Lines Matching refs:isUsedInShader
956 bool isUsedInShader; member
972 , isUsedInShader (isUsedInShader_) in BasicUniform()
999 bool isUsedInShader; member
1002 …: name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize… in BasicUniformReportRef()
1004 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {} in BasicUniformReportRef()
1324 if (unif.isUsedInShader) in writeUniformComparisons()
1502 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader)); in getActiveUniforms()
1534 …if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected… in getActiveUniforms()
1568 if (basicUniformReportsRef[i].isUsedInShader) in getActiveUniformsiv()
1611 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader)); in getActiveUniformsiv()
1723 if (uniform.isUsedInShader) in getUniforms()