Lines Matching refs:reduceToVec3

608 inline tcu::Vec3 reduceToVec3 (const tcu::Vec2& value)		{ return value.swizzle(0,1,0); }  in reduceToVec3()  function
609 inline tcu::Vec3 reduceToVec3 (const tcu::Vec3& value) { return value; } in reduceToVec3() function
610 inline tcu::Vec3 reduceToVec3 (const tcu::Vec4& value) { return tcu::Vec3(value.x(), value.y(), va… in reduceToVec3() function
611 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1)… in reduceToVec3() function
612 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3() function
613 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3() function
614 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x2& value) { return tcu::Vec3(value(0,0)+value(1,0), … in reduceToVec3() function
615 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColu… in reduceToVec3() function
616 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3() function
617 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x2& value) { return tcu::Vec3(value(0,0)+value(1,0)+v… in reduceToVec3() function
618 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3() function
619 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) … in reduceToVec3() function
884 evalCtx.color.xyz() = reduceToVec3(in0 + in1); in evaluate()
897 evalCtx.color.xyz() = reduceToVec3(in0 - in1); in evaluate()
910 evalCtx.color.xyz() = reduceToVec3(in0 * in1); in evaluate()
923 evalCtx.color.xyz() = reduceToVec3(in0 / in1); in evaluate()
936 evalCtx.color.xyz() = reduceToVec3(matrixCompMult(in0, in1)); in evaluate()
949 evalCtx.color.xyz() = reduceToVec3(outerProduct(in0, in1)); in evaluate()
961 evalCtx.color.xyz() = reduceToVec3(transpose(in0)); in evaluate()
973 evalCtx.color.xyz() = reduceToVec3(inverse(in0)); in evaluate()
997 evalCtx.color.xyz() = reduceToVec3(in0); in evaluate()
1009 evalCtx.color.xyz() = reduceToVec3(negate(in0)); in evaluate()
1023 evalCtx.color.xyz() = reduceToVec3(increment(in0)) + reduceToVec3(increment(in0)); in evaluate()
1037 evalCtx.color.xyz() = reduceToVec3(decrement(in0)) + reduceToVec3(decrement(in0)); in evaluate()
1051 evalCtx.color.xyz() = reduceToVec3(in0) + reduceToVec3(increment(in0)); in evaluate()
1065 evalCtx.color.xyz() = reduceToVec3(in0) + reduceToVec3(decrement(in0)); in evaluate()
1078 evalCtx.color.xyz() = reduceToVec3(in0 + in1); in evaluate()
1091 evalCtx.color.xyz() = reduceToVec3(in0 - in1); in evaluate()
1104 evalCtx.color.xyz() = reduceToVec3(in0 * in1); in evaluate()
1117 evalCtx.color.xyz() = reduceToVec3(in0 / in1); in evaluate()