Lines Matching refs:intV

301 		deInt32		intV[4];  member
310 deInt32 intV[4]; member
577 result.val.intV[i] = sampler.val.samplerV.fillColor.intV[i]; in getSamplerFillValue()
595 result.val.intV[0] = sampler.val.samplerV.unit; in getSamplerUnitValue()
637 result << de::toString(value.val.intV[i]); in shaderVarValueStr()
670 result << de::toString(value.val.intV[i]); in apiVarValueStr()
703 result.val.intV[i] = rnd.getInt(-10, 10); in generateRandomVarValue()
728 case glu::TYPE_INT: result.val.samplerV.fillColor.intV[i] = rnd.getInt(-10, 10); break; in generateRandomVarValue()
755 result.val.intV[i] = 0; in generateZeroVarValue()
780 case glu::TYPE_INT: result.val.samplerV.fillColor.intV[i] = -2 + i; break; in generateZeroVarValue()
809 if (a.val.intV[i] != b.val.intV[i]) in apiVarValueEquals()
851 result.val.intV[i] = rnd.getInt(-10, 10); in getRandomBoolRepresentation()
852 if (result.val.intV[i] == 0) in getRandomBoolRepresentation()
853 result.val.intV[i] = 1; in getRandomBoolRepresentation()
856 result.val.intV[i] = 0; in getRandomBoolRepresentation()
1733 DE_STATIC_ASSERT(sizeof(GLint) == sizeof(value.val.intV[0])); in getUniforms()
1740 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); in getUniforms()
1747 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); in getUniforms()
1749 value.val.boolV[i] = value.val.intV[i] != 0; in getUniforms()
1815 CHECK_UNIFORM(intV, 0); in checkUniformDefaultValues()
1961 const deInt32* const ptr = &valuesToAssign[0].val.intV[0]; in assignUniforms()
1977 buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize]; in assignUniforms()
2011 buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize]; in assignUniforms()