Lines Matching refs:gridSizeFloat
283 const float gridSizeFloat = (float)m_gridSize; in PosTexCoordQuadGrid() local
291 float fx0 = (float)(x+0) / gridSizeFloat; in PosTexCoordQuadGrid()
292 float fx1 = (float)(x+1) / gridSizeFloat; in PosTexCoordQuadGrid()
293 float fy0 = (float)(y+0) / gridSizeFloat; in PosTexCoordQuadGrid()
294 float fy1 = (float)(y+1) / gridSizeFloat; in PosTexCoordQuadGrid()
325 const float gridSizeFloat = (float)m_gridSize; in initializeTexCoords() local
330 …Vec2 rawCoord = Vec2((float)x / gridSizeFloat, (float)y / gridSizeFloat) * texCoordParams.scale + … in initializeTexCoords()
342 const float gridSizeFloat = (float)m_gridSize; in initializeTexCoords() local
354 …2 rawFaceCoord = texCoordParams.scale * Vec2((float)x / gridSizeFloat, (float)y / gridSizeFloat) … in initializeTexCoords()
368 const float gridSizeFloat = (float)m_gridSize; in initializeTexCoords() local
373 …c3 rawCoord = texCoordParams.transform * Vec3((float)x / gridSizeFloat, (float)y / gridSizeFloat, … in initializeTexCoords()
385 const float gridSizeFloat = (float)m_gridSize; in initializeTexCoords() local
390 …c3 rawCoord = texCoordParams.transform * Vec3((float)x / gridSizeFloat, (float)y / gridSizeFloat, … in initializeTexCoords()