Lines Matching refs:requirements
145 …ool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* ve…
161 …ool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* ve… in ShaderIndexingCase() argument
163 , m_requirements (requirements) in ShaderIndexingCase()
360 deUint32 requirements = 0; in createVaryingArrayCase() local
363 requirements |= REQUIREMENT_UNIFORM_INDEXING; in createVaryingArrayCase()
366 requirements |= REQUIREMENT_VERTEX_UNIFORM_LOOPS|REQUIREMENT_UNIFORM_INDEXING; in createVaryingArrayCase()
369 requirements |= REQUIREMENT_FRAGMENT_UNIFORM_LOOPS|REQUIREMENT_UNIFORM_INDEXING; in createVaryingArrayCase()
371 …IndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSo… in createVaryingArrayCase()
473 deUint32 requirements = 0; in createUniformArrayCase() local
476 requirements |= REQUIREMENT_UNIFORM_INDEXING; in createUniformArrayCase()
479 …requirements |= (isVertexCase ? REQUIREMENT_VERTEX_UNIFORM_LOOPS : REQUIREMENT_FRAGMENT_UNIFORM_LO… in createUniformArrayCase()
481 …Case(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSo… in createUniformArrayCase()
621 deUint32 requirements = 0; in createTmpArrayCase() local
624 requirements |= REQUIREMENT_UNIFORM_INDEXING; in createTmpArrayCase()
627 …requirements |= (isVertexCase ? REQUIREMENT_VERTEX_UNIFORM_LOOPS : REQUIREMENT_FRAGMENT_UNIFORM_LO… in createTmpArrayCase()
629 …Case(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSo… in createTmpArrayCase()
807 deUint32 requirements = 0; in createVectorSubscriptCase() local
810 requirements |= REQUIREMENT_UNIFORM_INDEXING; in createVectorSubscriptCase()
813 …requirements |= (isVertexCase ? REQUIREMENT_VERTEX_UNIFORM_LOOPS : REQUIREMENT_FRAGMENT_UNIFORM_LO… in createVectorSubscriptCase()
815 …Case(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSo… in createVectorSubscriptCase()
979 deUint32 requirements = 0; in createMatrixSubscriptCase() local
982 requirements |= REQUIREMENT_UNIFORM_INDEXING; in createMatrixSubscriptCase()
985 …requirements |= (isVertexCase ? REQUIREMENT_VERTEX_UNIFORM_LOOPS : REQUIREMENT_FRAGMENT_UNIFORM_LO… in createMatrixSubscriptCase()
987 …Case(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSo… in createMatrixSubscriptCase()