Lines Matching refs:texCoordLoc
749 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() local
750 if (texCoordLoc != -1) in setupShaderInputs()
752 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
753 glVertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); in setupShaderInputs()
1084 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() local
1085 if (texCoordLoc != -1) in setupShaderInputs()
1087 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
1088 glVertexAttribPointer(texCoordLoc, 3, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); in setupShaderInputs()
1424 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() local
1425 if (texCoordLoc != -1) in setupShaderInputs()
1427 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
1428 glVertexAttribPointer(texCoordLoc, 3, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); in setupShaderInputs()
1767 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() local
1768 if (texCoordLoc != -1) in setupShaderInputs()
1770 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
1771 glVertexAttribPointer(texCoordLoc, 3, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); in setupShaderInputs()