Lines Matching refs:GL_RENDERBUFFER

113 		case GL_RENDERBUFFER:	return "rbo";  in getTypeName()
274 case GL_RENDERBUFFER: in Framebuffer()
276 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuff… in Framebuffer()
289 …case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStenc… in Framebuffer()
306 …case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_de… in Framebuffer()
361 m_context.bindRenderbuffer(GL_RENDERBUFFER, name); in createRbo()
362 m_context.renderbufferStorage(GL_RENDERBUFFER, format, width, height); in createRbo()
371 else if (type == GL_RENDERBUFFER) in destroyBuffer()
660 case GL_RENDERBUFFER: in render()
661 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fboA.getCol… in render()
771 DE_ASSERT(m_config.colorType == GL_RENDERBUFFER); in render()
772 context.bindRenderbuffer(GL_RENDERBUFFER, colorbuffer); in render()
773 context.renderbufferStorage(GL_RENDERBUFFER, m_config.colorFormat, width, height); in render()
784 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorbuffer… in render()
902 …case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, fboA… in render()
1178 case GL_RENDERBUFFER: in render()
1179 context.bindRenderbuffer(GL_RENDERBUFFER, fbo.getColorBuffer()); in render()
1180 context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().colorFormat, newWidth, newHeight); in render()
1196 case GL_RENDERBUFFER: in render()
1197 context.bindRenderbuffer(GL_RENDERBUFFER, fbo.getDepthStencilBuffer()); in render()
1198 …context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().depthStencilFormat, newWidth, newHeig… in render()
1356 case GL_RENDERBUFFER: in render()
1358 ctx.bindRenderbuffer(GL_RENDERBUFFER, buf); in render()
1359 ctx.renderbufferStorage(GL_RENDERBUFFER, format, width, height); in render()
1392 case GL_RENDERBUFFER: in render()
1393 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, buf); in render()
1464 GL_RENDERBUFFER in init()
1545 deUint32 stencilType = GL_RENDERBUFFER; in init()
1576 deUint32 depthStencilType = GL_RENDERBUFFER; in init()
1647 if (!depth && objectTypes[typeNdx] != GL_RENDERBUFFER) in init()
1666 deUint32 depthStencilType = GL_RENDERBUFFER; in init()
1689 if (!depth && objectTypes[typeNdx] != GL_RENDERBUFFER) in init()