Lines Matching refs:m_texFormatInfo
259 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles3::Functional::Texture2DSpecCase
268 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in Texture2DSpecCase()
285 shader.setTexScaleBias(0, m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture()
344 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles3::Functional::TextureCubeSpecCase
352 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in TextureCubeSpecCase()
368 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture()
441 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles3::Functional::Texture2DArraySpecCase
451 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in Texture2DArraySpecCase()
469 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture()
541 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles3::Functional::Texture3DSpecCase
551 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in Texture3DSpecCase()
569 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture()
672 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
673 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
731 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
732 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
772 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
773 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
812 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
813 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
870 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
871 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
933 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
934 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
987 …4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_t… in createTexture()
988 …4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_t… in createTexture()
1044 …4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_t… in createTexture()
1045 …4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_t… in createTexture()
1091 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
1092 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
1161 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
1162 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
1229 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1230 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1249 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1250 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1307 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1308 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1328 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1329 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1391 …ight, 1, deAlign32(m_width*pixelSize, 4), 0, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
1399 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
1400 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
1454 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1455 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1477 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1478 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1539 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1540 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1606 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1607 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
1818 …th, m_height, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
1829 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
1830 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2143 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2144 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2189 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2190 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2230 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2231 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2272 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2273 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2329 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2330 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2407 const Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2408 const Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2484 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2485 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2566 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2567 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2649 …ight, 1, deAlign32(m_width*pixelSize, 4), 0, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
2657 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2658 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2743 const Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2744 const Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
2756 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2757 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2852 …m_height, m_numLayers, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
2863 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2864 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
2963 …th, m_height, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
2974 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
2975 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
3026 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexImage2DDepthCase()
3027 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexImage2DDepthCase()
3073 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexImage2DArrayDepthCase()
3074 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexImage2DArrayDepthCase()
3119 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexSubImage2DDepthCase()
3120 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexSubImage2DDepthCase()
3189 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexSubImage2DArrayDepthCase()
3190 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexSubImage2DArrayDepthCase()
3260 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexImage2DDepthBufferCase()
3261 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexImage2DDepthBufferCase()
3321 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexImage2DArrayDepthBufferCase()
3322 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexImage2DArrayDepthBufferCase()