Lines Matching refs:basicUniformReportsRef

1048 …sicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const Sha…
1448 …L>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deU… in getActiveUniforms() argument
1486 for (referenceNdx = 0; referenceNdx < (int)basicUniformReportsRef.size(); referenceNdx++) in getActiveUniforms()
1488 if (basicUniformReportsRef[referenceNdx].name == reportedNameStr) in getActiveUniforms()
1492 if (referenceNdx >= (int)basicUniformReportsRef.size()) in getActiveUniforms()
1499 const BasicUniformReportRef& reference = basicUniformReportsRef[referenceNdx]; in getActiveUniforms()
1531 for (int i = 0; i < (int)basicUniformReportsRef.size(); i++) in getActiveUniforms()
1533 const BasicUniformReportRef& expected = basicUniformReportsRef[i]; in getActiveUniforms()
1544 …L>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deU… in getActiveUniformsiv() argument
1547 vector<string> queryNames (basicUniformReportsRef.size()); in getActiveUniformsiv()
1548 vector<const char*> queryNamesC (basicUniformReportsRef.size()); in getActiveUniformsiv()
1549 vector<GLuint> uniformIndices (basicUniformReportsRef.size()); in getActiveUniformsiv()
1553 for (int i = 0; i < (int)basicUniformReportsRef.size(); i++) in getActiveUniformsiv()
1555 const string& name = basicUniformReportsRef[i].name; in getActiveUniformsiv()
1560 …GLU_CHECK_CALL(glGetUniformIndices(programGL, (GLsizei)basicUniformReportsRef.size(), &queryNamesC… in getActiveUniformsiv()
1568 if (basicUniformReportsRef[i].isUsedInShader) in getActiveUniformsiv()
1570 …log << TestLog::Message << "// FAILURE: uniform with name " << basicUniformReportsRef[i].name << "… in getActiveUniformsiv()
1595 const BasicUniformReportRef& reference = basicUniformReportsRef[unifNdx]; in getActiveUniformsiv()
2145 vector<BasicUniformReportRef> basicUniformReportsRef; in iterate() local
2150 …generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).ty… in iterate()
2167 const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd); in iterate()
2187 …sicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const Sha…
2228 …sicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const Sha… in test() argument
2244 success = getActiveUniforms(basicUniformReportsUniform, basicUniformReportsRef, programGL); in test()
2265 success = getActiveUniformsiv(basicUniformReportsUniformsiv, basicUniformReportsRef, programGL); in test()
2331 …sicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const Sha…
2422 …sicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const Sha… in test() argument
2424 DE_UNREF(basicUniformReportsRef); in test()
2487 …sicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const Sha…
2495 …sicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const Sha… in test() argument
2528 …PERFORM_AND_CHECK(getActiveUniforms(reportsUniform, basicUniformReportsRef, programGL), "InfoGetAc… in test()
2530 …PERFORM_AND_CHECK(getActiveUniformsiv(reportsUniformsiv, basicUniformReportsRef, programGL), "Info… in test()