Lines Matching refs:BasicUniformReportGL
1008 struct BasicUniformReportGL struct in deqp::gles3::Functional::UniformCase
1017 …BasicUniformReportGL (const char* const name_, const int nameLength_, const int size_, const glu::… in BasicUniformReportGL() argument
1020 …static vector<BasicUniformReportGL>::const_iterator findWithName (const vector<BasicUniformReportG… in findWithName() argument
1022 for (vector<BasicUniformReportGL>::const_iterator it = vec.begin(); it != vec.end(); it++) in findWithName()
1032 …bool getActiveUniforms (vector<BasicUniformReportGL>& dst, const vector<BasicUniformRepo…
1034 …bool getActiveUniformsiv (vector<BasicUniformReportGL>& dst, const vector<BasicUniformRe…
1036 …mVsUniformsivComparison (const vector<BasicUniformReportGL>& uniformsResult, const vector<BasicU…
1448 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const ve… in getActiveUniforms()
1505 …if (BasicUniformReportGL::findWithName(basicUniformReportsDst, reportedNameStr.c_str()) != basicUn… in getActiveUniforms()
1511 …basicUniformReportsDst.push_back(BasicUniformReportGL(reportedNameStr.c_str(), reportedNameLength,… in getActiveUniforms()
1534 …if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected… in getActiveUniforms()
1544 bool UniformCase::getActiveUniformsiv (vector<BasicUniformReportGL>& basicUniformReportsDst, const … in getActiveUniformsiv()
1613 …basicUniformReportsDst.push_back(BasicUniformReportGL(reference.name.c_str(), reportedNameLength, … in getActiveUniformsiv()
1643 …ormVsUniformsivComparison (const vector<BasicUniformReportGL>& uniformResults, const vector<BasicU… in uniformVsUniformsivComparison()
1650 const BasicUniformReportGL& uniformResult = uniformResults[uniformResultNdx]; in uniformVsUniformsivComparison()
1652 …const vector<BasicUniformReportGL>::const_iterator uniformsivResultIt = BasicUniformReportGL::find… in uniformVsUniformsivComparison()
1656 const BasicUniformReportGL& uniformsivResult = *uniformsivResultIt; in uniformVsUniformsivComparison()
1690 const BasicUniformReportGL& uniformsivResult = uniformsivResults[uniformsivResultNdx]; in uniformVsUniformsivComparison()
1692 …const vector<BasicUniformReportGL>::const_iterator uniformsResultIt = BasicUniformReportGL::findWi… in uniformVsUniformsivComparison()
2235 vector<BasicUniformReportGL> basicUniformReportsUniform; in test()
2236 vector<BasicUniformReportGL> basicUniformReportsUniformsiv; in test()
2524 vector<BasicUniformReportGL> reportsUniform; in test()
2525 vector<BasicUniformReportGL> reportsUniformsiv; in test()