Lines Matching refs:texShader
76 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local
78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
85 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
483 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local
487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
499 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
633 …Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_V… in render() local
635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
643 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
795 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local
796 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
819 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()