Lines Matching refs:m_numTextures
569 …int m_numTextures; //!< \note Needed in addition to m_numUnits since same texture may be bou… member in deqp::gles2::Functional::TextureUnitCase
621 m_numTextures = m_numUnits; // In most cases use one unit per texture. in init()
623 …m_numTextures = rnd.getInt(deMax32(1, m_numUnits - 2), m_numUnits); // Sometimes assign same textu… in init()
625 …" + de::toString(m_numUnits) + " texture unit(s) and " + de::toString(m_numTextures) + " texture(s… in init()
627 m_textureTypes.reserve(m_numTextures); in init()
628 m_textureParams.reserve(m_numTextures); in init()
629 m_ndx2dOrCube.reserve(m_numTextures); in init()
633 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()
727 for (int i = 0; i < m_numTextures; i++) in init()
732 m_unitTextures.push_back(rnd.getInt(0, m_numTextures - 1)); in init()
828 …vector<bool> isTextureSetUp(m_numTextures, false); // \note Same texture may be bound to multiple… in render()
830 textureGLNames.resize(m_numTextures); in render()
831 context.genTextures(m_numTextures, &textureGLNames[0]); in render()
916 context.deleteTextures(m_numTextures, &textureGLNames[0]); in render()