Lines Matching refs:texLoc
773 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
774 if (texLoc != -1) in setupShaderInputs()
775 glUniform1i(texLoc, 0); in setupShaderInputs()
1108 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
1109 if (texLoc != -1) in setupShaderInputs()
1110 glUniform1i(texLoc, 0); in setupShaderInputs()
1448 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
1449 if (texLoc != -1) in setupShaderInputs()
1450 glUniform1i(texLoc, 0); in setupShaderInputs()
1792 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
1793 if (texLoc != -1) in setupShaderInputs()
1794 glUniform1i(texLoc, 0); in setupShaderInputs()