Lines Matching refs:vec4_v
774 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init()
780 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in init()
788 glUniform1f(vec4_v, 0.0f); in init()
790 glUniform2f(vec4_v, 0.0f, 0.0f); in init()
792 glUniform3f(vec4_v, 0.0f, 0.0f, 0.0f); in init()
794 glUniform4f(vec4_v, 0.0f, 0.0f, 0.0f, 0.0f); in init()
869 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init()
875 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in init()
885 glUniform1fv(vec4_v, 1, &data[0]); in init()
887 glUniform2fv(vec4_v, 1, &data[0]); in init()
889 glUniform3fv(vec4_v, 1, &data[0]); in init()
891 glUniform4fv(vec4_v, 1, &data[0]); in init()
949 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init()
952 if (vec4_v == -1) in init()
962 glUniform1fv(vec4_v, 2, &data[0]); in init()
964 glUniform2fv(vec4_v, 2, &data[0]); in init()
966 glUniform3fv(vec4_v, 2, &data[0]); in init()
968 glUniform4fv(vec4_v, 2, &data[0]); in init()
996 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init()
1002 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in init()
1034 glUniform1i(vec4_v, 0); in init()
1036 glUniform2i(vec4_v, 0, 0); in init()
1038 glUniform3i(vec4_v, 0, 0, 0); in init()
1040 glUniform4i(vec4_v, 0, 0, 0, 0); in init()
1101 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init()
1107 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in init()
1129 glUniform1iv(vec4_v, 1, &data[0]); in init()
1131 glUniform2iv(vec4_v, 1, &data[0]); in init()
1133 glUniform3iv(vec4_v, 1, &data[0]); in init()
1135 glUniform4iv(vec4_v, 1, &data[0]); in init()
1238 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init()
1244 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in init()
1276 glUniform1ui(vec4_v, 0); in init()
1278 glUniform2ui(vec4_v, 0, 0); in init()
1280 glUniform3ui(vec4_v, 0, 0, 0); in init()
1282 glUniform4ui(vec4_v, 0, 0, 0, 0); in init()
1349 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in init()
1355 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in init()
1377 glUniform1uiv(vec4_v, 1, &data[0]); in init()
1379 glUniform2uiv(vec4_v, 1, &data[0]); in init()
1381 glUniform3uiv(vec4_v, 1, &data[0]); in init()
1383 glUniform4uiv(vec4_v, 1, &data[0]); in init()