Lines Matching refs:positionLoc

369 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");  in testPolygonOffset()  local
388 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
389 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
409 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
497 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
514 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
531 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
561 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
616 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
633 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
640 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
657 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
672 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
766 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
782 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
788 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
807 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
824 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
879 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
895 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
901 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); in testPolygonOffset()
920 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); in testPolygonOffset()
937 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
996 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
1012 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
1017 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
1034 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()
1118 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() local
1133 gl.enableVertexAttribArray (positionLoc); in testPolygonOffset()
1145 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]); in testPolygonOffset()
1161 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]); in testPolygonOffset()
1171 gl.disableVertexAttribArray (positionLoc); in testPolygonOffset()