Lines Matching refs:texToFboShaderID
541 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render() local
580 texToFboShader.setUniforms(context, texToFboShaderID); in render()
581 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
586 texToFboShader.setUniforms(context, texToFboShaderID); in render()
587 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
1123 deUint32 texToFboShaderID = context.createProgram(&texToFboShader); in render() local
1146 texToFboShader.setUniforms (context, texToFboShaderID); in render()
1156 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1214 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
1217 sglr::drawQuad(context, texToFboShaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(+1.0f, +1.0f, 1.0f)); in render()
1279 deUint32 texToFboShaderID = ctx.createProgram(&texToFboShader); in render() local
1298 texToFboShader.setUniforms (ctx, texToFboShaderID); in render()
1311 sglr::drawQuad(ctx, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1422 sglr::drawQuad(ctx, texToFboShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); in render()