Lines Matching refs:lodLoc
760 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
761 if (lodLoc != -1) in setupShaderInputs()
762 glUniform1f(lodLoc, lod); in setupShaderInputs()
1095 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
1096 if (lodLoc != -1) in setupShaderInputs()
1097 glUniform1f(lodLoc, lod); in setupShaderInputs()
1435 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
1436 if (lodLoc != -1) in setupShaderInputs()
1437 glUniform1f(lodLoc, lod); in setupShaderInputs()
1778 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
1779 if (lodLoc != -1) in setupShaderInputs()
1780 glUniform1f(lodLoc, lod); in setupShaderInputs()