Lines Matching refs:ShaderTextureFunctionCase
441 class ShaderTextureFunctionCase : public gls::ShaderRenderCase class
444 …ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLoo…
445 ~ShaderTextureFunctionCase (void);
469 ShaderTextureFunctionCase::ShaderTextureFunctionCase (Context& context, const char* name, const cha… in ShaderTextureFunctionCase() function in deqp::gles3::Functional::ShaderTextureFunctionCase
481 ShaderTextureFunctionCase::~ShaderTextureFunctionCase (void) in ~ShaderTextureFunctionCase()
489 void ShaderTextureFunctionCase::init (void) in init()
554 void ShaderTextureFunctionCase::initTexture (void) in initTexture()
743 void ShaderTextureFunctionCase::initShaderSources (void) in initShaderSources()
931 void ShaderTextureFunctionCase::deinit (void) in deinit()
946 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
1372 …group->addChild(new ShaderTextureFunctionCase(parent->getContext(), (name + "_vertex").c_str(), ""… in createCaseGroup()
1374 …group->addChild(new ShaderTextureFunctionCase(parent->getContext(), (name + "_fragment").c_str(), … in createCaseGroup()