture (GL_TEXTURE_CUBE_MAP, texture[1]); in init()
1175 glBindTexture(GL_TEXTURE_2D, texture); in init()
1206 glBindTexture(GL_TEXTURE_2D, texture); in init()
1230 glBindTexture(GL_TEXTURE_2D, texture); in init()
1243 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
1589 glBindTexture(GL_TEXTURE_2D, texture); in init()
1603 glBindTexture(GL_TEXTURE_2D, texture); in init()
1617 glBindTexture(GL_TEXTURE_2D, texture); in init()
1631 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
1655 glBindTexture(GL_TEXTURE_2D, texture); in init()
1670 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in init()
1695 glBindTexture(GL_TEXTURE_2D, texture); in init()
1713 glBindTexture(GL_TEXTURE_2D, texture); in init()
1731 glBindTexture(GL_TEXTURE_2D, texture); in init()
1749 glBindTexture(GL_TEXTURE_2D, texture); in init()
1795 glBindTexture(GL_TEXTURE_2D, texture); in init()
1848 glBindTexture(GL_TEXTURE_2D, texture); in init()
1906 glBindTexture(GL_TEXTURE_2D, texture); in init()
1969 glBindTexture(GL_TEXTURE_2D, texture); in init()
2028 glBindTexture(GL_TEXTURE_2D, texture); in init()
2078 glBindTexture(GL_TEXTURE_2D, texture); in init()
2129 glBindTexture(GL_TEXTURE_2D, texture); in init()
2200 glBindTexture(GL_TEXTURE_2D, texture); in init()
2252 glBindTexture(GL_TEXTURE_2D, texture); in init()
2328 glBindTexture(GL_TEXTURE_2D, texture); in init()
2387 glBindTexture(GL_TEXTURE_2D, texture); in init()
2447 glBindTexture(GL_TEXTURE_2D, texture); in init()
2506 glBindTexture(GL_TEXTURE_2D, texture); in init()