Lines Matching refs:glCopyTexImage2D
536 glCopyTexImage2D(0, 0, GL_RGB, 0, 0, 64, 64, 0); in init()
543 glCopyTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 64, 64, 0); in init()
545 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 16, 16, 0); in init()
547 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 16, 16, 0); in init()
549 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 16, 16, 0); in init()
551 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 16, 16, 0); in init()
553 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 16, 16, 0); in init()
555 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 16, 16, 0); in init()
562 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0); in init()
564 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0); in init()
566 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0); in init()
568 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0); in init()
570 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0); in init()
572 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0); in init()
579 glCopyTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 0, 0, 64, 64, 0); in init()
581 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0); in init()
583 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0); in init()
585 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0); in init()
587 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0); in init()
589 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0); in init()
591 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0); in init()
599 glCopyTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 0, 0, 64, 64, 0); in init()
605 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in init()
607 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in init()
609 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in init()
611 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in init()
613 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in init()
615 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in init()
624 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, 1, 0); in init()
626 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, -1, 0); in init()
628 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, -1, 0); in init()
633 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0); in init()
635 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0); in init()
637 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0); in init()
642 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0); in init()
644 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0); in init()
646 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0); in init()
651 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0); in init()
653 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0); in init()
655 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0); in init()
660 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0); in init()
662 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0); in init()
664 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0); in init()
669 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0); in init()
671 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0); in init()
673 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0); in init()
678 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0); in init()
680 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0); in init()
682 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0); in init()
696 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, 1, 0); in init()
698 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, maxTextureSize, 0); in init()
700 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, maxTextureSize, 0); in init()
705 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in init()
707 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in init()
709 …glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, … in init()
714 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in init()
716 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in init()
718 …glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, … in init()
723 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in init()
725 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in init()
727 …glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, … in init()
732 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in init()
734 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in init()
736 …glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, … in init()
741 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in init()
743 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in init()
745 …glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, … in init()
750 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in init()
752 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in init()
754 …glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, … in init()
765 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, -1); in init()
767 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, 1); in init()
772 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1); in init()
774 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1); in init()
779 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1); in init()
781 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1); in init()
786 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1); in init()
788 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1); in init()
793 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1); in init()
795 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1); in init()
800 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1); in init()
802 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1); in init()
807 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1); in init()
809 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1); in init()
823 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
825 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
827 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
829 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
831 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
833 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()
835 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); in init()