Lines Matching refs:GL_RENDERBUFFER

277 			glBindRenderbuffer(GL_RENDERBUFFER, rbo);  in init()
278 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init()
279 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in init()
302 glBindRenderbuffer (GL_RENDERBUFFER, 0); in init()
901 glBindFramebuffer(GL_RENDERBUFFER, 0); in init()
919 glCheckFramebufferStatus(GL_RENDERBUFFER); in init()
960 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init()
965 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init()
968 glBindRenderbuffer(GL_RENDERBUFFER, 0); in init()
972 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); in init()
978 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init()
1047 glBindRenderbuffer (GL_RENDERBUFFER, rbo); in init()
1057 glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); in init()
1062 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); in init()
1068 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); in init()
1075 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); in init()
1077 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); in init()
1079 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); in init()
1086 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in init()
1088 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in init()
1090 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1); in init()
1107 glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); in init()
1111 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); in init()
1113 …glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0… in init()
1117 glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); in init()
1121 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); in init()
1123 …glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1… in init()
1175 glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); in init()
1176 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH32F_STENCIL8, 32, 32); in init()
1177 …glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0… in init()
1197 glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); in init()
1199 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init()
1200 glFramebufferRenderbuffer (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]); in init()
1203 glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); in init()
1211 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init()
1212 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); in init()
1218 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 32, 32); in init()
1219 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); in init()
1225 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); in init()
1226 glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); in init()
1261 glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
1382 glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA4, GL_SAMPLES, 1, &maxSamplesSupportedRGBA4); in init()
1384 glBindRenderbuffer (GL_RENDERBUFFER, rbo); in init()
1394 glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA4+1, GL_RGBA4, 1, 1); in init()
1399 glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, -1, 1, 1); in init()
1404 glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGB16F, 1, 1); in init()
1410 glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA8_SNORM, 1, 1); in init()
1417 glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, 1); in init()
1419 glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, 1, -1); in init()
1421 glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, -1); in init()
1428 glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, 1, maxSize+1); in init()
1430 glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, 1); in init()
1432 glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, maxSize+1); in init()