Lines Matching refs:randomBufferNdx
2035 for (int randomBufferNdx = 0; randomBufferNdx < numRandomBuffers; ++randomBufferNdx) in iterate() local
2040 gl.genBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()
2041 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate()
2052 for (int randomBufferNdx = 0; randomBufferNdx < numRandomBuffers; ++randomBufferNdx) in iterate() local
2053 gl.deleteBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()
2079 for (int randomBufferNdx = 0; randomBufferNdx < numRandomBuffers; ++randomBufferNdx) in iterate() local
2084 gl.genBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()
2085 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate()
2089 for (int randomBufferNdx = 0; randomBufferNdx < numRandomBuffers; ++randomBufferNdx) in iterate() local
2090 gl.deleteBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()
2099 for (int randomBufferNdx = 0; randomBufferNdx < numRandomBuffers; ++randomBufferNdx) in iterate() local
2105 gl.genBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()
2106 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate()
2124 for (int randomBufferNdx = 0; randomBufferNdx < numRandomBuffers; ++randomBufferNdx) in iterate() local
2125 gl.deleteBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()