Lines Matching refs:setupShaderInputs
502 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
733 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles3::Functional::Vertex2DTextureCase
782 setupShaderInputs(textureNdx, lod, grid); in renderCell()
808 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
1068 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles3::Functional::VertexCubeTextureCase
1117 setupShaderInputs(textureNdx, lod, grid); in renderCell()
1146 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
1408 void Vertex2DArrayTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles3::Functional::Vertex2DArrayTextureCase
1457 setupShaderInputs(textureNdx, lod, grid); in renderCell()
1484 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
1751 void Vertex3DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles3::Functional::Vertex3DTextureCase
1801 setupShaderInputs(textureNdx, lod, grid); in renderCell()