Lines Matching refs:texShader

218 		Texture2DShader		texShader	(DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);  in render()  local
222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
288 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
380 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render() local
641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
643 texShader.setTexScaleBias(0, colorFmtInfo.lookupScale, colorFmtInfo.lookupBias); in render()
644 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
652 …Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_V… in render() local
653 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
655 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
1012 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render() local
1013 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
1015 texShader.setTexScaleBias(0, colorFmtInfo.lookupScale, colorFmtInfo.lookupBias); in render()
1016 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
1024 …Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_V… in render() local
1025 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
1027 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()